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Joseph Drust - Digital Sculpture Thread
Hey all,
One of the projects I worked on finally shipped; I got around to rendering out some other WIP images and figured I'd start a thread. The images below are mostly rendered in ZBrush with a little Photoshop comp. I tend to try and work inside of ZBrush as much as possible rather then shooting objects back and forth from 3dsmax.
The first images are models I created for Vicious Cycle's Earth Defense Force: Insect Armageddon. Needless to say I had a lot of fun working on this project. The sculpts were created with ZBrush 3.5 (R3 wasn't released yet.) My creation process used a lot of HPolish and the Standard Brush with a Lazy Modifier. First images are rendered in old Hypershot (now known as Keyshot/Bunkspeed Shot.) Rest of the images are all generated inside Zbrush some using a modified matcap created by Ty Shelton.
*(Some of these models may contain shared assets (to create unification in the world) created by Ty Shelton, Hoover Abejero, and Abraham Valdez.) Original concepts for these models were generated by Susan Luo, Matt Kohr, and Derek Smith.) Texture work for the final ingame models (not shown) was created by Dave Graham.
This image shows how Zsketch was used primarily as a tool to start the generation of the model from 2D to 3D. This process also allowed the model to be viewed quickly (exporting out the rough sketch.) This sketch could then be viewed inside the game engine getting approval for size and scale before the final model was even started.
Finally here are some random WIP images. Some of these have been floating around Pixologic's site, I just never have gotten around to creating unified renders for them. All images are rendered in ZBrush (with varying matcaps/custom matcaps.) (Some of the non-custom matcaps are: Frederik Storm's fs_workmat, Michael Angelo Hernandez's mah_blue-gray_clay, and Lucky's Lucky_1.)
The majority of these images couldn't have been completed without the artistic inspiration I receive from these forums (and the wonderful sculpting program known as ZBrush!) Keep sculpting! and Happy ZBrushing!
-Joseph