2 Attachment(s)
Dirge: new anim, Zbrush/Maya/Photoshop/AFX
Hi all...
Just completed a new personal project/animation made primarily with Zbrush and Maya. Based on a character sketch, the project evolved into having a more complex environment as it had been awhile since I had focused on something other than just a character/creature. My respect for environment artists definitely went up as it is a lot of work, but a lot of fun! Everything was base meshed in Maya then sculpted in Zbrush, where the time split is probably 10/90 as the base meshes were very simple. Texturing was done in Photoshop and rendered with Mental Ray using multiple passes. The final anim was composited in After Effects and incorporates a combination of dynamic (dust/ember particles, instanced bugs flying around) and live-action elements. The final project is 2560x1600, 24fps to display on a framed/wall mounted 30" display, and the final still is 6000x3750 (30"x48") printed on canvas and hung at Gnomon. Dirge was made in my free time over the summer, so hard to say how much time was put into it, but quite a bit! Now it is time for something way simpler. Heh.
To see a higher res version of the image, and the anim, click here.
Thanks for viewing... :)
-Alex