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talos72
08-13-03, 03:07 PM
Hi folks

Been a while since posting. Anyways, I did this one with combo Cinema 4D and Zbrush. The creature's head and bodysegments were modeled in Zbrush, and the rest in Cinema 4D-- including rendering. As usual, Zbrush's sculpting tools help bigtime with creatures. I can't wait till next version.

http://users.adelphia.net/~atirgari/trilobiteencounter.jpg

50'sKID
08-13-03, 04:41 PM
Hi talos72, Great idea and modeling. Nice Trilos. 50.

andreseloy
08-13-03, 05:08 PM
Hy talos72
The scene is beutiful and the lighting setup i like a lotĦĦ
Is the texture ZB?
Thanks very much

talos72
08-13-03, 09:19 PM
Thanks guys. I am still a newbie with Cinema 4D, and hope to do more complex stuff when I become more experienced. This is one of my earliest attempts at doing a scene.

The creature texture was designed from scratch using Painter and Photoshop. Then I created a scale bumpmap also in Photoshop and slapped the whole thing on the imported Zbrush models.

I kept the ocean floor plain looking, because that is pretty much what most of deep ocean floor looks like: barren.