This is just great!:tu:
Im creating a skeleton at the moment and this was exactly what I was planning to use shadow box for when Im done!
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This is just great!:tu:
Im creating a skeleton at the moment and this was exactly what I was planning to use shadow box for when Im done!
alexleia! Great to hear from you. Hope all is well and you're having fun sculpting!
Thanks for the kind words KillahPriest! If it wasn't for ZBrush, though, I wouldn't be teaching a thing here. Shadowbox is the perfect tool, in my mind, for teaching sculpting and anatomy.
In fact, it IS what our brains have to do when learning anatomy. We first take in 2D shapes and silhouettes from books and the life model and then convert those to 3D shapes that we can rotate around in our mind and apply to our sculpt.
Its just a crazy awesome feature. I couldn't be happier with the software!
Ryan
Great work and thanks for the workshop - it was really helpful to get base-level insight into the ZB brushes. What was wrong with the guy's butt though - was it not hard-surface enough? :)
hey ryan all i can say is that your brush workshop is extremely eye opening. i had no idea. thanks a ton for that, it was nothing short of awesome!:D:D:D
This is Really Great Studies and movies!! thanks for sharring and congrats for models!!!
Bonecradle - Thanks man. Can't remember the butt. My brain is fried on ZB 4 stuff. What was the deal with it?
loki_22 - Yeah, tons of depth to something as seemingly simple as sculpting in the computer. :)
arthurduque - Thanks. :)
Here is an image I created for the SSS Materials Workshop. Currently, its only available for the All Workshops members but should be out for everyone else soon.
SSS is useful for so much more than just the standard skin shader. The second shader channel, in many ways, is a really cool blending option that gives you a ton of control over how the light wraps around an object.
Thanks Pixologic for another amazing advancement in ZBrush rendering.
Ran, that anatomy sculpting video is truly mind-blowing! I'm very interested in taking the Anatomy Tools Level 2 Online Workshop. Can I ask whether the models featured in the video, ie the skeleton, the muscles, and the female body, will be made available for download as part of the workshop?
That Brown Wax is very convincing, great to see it as I spent some time today actually trying to come up with a good brown wax material. You've nailed it though.
I think the "waxiness" is spot on, but the material is kinda dark which obscures the fine details in the shadows.
Victory Brown MK II is the wax I was trying to go for, this wax gives the impression of a really hard grade carving wax, nice illusion there!
Actually when I look at it on my laptop's monitor it's lighter, I think my PC monitor is just running a little dark.
I am so looking forward to this. I wasn't privy to the sss info during testing (busy times at the time for me so c'est la vie hu...lol!) This has been 4+ years in the waiting for me. I really can't wait to spend days playing with this new feature once I understand the steps to exploit this wonderful addition!
Thank you Ryan!
sipowicz1993 - Most likely those will be included in the first weeks resources. Hope to see you in the workshop. :)
Extra Dimensional - The waxiness is all in massaging shader channel 1 and 3's specularity. In this case I set the focal shift of each's curve to 90 and 95. Then I cranked the specularity value way up.
Mahlikus The Black - Whoa! 4+ years... Can't wait to see what you do. Your Davinci mesh extractions are awesome!!
Ryan
Thx for extending your workshop Ryan,
As usual your teaching abilities come to the forefront. I am not one of the Zbrush heavy hitters but the tutorials you have done over the years have always been instructive. I havent really done anything since 2.5 but the cycle has turned and I am rdy to play hardball with it now :D These tutorials are great to reacquaint my self from the bottom up which I badly needed :idea: I cant wait to see what some of the old timers come up with.
Now then what you need is a break from the inner walls. I always recommend fishing! You don't need to catch anything. Just sit there and drink a beer heh:tu:
Ryan, your videos just blew my mind, I rarely came up accross a (free) tutorial that was so informative as this !! If only I knew all this, years ago... thanks man :tu:
great stuff Ryan. When I first started Zbrush, the main reason was to utilize it for scientific illustration anatomy.
Although I went to a completely different path , I always enjoy anatomy!
Also love your hard surface model!
always at the top of the best !!! :eek:
Hello Ryan,
I'm sorry that I'm typing so late. Really enjoying your thread and the great video.
best
Ralf Stumpf