I need a push in the right direction
Hey guys,
So here is where I stand. I'm doing a Game Art degree right now and I've been using 3dsmax as my main modelling tool.
A while ago I've found Zbrush and started to use it trying to make some stuff for games.
This is what I've made a while ago, I used decimination master (pre qremesher) to make these low poly etc, which is actually not the right thing to do I've heard. This was quite a while ago ( I believe early zbrush 3)
http://student-kmt.hku.nl/~viktor1/e...bert_groot.jpg
http://student-kmt.hku.nl/~viktor1/e...gger_groot.jpg
So I am kind of stuck... A lot of tutorials I find on Zbrush 4r4 are all about making high poly characters for movies and such, no unwrapping, normal mapping etc.
Does any one happen to know some tutorial series that uses all the right techniques and explains how to fully create a ingame character from A to Z in zbrush?
I find it hard to get on the right track of things.
For example, do you texture the highpoly and then somehow bake the texture into the low poly,
or does one subdivide the lowpoly texture it and go to the 1st subdivision and bake?
I really don't have a clue how the workflow works :/