Modo has, yehha!! They initialy didnt seem to be interested either..
Is that standard in 601 or an add on?
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Modo has, yehha!! They initialy didnt seem to be interested either..
Is that standard in 601 or an add on?
Standard with 601, teething problems at the moment but will be fixed soon in SP1
Thanks for the heads up.
I have modo 601 (and Softimage and Zbrush for that matter). I tried SP1 out and for me, it's as smooth as in Softimage. Very nice - and how it should be. I'll certainly add my voice to this petition as using a 3d mouse is exactly how I want to be working in Zbrush and I'm baffled with Pix haven't addressed this yet. I am hopefull they won't overlook this in ZB5. I believe Mudbox might have this support by now? If so, pix should really try to find time to keep up with the rest of the industry.
I tried the 3dconnexion beta drivers but whilst I always try to remain constructive, their approach just isn't going to work for me. They are using a mouse emulation and the right-click nav but even if they can disable other mouse/pen devices when in use, (which at the moment stops it from being usefull to me at all) it just isn't as fluid and natural as native support. Good on 3dconnexion for trying though...Without Pixologics help, that's the best they can do.
BTW, I've been using Zbrush for a while now, but this is my first post in this forum. (I'm usualy over at Lux). So hello there to all the Zbrush users.:D
+1
You are correct, Mudbox 2013 now supports 3d mice too. In fact I would say a majority of CG apps now do, with Pixologic being one of the last holdouts. I believe the few that currently don't (Topogun and xNormal for instance) have confirmed plans to add support, which means ZBrush will probably end up being the only one that doesn't some day.
+1
Someone like Marcus Civis should take a look the SDK ( http://www.3dconnexion.co.uk/service...developer.html ) if it´s possible and how hard it is to integrate that into ZBrush.
Last week I bought the SpaceMouse Pro. It is great to use in Cinema 4D, so count me in to vote for implementing the 3D-mouse in ZBrush. Being new to sculpting is hard as it is, so why not help me controlling my ZBrush-tool?
I tried the beta-version of the 3D-Connexion-driver on Mac OSX, but it is not stable at all, so that is not the solution (yet).
For me it's a bit of a step back when using ZBrush without the 3Dmouse. I'm a 3Dmouse user for allmost 15 years now and it's become second nature.
I'm new to ZBrush and made the choice for this program because of all it's superb possibillities to translate my creativity. I knew the 3Dmouse isn't supported and made the decision to learn ZBrush no mather what. I really hope there will be native 3Dmouse support in the near future, this would make working with ZBrush more natural!
+1 for me PLEASE! ;)
Yeah +1 for me too - started using a navigator with Modo 601 (after the fix) and if Zb could handle it like Modo does (and no doubt others but I only use Modo!!) and get 3dMouse certification that would be cool.
+1
i was JUST about to post on zb central on WHY hasn't pixologic added this mouse yet? i have it in modo and it's freaking amazing. COME ON PIXOLOGIC!!!!!!!!!!!!!!!!!!!!!! we have been asking for this for YEARS! do you not listen to your users?
+1
R5 is out and still no support for 3D devices :td:
Pixologic you need to make this happen!
I just got a space mouse after I learned modo supports it. After a few hours modelling, I fell in love with it immediately...and then was complete shattered when I fired up Zbrush and there was no joy.
Make it happen!