dont agry whith justdeleted
I dont agree whith you deleted, when i showed Sculptris to profesionals they were amazed about the real time rendering capabilities of sculptris, sure that are not the better; but is true that is not very usual to have that quality on real time. Is more i thnk that the use of sculptris as GLSL renderer are very underestimated in the forum...simply whith a very little changes as the capacity of have sets of materials in folders for each part of the object, and sets of materials and bacgrounds that fit together it could give a utility similar as KEYSHOT or other very expensive software have, and it would come more about this little changes on materials workflow than about improvement on uvmaping.