10 Attachment(s)
UDK Realtime - Davyjones and other characters
Hi everyone!
These works are Fan art. My hobby.
I really love the movie character.
Final result displayed in the UDK Realtime Rendering.
Great free tool http://udk.com/
Sculpt used zbrush
Facehugger is Sculptris.
Thank you!
Davy jones (pirates of caribbean)
UDK - Realtime Rendering
ZB ss
T-rex (Jurassic Park)
UDK - Realtime Rendering
ZB
Facehugger (Alien)
UDK - Realtime Rendering
Sculptris
7 Attachment(s)
UDK Realtime - Davyjones and other characters
Thank you for many comments!
Please note that I'm not that good at English..Sorry..
Davy jones drawn in very high polygon.
Because using the Realtime Tessellation & Displacement map of DX11.
This feature is used for the Next Generation game.
Tessellation is a very high density, can not learn the polygon count to me.
However, the number of base polygon is a polygon approximately 60,000triangle.
I would like write about the Realtime SSS at a later date.
Other personal works.
Underworld Evolution "Marcus"
I really love this creature.
UDK Realtime Rendering
ZBrush
Polypaint
Reference materials!
Their work is really Great!
Pixologic interview with Luma Pictures
http://www.pixologic.com/interview/a...luma-pictures/
Grasetti Marcus Statue
http://www.statueforum.com/showthread.php?p=3103904
UDK+ Zbrush + uber talent= booyah
top row alllllllll day. Really look forward to the SSS explanation! Don't worry if english is not your first language either! If you are able to show high rez picture of your Material Editor shader trees that would be great! Keep up the great work man.