Deathmetallist
10-03-10, 05:12 PM
a question about zbrush 4 transpose ... I came across a weird behavior of transpose ... I wanted to do a pose by using transpose on multiple layers ... but when I create my layer and then use transpose , the mesh get totally messed up with vertex flying all over ... , tried to hack it by creating a morph target from the transpose and then deleting the layer and creating a new one while morphing to the morph target ... I got it working once , don't even know how ... but the rest of my tries got the same messed up mesh ...
my intent was to use transpose on layers and then use those layers to create a MDD file with the timeline ... not working ... ohhh and transpose works fine when not using layers ...
one way to hack this would be using transpose right away using alpha masking but ... can't position the action line with enough accuracy ... ( some way to snap them to the mesh and then save their position would be great, almost like a mini rigging system )
was thinking about using MDD animation + displacement maps to avoid skinning ; this way I would have had total control over my mesh deformation , since they would be based on zbrush sculpting layers ... no more problems with bends and all and the ability to sculpt muscles deforming ...
if anyone has a clue ...
my intent was to use transpose on layers and then use those layers to create a MDD file with the timeline ... not working ... ohhh and transpose works fine when not using layers ...
one way to hack this would be using transpose right away using alpha masking but ... can't position the action line with enough accuracy ... ( some way to snap them to the mesh and then save their position would be great, almost like a mini rigging system )
was thinking about using MDD animation + displacement maps to avoid skinning ; this way I would have had total control over my mesh deformation , since they would be based on zbrush sculpting layers ... no more problems with bends and all and the ability to sculpt muscles deforming ...
if anyone has a clue ...