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'Briareos' - character from Appleseed - meets Mad Max/Lonewolf n Cub
Hello ZBC, first time poster here, so Hi to you all.
As a personal project and way to learn ZB I thought Id combine a few of my favourite heroes into one character, specifically Briareos but mixed with a couple of other favorites of mine.
For those unfamiliar with Shirows work on 'Appleseed' -
more info- http://en.wikipedia.org/wiki/Appleseed_(manga)
Day one - without giving too much away at this point, this will be an older more grissled Briareos, carrying some damage and also some very delicate and important cargo.
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Update - blocking in finished - now to stage 2 of layout before HI poly sculpting.
Update - blocking in finished - now to stage 2 of layout before HI poly sculpting.
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Briareos - 'Beowulf MK II - Battle Rifle'
Back to Briareos and the final Pass - Heres the Low Poly BaseMesh of the 'Beowulf Mk II - Battle Rifle' A squat and hardy low maintenance Rail Weapon, powered from interchangeable Cells and/or External Generators.
Now to ZBrush with it.
C and C Welcome
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'Beowulf II' Railgun High Poly Sculpt
Got a bit of time to get the HP sculpt started on the Railgun - sculpting in extended form for ease and hoping it all still folds nicely, best check that soon.
C and C welcome
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HP Factory version finished
I think Ill call the HP done for now, primarily as it was just a way to test and bed in the new ZB and I want to get the LP done and textured while working up Briareos.
Ill be texturing it using tried methods as a factory perfect version first then using some different techniques to create the battered and weathered later.
C and C welcome
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Problem - requiring assistance
Thank you for the encouragement Alismuffin :)
As a test of HP to LP workflow I thought Id make some Speedloader pouches, a simple object to test and rough polypaint to test workflow and pipeline. But Ive got a wee problem!
After doing some HP sculpting I decided to go back and change the UV's a little and now its giving me trouble.
-I thought I could just import it into div 1 of the already sculpted Speedloader subtool but it doesn't seem to like that.
-I tried copying UVs in ZB and pasting and again but NO GO.
-So I tried dividing it upto same divs and projecting the detail with many small tweaks of PBlue, Mean etc and I still find it unsatisfactory. Is there a science to Projection now ? does anyone have any suggestions on this or another method? Or should I just keep tweaking Projection and hope I can get there eventually?
TBH It was only a very fast sculpt to get something for testing the whole workflow so I'm not precious about the sculpt, in fact its pretty raw imo, but Id like to be able to get out of this fix if it occurs with other more complex sculpts later.
Suggestions please?