Hmmm is this happening with all materials?Quote:
Originally Posted by skaale
And the vray material is a good idea, I'll put it in as soon as I have some spare time ;)
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Hmmm is this happening with all materials?Quote:
Originally Posted by skaale
And the vray material is a good idea, I'll put it in as soon as I have some spare time ;)
Wow...that would be fantastic Norman.
You make a great Timesafer and i must say "much much thanx".
Hi, Norman.
I have a problem with the export of a single subtool in max.
1.I load my ztool in zbrush
2. Isolate (check eye icon) subtool
3. in 3d max press export from zbrush
4. then got selected subtool in scene plus pack of different subtools
what am I doing wrong? Thanks
Dont you have to export it from Zbrush, not from Max ?!
I dont know how GozMax work but its strange!
try exporting it in zbrush and then importing it in max
preferences>import/export>change the export settings to account for MAX's Zup set up.
thanks for replys, guys.
but problem is why GoZ try to export all subtools in max instead of selected one with eye icon.
So on one hand it's importing the legs, all though it should only export the upper part, right?
Do you have the "Subtools" checkbox in GoMax turned off? Try that, and let me know if it works.
The other problem seems that it's being imported with the wrong rotation. Have you used GoZ and GoMax in the same session? I believe GoZ touches the Export Settings for the export/import, but doesn't turn them back to the original state after the export/import is done.
I will have to double check this, and fix it.
Hi, Norman . Thanks for fast feedback.
turning off the "Subtools" checkbox in GoMax settings solved the problem.
and for second question.
Yes. If Goz was used for export in max, all zbrush settings in import\export preferences are turning off.
it would be nice if you be able to fix this. thanks
Hey Norman!
GoMax is great!
I have the same scaling issues with the Export (Zbrush4 to Max2011).
I used GoZ during the process. My scale in the Export (Zbrush) is set to 10,6074. While using GoMax the scale changes to 100 which makes my model super big.
Hope this helps a little for fixing the problem!
Keep up the good work!
You can disable the "Fix Scale" checkbox in GoMax settings. The "Fix Scale" checkbox, when activated makes sure that the export scale is always 100, instead some random number.Quote:
Originally Posted by sNeb
In the next version of 'smooth groups import' feature, please add
Thankfully being used.
but a final render material with correct settings would be cool too ^^
though ... for vray and final render , you need a displacement modifier ... in vray it's the vraydisplacement mod and for final render it's fr-MTD ... ( I find final render faster and preserving more details ) ... so is there any way to conveniently have these set with the right value ? maybe not a one click solution , though it would be nice ... but something quick to setup ...
by the way , my vraydisplacemod values seems to be based on the alpha depth ( or is it alpha gain ? gotta check ) from zbrush while final render seems to have fixed values for the displacement ... ( which makes final render a whole lot easier to setup )
hope it helps improve gomax ^^
Hey, thanks for GoMax, its great plugin imo works better(faster) than Goz. Nice to see there is a version for zb4.
Thanks :)
Heya
Great work ! Better than goz lol...
Anyway was wondering if that is possible... I got mesh in 3ds max > Export zbrush> Import BUT only textures ?
I dont want to replace mesh but only textures(bump/normal/etc) any chance to do it ? :)
Vray support tooo plzzzzzzzzzzzzzz