View Full Version : CanZ ------- a tutorial.
50'sKID
02-08-04, 01:15 AM
Hi everyone. Not being that familiar with Texture Master, and needing to get this done, I used the 'export to graphics program technique' to map this Can Graphic. I thought I'd put together a little tutorial for anyone out there who's never done that,... I was one of them. :) Now I need to hit the TM Tutorials. Z ya. 50. http://www2.zbrushcentral.com/uploaded_from_zbc/200402/user_image-1076231682ken.jpg
Fouad B.
02-08-04, 02:36 AM
nice Tuto 50! Good work :)
:tu:
Svengali
02-08-04, 04:04 AM
Hi Five Oh!
Sweet! and very useful. Thanks.
Sven
50'sKID
02-08-04, 04:09 AM
Thanks Froud and Sven! You're welcome. :) 50.
50'sKID
02-08-04, 06:22 AM
bicc39, :tu: 50.
wow, i thought such is impossible in zbrush ! thanks a lot for sharing technique :tu:
50'sKID
02-08-04, 09:16 AM
You're very welcome too, kokoro. Z ya. 50.
andreseloy
02-08-04, 09:40 AM
Hi 50sKID thanks for this tutorial,is too much if i (please) can see an script from this technique?
Thanks in advance
Andreseloy
50'sKID
02-08-04, 10:22 AM
I would if I could andre, but I havn't learned to do that, yet. Sorry bud. :) 50.
andreseloy
02-08-04, 10:45 AM
Hi KID I send you a PM
Andreseloy
You can also do the Photoshop steps in ZBrush:
1) Clear the canvas and resize it to what you need.
2) Fill it with your base color.
3) Apply the texture to a Plane3D with ZADD turned off and only RGB active.
4) Draw the plane, then use the gyro to scale and move it into position.
5) Use the MRGBZGrabber to capture the canvas.
6) Clear the canvas and apply your new texture to the can.
50'sKID
02-08-04, 03:15 PM
Hi Andre, thanks for the PM, I'll have to give that a try.
Thank you Matthew,...that WOULD be easier. :)
Z ya. 50.
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