Indeed me also .... I'm entering the correct info but it seems to be not working for me as well. O.o
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I must remember to breathe...I must remember to breathe!
:tu::tu::tu::tu:
I am spellbound.
Amazing work!!! Congrats Pixologic, you are definitely one of the best software developers of our generation...and I can't believe its a free upgrade!!!!
Keep up the amazing work!
Mind blowing! Pixologic is always amazing!
Kick ass work!
In future if we could have some form of Monte Carlo rendering method within zbrush, that would be awesome.
Hallelujah! It was about time to implant something like that :3Quote:
[...]world axis selector[...]
Great update incoming!
You all are amazing!!! I can't wait to try these out. I just made a bung of videos for 4R3, some are on how to hard surface sculpt and resurface in Zbrush an Maya. I'm sure these new tools will completely change my workflows!
I was actually hoping that you could string a mesh along the length of your curve tools! Looks like that might be the case!
I'm not sure what to say for these updates other than wow and thank you Z crew!
Thanks guys, you listened to your users and made a bunch of updates that add value and functionality to the product, as well as fixing some common complaints.
Well done, I am looking forward to testing the new features today.
Bring on 64bit!
Holy Geezus Kryst! I'm in heaven!
And just in time for my Birthday!....AGAIN!
You guys are the best!
~MAH~
Absolutely thrilling! As I begin to wrap my head around the concept of retopologizing, having a native tool like QRemesher is more than I could've hoped for. And that's just the tip of the iceberg!!
Thanks so much for this!!
Questions: It would not be updated in Windows XP?
Awesome stuff Pixologic! Thank you soo much! :D I cannot wait to try it!
Though I spend 40 hrs a week at a non-creative job, thanks to you guys I have no excuses for not creating art. ZBrush is the ultimate tool.