great mech suit! everything in zbrush, amazing, definitely top row! did you use dynamesh, retopo,...? would like to read about your workflow (or part of it;))
Printable View
great mech suit! everything in zbrush, amazing, definitely top row! did you use dynamesh, retopo,...? would like to read about your workflow (or part of it;))
Fantastic, looks great Cowboy.
Ezra
Wow, what a wonderful start to your sketchbook, some really beautiful pieces here. I'm a fan of high detailing myself! Love the throne carvings, they look great.
Great models and renders!
The turntable is a multipass render comped in After Effects?
Thanks for sharing!
Awesome mech and great work all over here! The mech suit reminds me a bit of Samus, or atleast an older more male verison maybe:)
Good job on the mech model! :D
nice man, lighting/mat tut/notes would be most appreciated:tu:
Man, I can not believe I have not seen this thread until now. Really cool stuff in here! Thanks for posting this stuff. I really dig the mech suit and all your renders. :tu::tu::tu::tu::tu:
awesome stuff.
Loving the last sculpt :)
Good looking stuff!
Thanks man. Check out this tutorial. I used that sort of workflow.
http://eat3d.com/zbrush_hardsurface
1. Sculpt a sketch/concept mesh
2. Create a layer and smooth/polish it
3. mask a piece out when smooth layer is off.
4. turn on smooth layer and exctract the piece. Use polish and clip brushes for further refinement.
5. repeat steps 3-4 for all pieces.
6. Divide subtools if you need to and sculpt the small details.
I have attached the brushes I have created for hard surface modeling in this message. You have to rename the ".txt" to ".rar" before you open the file since the uploader did not accept rar files.
Thens for the brushes!
They are really good, I plan to use them in a future model along with more brushes I will make!
I found a nice spider-man/venom image online by Blaz Porenta. No symmetri was used while modeling. Rendered in ZBrush and comp in photoshop