Hi Ezra52. Dig it my friend. Don't care for the colour, but really like the idea that it has ALL been made in ZBrush. The tires and rims are just AWSOME!
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Hi Ezra52. Dig it my friend. Don't care for the colour, but really like the idea that it has ALL been made in ZBrush. The tires and rims are just AWSOME!
:tu::tu: better! things look so distorted without persp, too me !!
Wow! Nice!
Thanks Dragon. How about Blue :)
View with the panels open.
Ezra
I like fuctional models unlike the mechs here that cant even bend at the joints !!??:tu::tu:
Now that's cool, but please put 'back in' the nice REFLECTIONS on the body from the other render. Man, it also needs some sort of cool background (IF your looking to do more work to the image). I know, I'm a pest-:D But again, too cool of a looking car and ALL ZBRUSH.
Just playing around with lightcaps and rendering again.
Any C&C welcome.
Ezra
Great progress. Maybe the goldish mat is not that fitting for a farmers truck.
by the way:what a crazy design that was, spending almost half of the car for the motor, compared to nowadays...
Crazy, but......beautyfull.
Thanks for dropping by Jake. I agree with you about that gold color. I had a 1940 Ford coupe when I was younger and painted it from a great black to what I hoped would be a cool brown. It turned out about that color of goldish. I always regretted doing that paint job. So I've taken this one back to black. So much easier in a digital format.
Well some of the buttons and sliders are getting to make a little more sense to me. Just a little though :)
As always C & C welcome.
Ezra
really good EZRA, like the last one..my only suggestion would be: a bit more ambient occlusion beetween the wheels and the "street", shadows more soft or more shades and probably on the car some scratch or grain (sorry for my english hope u undesrtand)...btw it's great to see those design withing zbrush - excellent work
Thank you very much for the feedback LVXIFER. I thought that the shadows might be overdone some too. I'll try softening that up some. I'll have to try and figure out about the ambient occlusion and how to adjust that in Zbrush. I agree that it would be fun to have the truck look it's age more with some battle scars and older looking paint (btw I understand your English just fine). To get those looks I think I will have to add to my skill set. I don't know much about UV's, texturing or working in other programs like PS or Gimp. All skills I need to learn to help make my models look better. I see how some people use all those different types of render passes and I'm always amazed at the cool final looks that they're able to produce. The folks here are so talented. I love looking at all the great works produced here and your works are always so cool.
Ezra
render looks great to me ezra52 ! for the chrome and head light material in its modifier pallete u can also add the backround texture instead of the default desert tex for more convincing
render !!:tu::tu:
Oh, thanks for reminding me to do that Gary. I knew to do that but totally spaced it when I did this render. Thanks for dropping in.
Ezra
Tried making a corbel.
for me these architectural things are one of the most difficult models to release..i mean with a clean mesh etc..i still no idea how to make them as they are in reality, have not seen around a proper tutorial..the same as for column's capitals (corinthian etc)..3dsmax can give you more control by the way but it is a long process i think, the spiral brush in zbrush is very useful for such things