mykmcdaddy: Thank you. And, yes it most certainly does have one of the most interesting concepts.
caffeineandpixels: kill me ahm heah!:lol:
Uber: Thank you. I'm glad it resembles him. I've always wondered why they deviated so much from the original design in the new movies. I can't believe It's that hard to duplicate the original, and I can't believe, after all the outcry from fans, that the directors would keep making the goofy faces. So... I just don't know.:confused:
07-15-10
dobbie
Because everyone wants to have their own take on an awesome concept like that :) It's a kind of tribute.
Personally I liked all the alien, predator and even the alien vs predator movies. Even though avp2 sucked donkeyballs as a whole, the fact a predator was present and we got a glimps of the predator homeworld, architecture and culture was priceless!
I've sketched out a predator of my own I want to sculpt soon. I'll be keeping an eye on yours for reference whehe ;)
07-15-10
twf152
2 Attachment(s)
Hey all!
I wanted to post a video of the sculpting process. I did this one from scratch, and went through it kind of hastily, so the end product isn't quite as good, and the video came out a little squashed. But hopefully, it will give some insight into my process.
07-15-10
twf152
2 Attachment(s)
I started working on the mask. It's just the base-mesh for now. I didn't want to put any features (like the eyes) into the acual topology. That way I can sculpt in any kind of features I want, without the mesh getting in the way of itself.
I'll do several sculpts to test different designs. then, take the ones I like, and base the armor off of them.
07-16-10
mykmcdaddy
thanks a lot for the video twf 152 ,using a separate sphere to give basic shape was a good idea,........waiting for the final output :tu:
07-16-10
twf152
2 Attachment(s)
I got the first batch of masks done. I'm going for a more militerized/ futuristic look for this guy. I'm trying to make him out to be more of a soldier/ police (or at least the predator equivelent of those) than just a hunter. So I'm trying to make it look like these masks have little pieces that actually have a function. Like a re-breather or something.
Let me know what you guys think so far.
07-16-10
mykmcdaddy
You want to add your own concept , i appreciate it.....but try to keep the KILLER type look of the predator.....i mean i like the center piece of the image you have just posted coz it has its natural predator feeling,especially the eyes area.....,you can make combinations like the eye area of the middle one with the jaw area of the first one ,i think that will look great,..........keep experimenting,.........you are doing a nice job......hard work will pay .
07-16-10
1 soul
3rd one reminds of of metal gear solid for some reason. :p
Im really liking the second, keep going. :tu:
07-16-10
XxDarkMessiahxX
Looking good. You should sculpt the new class of the Predator from the movie that just came out. They look way nastier...
Yeah. Except that I thought the new predators (all of them since Predator 2), just look really goofy. The "Super Predator" from the new movie looks ridiculous. The mandibles were so huge and open so wide, that it doesn't even look like a predator any more. It looked more like an Elite from 'Halo'.
I didn't think the masks were bad. Except for the bird looking one, which I thought looked like the guard on the front of trains.
That's just my opinion, but I'm just saying that I don't expect to sculpt the new preds any time soon (or ever).:cool:
07-17-10
VampireD
Look at this, can be useful
[url="http://www.youtube.com/watch?v=AshzzEGbaaQ&feature=related"]http://www.youtube.com/watch?v=AshzzEGbaaQ&feature=related[/url]
[url="http://vampiredghost.deviantart.com/art/Predator-Ava-148557265?q=gallery%3AVampireDGhost%2F12136580&qo= 12"]http://vampiredghost.deviantart.com/art/Predator-Ava-148557265?q=gallery%3AVampireDGhost%2F12136580&qo= 12[/url]
07-17-10
twf152
I actually came across this when uploading my vid to youtube. It's pretty freakin sweet. It's a little more of an exotic route then I was planning on going. I was thinking on going a more indutrialized route, kind of 'Dead Space'ish. but I still may try something like the bio predator, around the joints, and points of articulation.
07-19-10
twf152
2 Attachment(s)
Here's where I'm at. The concept is based of of a unit type from the game 'AvP: extinction'. the unit type in question is the blazer predator. The Blazer is a militarized predator unit, equipped with a weapon which fires a constant beam of plasma, capable of igniting anything. If I had to compare it to something in the real world, I'd say it would be like shooting a stream of burning thermite.
I like where the concept is at right now. I think it looks pretty cool, but at the same time, I don't think the armor is really evocative of a predator. So I'm going to keep tweaking it; maybe make it a tad more organic, and/ or add some more of the segmented design that's on the back. I'm a;so Planning on adding some samurai-esque armor on the shoulders and legs.
Any suggestions are welcomed and appreciated.
07-20-10
3dMob
You are probably moving too fast on details... It's a good idea to block out your main forms and then give them slight polish before you move into details... Things look very lumpy and doughy. I dunno maybe you want it to look like that but if you move to fast then it becomes very difficult to work over details because you'll be doing twice the work by moving and fixing what you have done. Anywho, lots of luck.<img src="http://www.zbrushcentral.com/pixo/atn.gif">
07-20-10
twf152
3dMob: I really don't think I'm moving to fast. I haven't really started putting in any detailing yet. Everything you see was just loosely done with the clay tubes brush, and then smoothed out a little with the flatten brush. So what is in the sculpt right now ARE only the rough forms of the concept I'm considering. which is why it looks so lumpy.
Also, keep in mind that if and when I move on to a final stage, I'm going to clean up and retopologize everything in another program. This stage is just my Zbrush equivalent of a rough 2D sketch.