View Full Version : texture question
I was just learning how to texture things using zbrush and i noteced that when i texture stuff that i make the textures look all blocky but when the zscript was showing me how to. Its was smooth and well blended. What am i doing wrong? http://www2.zbrushcentral.com/uploaded_from_zbc/200309/user_image-1064721318wkg.jpg
http://www2.zbrushcentral.com/uploaded_from_zbc/200309/user_image-1064721369sgo.jpg
You're not doing anything wrong. It's the form of UV mapping that has been done on the model. All skinned models by default have AUVTiles. This form of mapping has the least possible texture distortion out of anything out there. This is because every polygon is unwrapped separately onto the texture. It also has the advantage of being "no muss, no fuss" -- it only takes a click of the button to apply it, and you always get distortion-free results. The only drawback is that you can't paint on it unless it's wrapped onto the model, but with TextureMaster that is generally not a drawback at all.
You can learn more about AUVTiles and other mapping methods that ZBrush offers by reading the manual or checking out the QuickLinks for version 1.55b.
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