Hey All. Decided to start a sketchbook finally :D
This guy was a quick sculpt for a friend at work. Thought I would share it here. Hopefully more updates later on, he's still a work in progress.
-KP
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Omg!
wo~i really like the molding and the details
nice job~:)
Really great design! The base looks a bit empty in my opinion.
I think a few little stones might be nice. Anyways -- wonderful model. :tu::tu::tu::tu::tu: And I can`t wait to see the next update.
Oh wow! I really like this model!
Bravo!
:eek: Oh wow! Beautiful creature! Can't wait to see more updates!!!
what a good sketchbook start :)
Nice detail! :) I love the creature design!
Is there anything special you did as technique to make the scales on the neck and head ?
I can see in some places that you make some hand work, but did you use texture or something else to create and arrange them that good ? ;)
Awesome design mate, love it.
Amazing !!!! Bravo !
awesome, It reminds me of the creature in the 'Host' and a bit of 'Godzilla'
I look forward to seeing more
This is extremely good! :tu:
wow, amazing sculpt man, nice presence to it too. cant wait for the poly painted version, would love to see your sculpt process,
maybe a video some time
I also like the design, its proportions give it a perfect massive feeling. And nice details.
Wow! Thanks for the kind words everyone :D
pimeto: For this piece I used alphas to find shapes I wanted to use on the surface. I think I used about 3 different scale alphas to get what I wanted. Then I would enhance some of those forms by hand using standard brush, polish, or flakes with a round alpha.
Moni-Poroni: I agree with you, the base wasn't thought out very much, I will put some more love into it ^^
This guy was built off another character I did for work that I'm not able to show just yet.
And once I got a concept out of that old base mesh I decided to tweak him around and play with the design more. Most of the sculpting done is in the head area and in small regions of the tentacles, there is a lot I need to do to unify the sculpt's visual language.