14 Attachment(s)
Dreadnought - Game assets
I did base shape blockout in 3ds max also for game reasons so I can test things first in the game scale before throwing it into ZBrush.
Then I did most of the work in ZBrush using all kind of things like Live Boolean, Alphas, Extracting, straight sculpting etc. have to say since Live Boolean I have changed a few things and have to change even more for its clean results, non-destructive workflow and you can even ignore mesh density with it. I wish there would be folders though with so many subtools now. But there are many ways to get you the result in ZBrush and always things to learn.
Rendered in ZBrush BPR
Hope you like it. Here is my ArtStation account if you want to see more.
https://www.artstation.com/sebastian_schade