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A little hard-surface experiment...
Hi all. Here's a car I sculpted purely in Zbrush. You might recognise a few insert meshes courtesy of the fine folk on this forum. It was just a little test for me to get more comfortable using clipping brushes and panel loops. It started out as a faithful BRM sculpt from blueprints, but some of those insert brushes are wayyyyyyyyy too fun not to throw into the mix! Ha ha. All up, it took me about 16 hours from scratch using Zbrush primitives, and the main car shell coming from a Dynamesh sphere. Renderd with BPR and comped in After Effects. Enjoy!