Turqy
02-07-04, 12:53 PM
Currently I work in the game industry, and a lot of my time recently has been spent making high poly models. Right now its a slow and tedious process that can sometimes be very boring. I equate it to playing tetris with edges while trying to make something thats not totally devoid of life. Maybe if I got bonus prizes for every triangle I turned into a quad I'd be happier :)
A few months ago I had scene some of Dave Cardwell's work wit the beta. Needless to say, I was impressed. It wasnt until last weekend, after Dave's last post, that I decided to go ahead and give 1.55b a try. So I downloaded it and spent a few hours working with it.
The next day I bought the program. I'll never model the same again.
This is an example of what I had done with the program. The head on the left was originally created in max. I believe it took me quite some time to finish just it (3 or more days). The head on the right is the same one, modified with zbrush in about 20 minutes.
http://www2.zbrushcentral.com/uploaded_from_zbc/200402/user_image-1076188864enj.jpg
The program is pretty incredible and I look forward to the next version.
I have a few questions though that some might be able to answer.
Beta: When creating normal / diffuse maps, will diffuse map information also be generated from the high poly model?
Beta: There doesnt seem to be any boolean functionality for export in 1.55b. Will diffuse / normal maps take into account subtractive models when outputting those files?
Current Version or Beta: Is there a way to modify the 3D edit brush so it can use image masks to deform the mesh? Right now you can stencil or use masks to accomplish this but brush functionality would be very nice.
-Aaron
A few months ago I had scene some of Dave Cardwell's work wit the beta. Needless to say, I was impressed. It wasnt until last weekend, after Dave's last post, that I decided to go ahead and give 1.55b a try. So I downloaded it and spent a few hours working with it.
The next day I bought the program. I'll never model the same again.
This is an example of what I had done with the program. The head on the left was originally created in max. I believe it took me quite some time to finish just it (3 or more days). The head on the right is the same one, modified with zbrush in about 20 minutes.
http://www2.zbrushcentral.com/uploaded_from_zbc/200402/user_image-1076188864enj.jpg
The program is pretty incredible and I look forward to the next version.
I have a few questions though that some might be able to answer.
Beta: When creating normal / diffuse maps, will diffuse map information also be generated from the high poly model?
Beta: There doesnt seem to be any boolean functionality for export in 1.55b. Will diffuse / normal maps take into account subtractive models when outputting those files?
Current Version or Beta: Is there a way to modify the 3D edit brush so it can use image masks to deform the mesh? Right now you can stencil or use masks to accomplish this but brush functionality would be very nice.
-Aaron