sorry guys . i am late to the party , :-)
how about a couple of environment work from uncharted 2 ?
( more on my web page )
the sewer :
i did
the modeling ,
block mesh and some detailling in zbrush .. then retopology in maya
the texture work have been done by Behrooz Roozbeh , around 90% done in zbrush
the train wreck level :
i did model this one with reuben shah
block mesh for terrain and some detailling in zbrush .. then retopology in maya
texture created by nichole norman and christian nakata in zbrush ( 90 % )