Great composition, but way too sweet. Man, put at least a simple Zombie somewhere, instead of flowers, for example :)
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Great composition, but way too sweet. Man, put at least a simple Zombie somewhere, instead of flowers, for example :)
Only I see those bloody stains shadows on faces? That's not sweet
Very nice work.
Congrats on the top row Shana! Awesome sculpts!
I got a sudden burst of first hand tacky inspiration and decided to make this Child zombie for Halloween.
Special credit to my partner in crime Alexander Delagrange, who's partly responsible for the super nice render :)
Hi fellow sculptors!
I've been quiet lately, been doing some client work of which I can't show anything (yet) aaaand been texturing the Baker girl! Since this isn't really Zbrush related I thought I wouldn't post anything about it. I'll make a post about it when I'm finished with maybe some breakdowns and nice renders.
This I can show you; my latest client work (purpose is awesome but still secret ;). It will be for making a mold and casting though.)
A sculpt of a girl sitting around being all Zen and stuff with beautifull hair. It's still WIP - she needs a dress and toes ^^, and quite some refinement. But wanted to share already anyway.
Any feedback is welcome since it's been a while since I've done realistic girls like this. Thanks!
Hi guys.
A little update on the Zen girl.
Right now I'm working on getting the anatomy correct, and next I will move on to detailing the hair and dress!
Beautiful girl and great sculpt! :D
All the best, David
well. just eyelids and it is perfect!
Here's the finished version of the last sculpt I posted.
It's been keyed (cut up in pieces and prepared with a positive and negative key) for print and this took some extra time. I couldn't resist and also made a render in Modo. Since I am completely new to the software this took me a couple of days extra as well.... To give you an idea:
Sculpt: 3/4 days
Keying: 4/5 days - ran into some annoying stuff and had to engineer my way around this complex problem. The print is supposed to be 1m tall, made into a mould and casted afterwards, so there were several layers of complexity to keep in mind.
Render: 3/4 days - still figuring out Modo. In total I got it to a point where a full render with 3 area lights, depth pass, AO pass and 2 alpha's took around 50 mins to render (3k tall.) I'm pretty impressed!
My general conclusion? I love making sculpts like these, it feels like an ode to the big masters. And the whole idea that it will be produced in real life is amazing beyond measure. I think I wanna dig deeper into the world of 3D printing :D
Note: the pedestal was made only for the purpose of my render. The dress will fit better on the real life end result I can't tell you guys about ;)
^ This is a beautiful piece, you should be very proud! :D
Very nice.
Beautiful, simply beautiful work. I love it
Hi Peeps!
here's The Baker on which I've been working after hours the past few months. She's sculpted in Zbrush, Retopped and unwrapped in Max, textured and baked in Painter, rigged and posed in Maya and finally rendered in MarmoSet!
If you want to know more about the process, head over to Polycount and take a look at the thread I kept while working on this.
Hope you like her!!
your works are amazing! love those :)