5 Attachment(s)
Topology, Topo-Rigging & more (Tutorials by Rastaman)
Hello,
these are my tutorials about the new ZB3-features 'Topology' and 'Topology-Rigging'.
You also find more informations from me and others in Plakkies Topology & Flow Lab -Thread:
http://www.zbrushcentral.com/zbc/sho...6&page=1&pp=15
Because of discovering all few hours some new features, I decided to place them all together in this new Thread for making it more easy for me to handle the updates.
Check out frequently for new updates.;)
Enjoy,
Ralf Klostermann
www.rk-art.de
Ah, one further note.
In Europe we don't care or even think about this, but I have been told that it is a theme in some US-countrys. (?)
Some of my tutorials uses for demonstration Jana, a female nude character which is build ,so to say, very 'complete' in all major aspects.
So be informed that these tutorials contain nudity.
Please choose by yourself if you want to read them.
Appendix
As you might already noticed, so easy and fluid the work with low-subd-models goes, posing high-subd-level-models can be a hard thing depending on the power of your system.
Pixologic officially doesn't support Topo-Rigging yet and prefer the Transpose-mode , therefore the algorythms of the topo-rigg for calculating the changes of the pixol-positions when you pose your model seems not to be as elaborated as they are for the transpose-mode.
So you have the problem of a more or less significant delay in the display of posing high-subd-models that you don't have when using low-subd-levels.
I tried some ways to bypass this , but didn't come to a result so far, unless Marcus_Civis posted a good solution for that:
- First make sure you rig a copy of your model.
- Create your rig at the lowest subdiv level; bind and pose the rig.
- When your happy with a pose, create an Adaptive Skin, making sure that the Adaptive Skin: Density slider is at 1, so that the resulting mesh has the same number of polys as the lowest level of your model.
- Select the new Adaptive Skin posed version and export as an OBJ.
- Switch to your original unrigged model (remember, you made a copy?) and import the OBJ at the lowest subdiv level (you can create 3D Layers for importing multiple poses).
- Go up the subdiv levels and admire your work.
With that, you should be able to easily and quickly pose your model in a low-subd-level and change it later into a high-subd-level.
Thanks to Marcus for this great help.
The topo-rigging-tutorial includes now this Appendix and is updated.
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Today is the day of updates.:lol:
Again, Marcus_Civis posted on page 3 something very usefull, not more and not less than a way for IK-Posing.:eek:
FK-Posing is already descriped by me, but IK-posing with topo-rigs is brandnew.
The technique (with a big credit to Marcus ;) ) is updated in the new version of the topo-rigging tutorial.
Check it out, we are close to a nearly perfect to use rigging-system. (Only a few handles for rotation-control and joint-movement-limitations are missing)
:lol: