One question regarding Dynamesh: does it do a good job remeshing at places where the mesh is close together? I mean like fingers and toes?
Remeshing tended to "destroy" fingers and make them a continuous mesh, so I hope Dynamesh will be better than previous remeshing?
Thanks, Dominiek.
09-21-11
womball
Brilliant work. That is one of the coolest cyborgs I have seen.
09-21-11
AgentSmith
Your integration of the mechanical onto and into the biological is masterful, imo. Very, VERY great work and extremely inspiring. Congrats!
09-21-11
Mantism
Awesome work.
Will you be expanding on the 'Curve Stroke Tool ' video with a tutorial/overview or more insight into the process?
How are you cleaning the edges once the stroke has been applied?
09-22-11
SolidSnakexxx
Awesome! Simply Awesome!
09-22-11
tobbeo
Beautiful!
09-22-11
slocik
amazing !!!
09-22-11
mrmedellin
HOT DAMN!!! that's awesome work! just waitin' for my chance to play...
09-22-11
mutte696
As I told ya before, love that sick monster!!! keep it up mate!
09-22-11
karmajf
Omg, that blows the scale of awesomeness. Amazing Amazing. Can you tell us a bit of what was your workflow in this piece?
Cheers
Joao Fiuza
09-22-11
boblenain
Hi Mister Splash!
Great work as usual!
One question : did you "retopologized" the two models or is dynamesh efficient enough to provide a good sculpting mesh for such details?
Thanks and keep on feeding us with your work!
09-22-11
undoz
Really amazing works. Love the Charlotte model!
09-22-11
jhardisty
LOVE Charlotte!
09-22-11
LeoAMD
really great stuff man! Question: Were the turntables done in zbrush
09-22-11
Mikademius
dude, you have a sick mind... Thank God, cause if you didn't we wouldn't have these to admire.
Great work!
09-22-11
Dman3d
Just killer work, love the creature:eek:
09-22-11
jempix
awesome stuff splash!:tu:
09-22-11
chalkman
Awesome!
As said above ... the combination of organic with Mech is amazing! thanks for sharing. your work is inspiring! :D
09-22-11
Marco Splash
Thanks a lot for the comments everyone! Really appreciated!
@ asecbrush: For the fingers I kept them separated far enough until I didn't need to be in Dynamesh mode. For the armpits, I split the arms using the Slice Tool and Dynameshed it with the "Group" option on. If I would've need to merge back the arm once the posing is done, I would've put the entire mesh on the same polygroup and Dynameshed it back (it,s preferable you do that when you are done with Dynamesh).
@ Mantism: The Curve tool is pretty self explanatory once you use it! For the method on how to erase, it's simple: Click "Store MT" in the Morph Target menu to record the state of your mesh - sculpt in some details - if you wish to erase these details (aka, returning to the previously recorded state of the mesh) use the Morph brush and brush where you want the polys to go back in place.
@ karmajf: Sorry, which piece?
@ boblenain: Nothing was retopologized! Dynamesh provides enough flexibility AND constant mesh to no have any stretching at all. It's an effing awesome tool if you ask me.
@ LeoAMD: The turntables are entirely done in ZB4R2, no postprod. The render were retouched only to put a black fade around the canvas, put my signature and adjust the levels a bit (which could've been don in the Adjustment menu anyway!). Oh yeah and the random blur in the beautyshot of Charlotte was done in Photoshop also, but every other lens blur was done in Zbrush.
09-22-11
marianosteiner
Awesome work Marco!
The exovirus is stunning man! So many details!
cheers!
09-22-11
Framedworld
It was great working with you, your first piece made my girlfriend scream, so haha thanks for the laugh as well :P
but in all seriousness, wonderful work, and great presentation
09-22-11
Mahlikus The Black
By far, this is my favorite Z4R2 beta Model! The beauty of soft curves and mechanical elegance.
Wow and bravo!
~MAH~
09-22-11
Guedin
I already told you that but ... man, I loved the work you did for this beta !
Congrats !
09-22-11
Rastaman
Excellent, stunning and clean sculpt & renders.
09-22-11
Unbeliever88
Charlotte looks great, if for some reason they ever remake Metropolis, Maria needs to look something like that.
09-22-11
EZRA52
She is really great Marco. Beautiful work.
09-22-11
cartoon man
;)very cool~~~
09-23-11
Marco Splash
Thanks for the comments guys!
@ Framedworld: Mission accomplished then ;)
@ Michael: That is a bold statement and I LIKE IT!
09-23-11
Mantism
Quote:
Originally Posted by Marco Splash
@ Mantism: The Curve tool is pretty self explanatory once you use it! For the method on how to erase, it's simple: Click "Store MT" in the Morph Target menu to record the state of your mesh - sculpt in some details - if you wish to erase these details (aka, returning to the previously recorded state of the mesh) use the Morph brush and brush where you want the polys to go back in place.
Thanks for the reply Marco Splash. I guessed it would be something simple like the morph brush. It's hard not to be overwhelmed looking at the possibilities especially when those tools are weilded by such great artists. I love how much zbrush is breaking down the barriers between imagination & visual communication. Can't wait to get my hands on the new release. Keep up the jaw dropping awesome ;)
09-23-11
Etcher
Hey Marco,
Both the Exovirus and Charlotte sculpts are superb - love the workflow tips :CurveBrush is great -> experimenting with this MO will get lots of solid great HardSurface results!!!! Thanks so much for creating and sharing!
09-23-11
HipoPapi
Love it, beautiful
09-24-11
cherub_rock
Great designs and executions! :tu:
09-24-11
Marco Splash
Thanks all! I edited the thread with an additional image to assist the video of the Curve trick!
@ Geert: The Curve tool is definitely worth experimenting with to achieve high level of cleanness and polishing!
09-24-11
MikeJensen
Such Brilliant work Marco! Very detailed results I love it =D
09-25-11
karmajf
The Robotic woman, sorry my bad :P. Anyway congrats again, amazing work ^^
09-27-11
Drummer
man, I love the first creature! my fav part is its crazy thick tongue! great sculpting!
09-27-11
Ralramahi
Charlotte Piece Just Blew My Mind :tu:
I Loved the Mechanical pieces integrated