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Salut Sebastien,
Great interview, your "hard" sculpting in zbrush is so amazing.
When i try to do stuff like that myself, most of the time i can't get enought poly to have clean/sharp edge on details. so i was just wondering what is the polycount for the piece "3-armor" for instance ? ( over 6 million ...).
Congratz for all you have already accomplished and enjoy your time at Brisbane ;)
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Great interview. Sebcesoir is talent zbrush artist very inspiration for me. thanks for this Interview. :cool: :tu: :tu:
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congratulations for your interview! i dont need say that im your fan!!
love your work
Alex Oliver
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well deserve ! :tu:
great interview ! and good luck at your new job !
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Ain't a bad shot of Brisbane either:tu: :D
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Great!
One of best Zbrush artist here.
Congrats
Alan
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Thanks for the interview Seb and... new stunning Master Piece in this thread...!!!
When you can... tell something on the new games that you are developing... :D
Ciaooo! ;)
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Congrats on the interview Seb mate, well deserved and I was particualry happy that the riddick sculpt got a metion it has always been one of my favs. Hope the game goes well. ;)
Wayne...
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Good to see you are doing well mate! Rock on! :tu:
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Great interview, incredible work!
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Some questions I have for you that I didn't see on the inteview.
Do you have a clay or other traditional type of sculpting background?
When you build your meshes in other programs (before zbrush 3 was out) did you build simple quad meshes, or ones with clean topology based on edge flow?
Do you use zspheres now?
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Great work and great interview Seb. Congrats man!
-Kris
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Thanks
Great interview! Nice guy and an amazing artist.
Bryan Wynia
MY BLOG
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Well it's about time!!!
So many cool things have come out of your twisted mind!!
All the best and we all eagerly anticipate new stuff from you. ;)
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Great interview, great new works.
All the best!
Ralf Stumpf