guilemo
12-05-10, 08:46 AM
I originally made these tutorials for the modo forums, but I thought it might be a good idea to share them here too :)
GoZ
This is just a very quick tutorial I made explaining how to go from Zbrush to modo via GoZ while using displacementmaps.
Thanks to Wes Mcdermott for hosting it on his vimeo-page! :)¨
LINK (http://the3dninja.com/blog/?p=823)
UvMaster
Here are two tutorials I made regarding Uv Master. The first on focuses on a very easy model: A head. I use control painting to very quickly get down some sexy UVS.
The second video is covering a more complex subject: A full body. I predefine UV seems and use then as a basis for making UVS in UV master. I then take the model back into modo for some final tweaks.
This is the way I do UVs these days pretty much all the time. I think it's pretty much the fastest and most effective way there is to make UVs for organic models. The thing I like about it is that the UVS are pretty much always symmetrical, and they are distortion free, something which is harder to make in modo.
First tutorial
LINK (http://dl.dropbox.com/u/1622874/Tut1.mp4)
Second tutorial
LINK (http://dl.dropbox.com/u/1622874/Tut2.mp4)
If you any questions or comments, feel free to shoot.
GoZ
This is just a very quick tutorial I made explaining how to go from Zbrush to modo via GoZ while using displacementmaps.
Thanks to Wes Mcdermott for hosting it on his vimeo-page! :)¨
LINK (http://the3dninja.com/blog/?p=823)
UvMaster
Here are two tutorials I made regarding Uv Master. The first on focuses on a very easy model: A head. I use control painting to very quickly get down some sexy UVS.
The second video is covering a more complex subject: A full body. I predefine UV seems and use then as a basis for making UVS in UV master. I then take the model back into modo for some final tweaks.
This is the way I do UVs these days pretty much all the time. I think it's pretty much the fastest and most effective way there is to make UVs for organic models. The thing I like about it is that the UVS are pretty much always symmetrical, and they are distortion free, something which is harder to make in modo.
First tutorial
LINK (http://dl.dropbox.com/u/1622874/Tut1.mp4)
Second tutorial
LINK (http://dl.dropbox.com/u/1622874/Tut2.mp4)
If you any questions or comments, feel free to shoot.