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Art of W i l d B l o o D
City in Fire!
Hi guys, here is some art for Wild Blood (art for Trailers,Teasers,Cinematic)
hope you like it :p
and closeup
concepts: environment- Yohann Schepacz,armor- Lee Lian,sword -Arnaud Simon-Laforest.
Bloody Battle in Desert
concept by Yohann Schepacz
the Dark finally version - adjusting colors by Arnaud Simon-Laforest.
closeup
Environment -mix 3d/mattepaint.
Skeleton - screen grab from Zbrush.
For Skeleton all textures done is Zbrush. Base for textures (diffuse,specular) is occlusion/cavity. Done textures very fast- ZBrush help a lot.
All hi-poly models done in Zbrush. Later will upload more pictures. On both Pictures same person - Lancelot -main character of game.
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11 Attachment(s)
concepts: face- Arnaud Simon-Laforest,armor- Lee Lian.
The head, hard-surface armor and other clothes, most of textures- done in Zbrush.
old version of the face
screen grabs from Zbrush
screen from Zbrush
1 subdivision Zbrush
screen grab from Zbrush (not render)
UV morph Zbrush. UV done in Zbrush by Zplugin UV Master.
Peace of textures.
This texture i also done in Zbrush by combination spotlight projection and drowing.
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Top Row! Great detail, texturing and composition. how long did it take you to pull this off all together. really looking forward to see more :tu::tu::tu::tu::tu:
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Super stuff man! :tu: Love this faces!
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Epic ! Hope to see more !
And hope to see it on the top row !
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Yeah this is Boss. Awesome work!
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Very awesome and I have one question about the eyes. So if I understood right it was rendered in Zbrush, right ? If yes then does your eyes have this distortion effect when you look from the side ? I am not sure how it is called but I know how to acheave it in maya but not sure how to do it in Zbrush.
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just awesome. It deserves the 5 star. I actually would give it more if there are any :)
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Awesome stuff! I am speechless!
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Awesome sculpt and polypaint!!! Thanks for posting the workflow :tu::cool:
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Amazing work! Thanks for sharing!:tu::tu::tu:
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amazing stuff, your are a talented artist, very inspirational work, I canĀ“t imagine how you get that zbrush handle that model, how many subdivisions did you use? and can we see a low resolution version or wireframe of the armor, please? or are dynamesh? Thanks!
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Dayum, that face texture must be huge! Looks amazing though, outstanding polypainting and sculpting!