HI again Norman3D,,
IT would be super COOL. with Vray support..:tu: :tu: :tu:
best Daniel
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HI again Norman3D,,
IT would be super COOL. with Vray support..:tu: :tu: :tu:
best Daniel
it doesn't work in Max 9.
it says Doscommand error.
Thanks for this, and another vote for Final Render MTD connection for displacement map :tu:
Fantastic! Thanks Norman, I was suffering withdrawals. :D
just wanted to upload a working version of the smooth group import plugin for Zbrush 4 so hopefully it can get included as an option for GoMax.
Looking for a link in between Zbrush and max/vray as well.
It is just a drag to go through all the renderer settings everytime you send your model, AA, GI, samples, render elements, re-applying the materials ...
I know an answer is model first, shader setup after ... but come on, if you work in the industry you know how we are led to go back and forth in between both pretty usually.
Googling it would have been a faster answer but : yes, the last final render version is out now R3.5 SP3 (compatible with the once again disappointing Max 2012). Check cebas website for more info ;)
First off, awesome tool! :tu::tu:
I have a lot less issues with this over GoZ with max.
I have one suggestion though.
(Unless I am totally missing something) Could you add an option for the Max > zbrush workflow where material libraries are exported by default?
Currently matids/polygroups are not imported from max to zbrush because you have them turned off by default when the mesh is exported out of max.
Kind of a hassle to have to turn them on manually every time I wanna export something.
Thanks,
Also, it looks like the option to export polygroups from zbrush > max is grayed out? Why is that?
It appears the script is auto turning off "tool > export > grp" in zbrush which prevents polygroups from being exported out of zbrush.
Is it possible to turn this on?
Hey E!
The reason why polygroup is grayed out is because I never got to implement support for polygroups.
Here is the "problem" with exporting polygroups from Zbrush to 3dsMax.
When you export your mesh with the polygroups, and import it in 3dsMax you will realize that the mesh has been split into pieces, different meshes. At this point the mesh is broken, the vertex IDs are renumbered and don't match the original one, even if I merged them back together automatically.
There are a couple of ways around this, but it would not be pretty and only work some of the time.
As far as I know GoZ uses a whole different method. I'm simply exporting my mesh as an obj, whereas GoZ is exporting in a GoZ format, which is able to support polygroups nicely.
So, unfortunately GoMax won't be supporting polygroups any time soon. You'll have to use GoZ, which I'm sure will keep improving. Sorry. :/
Hi Norman3d,
Do you plan to update Gomax to work with Zbrush4R2?
I tried testing it with Max 2012 and Zbrush4R2 but can't seem to make a connection. Hopefully this would be a minimal thing to fix.
Thank you
Correction - GoMax does work Zbrush 4R2, I forgot to re-install GoMax and point it to the Zbrush 4R2 folder. Works just as before now. :)
Can it work with Autodesk 3ds Max 8?, Please, I hope
I also need VRAY support!!!!
thanks!
Yes a way to make max use a specific .max file would be great to make every user of 3rd part renderers happy.
Until then. save your render settings so you can load them.
Hi, I'm having this problem everytime i try to export or import. >.<