cool***65281;:D
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cool***65281;:D
This thread is just full of pure awesome. You have an incredible talent, I'm very envious! :)
another cool shot of my Scion model
WOW !!!! You're just awesome!! Can you tell me your game character workflow please?? Thanks!!
Hi guys
here is the turn around shot for my Scion model
Dantert: I don't don't anything fancy, mostly 3dsmax for most of my hard surface pieces (but now I'm using more are more dynamesh), and mostly using standard brushes in Zbrush specialy the Fallof Sharp and once in a while the OKCallie brush (don't remember where I found it, you might find it with a search in google)
then I use Crazy bump to help my texturing and X-normal to generate my normal maps and AO map
bigger resolution here : http://www.rodriguepralier.com/Augus...ion_Unreal.jpg
Such a cool sculpt, this thread is inspiring!
These sculpts are amazing. It must have taken a lot of time to gather such a big catalogue of art. Well done, respect.
Here is a sneak peak of one of my models done for the Omega DLC (shot taken from Youtube video)
I completely reworked the Vorcha creature from head to toe, was fun to do as I was able to do almost what I wanted
We went the extra miles on this DLC, Herbert Lowis did a new enemy and reworked the Elcor model, Rafael Grassetti worked on the awesome female Turian and Joseph Botardo worked on the new robot enemy and reworked an armor used on Batarians and some humans
I also Worked on the Cerberus general and we all did some props here and there
Can't wait for the release of the DLC on Nov 27th!
amazing works! i like your style!
new Liara costume part of the new skin pack released yesterday, concept by Alex Figini
Ahhhhh my favourite Mass Effect character!! Beautiful model!! I love it!!
new Shepard skin I did for the latest Mass Effect 3 Alternate Appearance Pack
here is another character I did for the new Omega DLC
I made the face (sculpt/textures etc...) and the body textures (original body sculpt by Kolby Jukes)