So freaking cool buddy!! Awesome model and design!
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So freaking cool buddy!! Awesome model and design!
Hey Food, im new to your art, just noticed you recently ... YOU K-I-C-K-B-U-T-T ...
thats all bye :D
Very nice stuff as usual !
i'm jalous :)
Cool work dude. How did you do the lights on it? Just a lil' post work in Ps or did you use a different rendering engine than BPR? (V-Ray, Keyshot, etc?)
We need to start a formal petition to bug pixologic to create/include "Emissive Materials", "Caustics", and perhaps a "Particle Generation" system of some kind. Add those last 3 features to Zbrush/it's BPR rendering engine and ZB would DOMINATE! Just my two cents. :P
Just... WOW, amazing works dude!:tu:
Awesome work!
Crazy work!!! love it!
That's crazy you would suggest this. I for years always ask fellow artist how they got a certain glow or how they made certain lights emit etc but, the answer usually is always post work in Photoshop. I could not agree more with you on everything you state... that would be very AWSOME if in release 5 they would include the elements you mention.
O/MI - Thx man - much appreciated :D:tu:
stefanobernardi - Thx will do something soon - will keep you posted
nickz - Thx dude too cool of you :o
sleepfight - Thx bro ..glad you like
VampireDghost - Thx :D
pappete - Thx man
KPtoons - Thx bro and vice versa
-Storm- Thx bro
Freewaldo - Glad you likin :D
ced66 - Thx :o
M-Wicz - thx man much appreciated
Bryan Wynia - Thx Brian :D
Mutte - thx buddy :tu:
Dragon - yup PS for glows
Daniel@lion-arts.com - yeah would be cool and sure the guys at pixologic will add as much feedback to next version as possible ... I would like to see a store mask function :lol: .... the glows are done in PS with a dab of the dodge brush but I try get close in ZB first - as image shows below by using the FlatSketch01 matcap in emissive areas .... these where screen grabs, dirty and really ruff, I just used glows and colours to break up the mesh for visual land marks to help me while I design
Later
FOo
Thanks man! (See! Pixologic crew!! I TOLD YOU [*cough!* Paul Ga *cough* boury *cough!*] people WANT the 3, final crowning jewels of modeling/rendering baby! Emissive Mats for use with Standard materials, Caustics for accurate light thru transparencies etc, and a Particle system for clouds, smoke, fire, water, etc.) Yeah, it's really about time they implement these in ZB already! ;) Practically every other 3D package has them (since they'll be options to be turned on or off it won't make ZB any less useable on less powerful systems, since I know that's a huge selling/marketing point and an overall great feature of ZB -Millions of polys running on a relatively weak system is no sweat for ZB.)
amazing concept man!
Daniel@lion-arts.com - :D - Zbrush releases are always impressive and at least for me its the most refined sculpting tool on the market and that is what I mostly use it for............. yes its built with a lot of artists suggestions in mind.
Stefanos_Petras - Thx man - yup would help my workflow plenty
davidness - Thx dude glad you like
Some recent works - Monsantos Failures :p
Addition to Monsantos classified GM foods fails .. chicken tonight :]
and Ant meat dude .....
Later
Foo
haha that chicken looks deadly! cool sculpt!
that chicken is not hormone free or grain fed :P