Chocozeeble rocks mate, I take it the gigapolygon core works fine...:D
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Chocozeeble rocks mate, I take it the gigapolygon core works fine...:D
Hey Lemo, you don't know ! but its a revolution ! Zeeble for life :idea:
Really nice Lemmo!
5 stars too for this nice tuto and exemples:tu:
Ehy, could you explain how you rendered this transparency effect?
I'm looking to do character with glasses, and vehicles, but I dont succed to achieve your result...
well, its terrific ! the effect ... is it transparency or empty spaces ? Don't understand !!!! sorry ...help :( :cry: :confused:
Transparency:
1. Make some greeble texture. The best in this case with a lot of black and white contrast and some grey here and there.
2. Take a sphere and make a polymesh out of it.
3. Use the poly-sphere and draw it fairly large on the canvas.
4. Geometry subdivide it to about 100-200,000 Polys. that's way good enough.
5. NOW press the marker button!
6. SAVE the tool as 'mysphere'. As ZBrush tool. NOT as .OBJ
7. load texture and apply it to the sphere.
8. Mask with intensity.
9. Hide masked points. If that doesn't look cool, show points, clear mask, mask intensity, invert, hide and see if that look better.
10. Delete the hidden points with Geometry -> Delete hidden.
11. Store Morph Target.
12. Inflate a bit and Build morph dif.
13. Select the Morphdiff in the toolbar and erase the canvas (Ctrl-N)
14. With the morphdiff-sphere selected click onto the little marker icon on the canvas. And the carved morphdiff sphere should show up.
14a. Assign the greeble texture.
14b. Intensity mask.
14c. deform-size so it looks interesting.
15. Assign a cool material!
16. Have a beer, you are almost there.
17. Create a new layer
18. Now load the sphere tool we have saved at the start.
19. click onto the marker icon on the canvas and the sphere should show up centered in the carved out sphere.
20. Use the size slider (enter numbers manually if necessary) to align the size in a nice way with the 'outer' carved-sphere.
21. Assign the Jelly Bean material or another translucent material.
22. in the material section set the transparency slider to 70-90%
23. in render menu take care that 'Flatten' is NOT checked (not orange!)
24. hit best render and it should look like the object below. (Without the worm...)
25. If it looks great, post it 8-).
(That's a captured ZiffWorm in his Transport Cage!)
The important thing is the transparency, the transparent object on a different layer, and the 'Flatten' OFF.
The effect shows ONLY in the BEST RENDER.
Good luck!
Lemo
That looks great! I never knew what I should do with that great texture and this is perfect for that!Quote:
Originally Posted by Skraeck
Lemo
For my fellow Mac users;
Here's a temporary link to Lemo's Zeeble movie;
(as long as bandwidth holds out)
Macintosh, 25Mb file, QT 7, G4 or better.
Hi Lemonnado
I've been using this procedure for a while now. Thank you for the tip on "size" instead of "inflate"...splendid!..:tu:
Here's a recent quicky....;)
I like the Tunnel a lot. There is not a light but a DOF at the End of the Tunnel haha.
Lemo
really cool tunnel pict, and yours Lemo, the reverse Atlas so damn cool, I try and now i know about transparency thank you so much now I can continue Zbrushing , Zbebling like a fool !
But now, dodo, go to bed ! two days Zbrushing making me so sleepy ! :lol: :cool: :rolleyes:
Thank you Lemonnado and Acmepixel for the Mac version!!!!!! :tu:
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Gotta have a zeeble flower for Valentines ;)