Absolutely nice! Very precise, i can't wait to see your progress and the final Result!
Keep up the good work! :tu::tu::tu:
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Absolutely nice! Very precise, i can't wait to see your progress and the final Result!
Keep up the good work! :tu::tu::tu:
Another advance :D, I feel closer to being able to finish.
Superclean HS work! Look forward to seeing the final result:cool::tu:!
I echo everyone elses responses, this is really well done. Are you going to color/texture and do a proper render?
Almost done! just a little more!
you are really good at hard surface :D
keep it up :tu:
Freaking sweet! well done:tu:
any chance of sharing your work flow ? i am about to start a hard surface project i would like to know your insights in getting a nice looking model (like yours.!!) :D
What I do first is to use basic primitives, I use "clip brushes" to make the cuts I need, so if I need to do more complex things convert the "subtools" in "Dynamesh" and realize what I need. After finishing each subtool I apply "Decimation master" to reduce the amount of polygons and make the model more manageable and less dense and heavy.
I do this process for each and every one of the subtools I'm doing.