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Kwamey
05-12-11, 10:48 PM
Pretty cool ! I can feel the mood of your character ! Maybe the veins need some work, we can see the standard tool a bit too much !

rasmusW
05-12-11, 10:52 PM
hey dude!
thanks for the close up. i really like how desperate/crasy she looks.
i have to agree with kwamey about the veins though.

last thing. what shader did you use for her eyes?

-r

- FoOD -
05-12-11, 11:15 PM
Piggy - Thx:D

Kwamey - Thx man agree veins are just Quick blockins will def be cleaning it up ..

rasmusW -hehe ;) - its standard plastic mat for whit and dj_ soft_solar mat for pupil

cw06
05-13-11, 12:44 AM
This is gonna be awesome! Great character:D
cw06

Santis
05-13-11, 01:03 AM
Haha, crazy!
Really like where this is heading :)

AjdinBarucija
05-13-11, 02:02 AM
This also reminds me of Dalshim (did I spell it right?). Damn freaky man. Think its the eyes, they are so full of warth, compassion and love.

Sindo
05-15-11, 08:35 AM
this is some really inspiring stuff :tu:

3mm
06-08-11, 10:56 PM
awesome new works,thanks for posting your video workflow:tu:

sleepfight
07-17-11, 07:33 PM
Nice character Fo0d.... really scary hands....

Mahlikus The Black
07-18-11, 09:19 AM
royalwin - Thx

Thx on the top row guys ... muchy appreciated :D
just wanted to thank Mahlikus The Black (member.php?u=2520) for his supa cool brushes which I used on this guy - Link
http://www.zbrushcentral.com/zb_topic_thumbs.php?t=75050&r=681295

Later
Foo

Don't know if I ever came in here and said both thank you and your welcome. I am glad to be able to not only give back to the community but to see it come alive as well. Make me happy!

Nice work in this entire thread man! Bravo!!

dobbie
07-20-11, 02:17 PM
Amazing work. Truely inspiring.
Also, thanks for the tutorial. That's exactly what I was looking for!

Mahlikus The Black
07-31-11, 01:38 AM
Nice!

- FoOD -
09-27-11, 02:45 PM
cw06 - Thx - hmm maybe if I finish it :p

Santis - thx man

AjdinBarucija - Thx - suppose so :D:tu:

Sindo - sweet dude :D

3mm - np - thx :D

sleepfight - Thx glad you like :D

Mahlikus The Black - yeah think you did - Thx

dobbie cool - glad it helped - bit out dated now :o

Well been playing with the dyna mesh and its pretty wicked along with the other features - great job pixologic
This is a dyna test sketch of Slithe from thundecats - was a big fan as a kid
really like JP Targetes rendition of the character - link (http://targete.deviantart.com/gallery/?offset=48#/d1vga68) - kinda changed a few things
keen to pose him a bit for sum character and try out the new material features on this dude - really glad they added the material blend :D
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Later
Foo

Bruno.Melo
09-27-11, 04:41 PM
Sick!!!:tu:

Nattawat_OBBI
09-27-11, 05:33 PM
great concept and details, lovely render. :tu:

GregStrangis
09-27-11, 07:06 PM
That is awesome man! Great job!

Gedn
09-27-11, 11:36 PM
I love when you post, man...
badass

RageNrock
09-27-11, 11:38 PM
Wicked! Very Cool!

rasmusW
09-28-11, 01:15 AM
fantastic work, furio. very nice done.

-r

SolidSnakexxx
09-28-11, 04:32 AM
Wow..the last sculpt's just breathtaking... Very nice!

Dman3d
09-28-11, 06:12 AM
Frick'in sweet, going to do any of the other characters?:tu:

sleepfight
09-28-11, 05:19 PM
Just plain awesome...Reminds me of Thundercats with a little touch of Gears of War....nice....

- FoOD -
09-29-11, 08:16 AM
Thx For the kind words dudes :D:tu:

Dman3d - maybe they good fun - been doing a panthro as well but keen to paint this guy -

Lucky_1
09-30-11, 04:16 AM
AW, too good dude ;)
Love it !

pOiNtPuShEr
09-30-11, 10:06 AM
AMAZING! I Love it!

davidness
10-24-11, 05:55 AM
He looks awesome! great sculpt!:)

- FoOD -
12-14-11, 11:37 AM
Thx guys -
another Dynamesh Thundercats wip stll very loose :D
- later Foo286227

Grubber
12-14-11, 12:26 PM
Nice!

milivoj_popovic
12-14-11, 11:30 PM
great stuff! Love it!

piz
12-15-11, 12:59 AM
Great work! :tu:

Lucky_1
12-15-11, 09:27 AM
Nice start dude :)

slord
03-24-12, 01:22 PM
gotta love dynamesh, good start

- FoOD -
08-12-12, 12:18 PM
Long time - just been very busy ...... Nothing special to show as most my work is in NDA land ...
Some of the work I have done was doing the concept for Huge Licker in Resident Evil Retribution - that you can now see in the trailer
...hopefully I will be able to show some concepts soon

These are really loose sketches no more than 1 - 1:30 hours during breaks and nights
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Later
Foo

Mahlikus The Black
08-12-12, 01:16 PM
Man, this is all great stuff.

Shotgun Scream
08-12-12, 01:46 PM
Great work as usual Furio!

Fynn
08-12-12, 04:16 PM
love the stone guy!

Gary Komar
08-12-12, 08:10 PM
all:tu::tu: very cool work !!

O/MI
08-13-12, 01:23 AM
great stuff!

- FoOD -
08-13-12, 03:01 AM
thx dudes - :D

Dman3d
08-13-12, 07:34 AM
Killer as usual:tu:

- FoOD -
08-26-12, 03:46 PM
Thx Dman :D:tu:

Exercise on surface variation ..playing with HD sculpting a feature that I have neglected...
Image was based/inspired by one of Alexleias works, really like how he breaks up his surfaces
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Later
Foo

Shotgun Scream
08-26-12, 04:28 PM
Damn Furio why you always gotta make us look bad lol. Great work as always!

Santis
08-27-12, 12:52 AM
Wow, great seeing you post again, missed your work. Great as always!:tu:

stefanobernardi
08-27-12, 06:19 AM
Great!

How's going with HD sculpt? Do you find it useful?

I heard a lot of bad voices about it!

Etcher
08-27-12, 07:29 AM
Sweeet! Loves them updates :cool::tu:

HoOman
08-27-12, 09:24 AM
wow! nice detail... on HD. keep up man

liuning
08-27-12, 09:26 AM
nice work

Dman3d
08-27-12, 11:25 AM
Crazy looking detail, lot-o-time in that so far?

- FoOD -
08-28-12, 02:57 AM
Shotgun Scream - Thx dude glad u like :D

Santis - Thx bro much appreciated - will try update more often

stefanobernardi - Hey man thx - yeah it can be a little frustrating not seeing all your model at once - but found the more you divideHd the smaller your work area is on the model which is painful but I resolved this by dividing my base mesh higher than the suggest 1 million - been going 2 to 3 mill and using less Divide HD giving me a larger work area in HD - hope it make sense :lol:

Etcher - Thx :D

HoOman - Thx dude

liuning - Thx:D

Dman3d - Hey man - Thx - well the base took like 1 - 2 hours and detailing +/- 6 hours

mutte696
08-28-12, 04:18 AM
euhm... sweet details man, keep it up!!!

- FoOD -
09-10-12, 06:42 AM
Thx mutte
Mech construction wip … playing with the new Zbrush insert brushes ...good fun and very powerful stuff … all dyna mesh and done in zb so far... mostly boxes and cubes :] …........still needs a lot done, colour breakups just to aid me with design ...yeah still needs hands feet next322862

O/MI
09-10-12, 07:03 AM
very nice! :)

stefanobernardi
09-10-12, 07:43 AM
Great design!
We want to see a workflow tut for this one :)

nickz
09-10-12, 08:46 AM
Man I love to see your new work! You are my mech hero!!! :) Thanks for posting up! :) Peace!

sleepfight
09-10-12, 09:12 AM
Nice work on the mech so far....cool head design..

VampireDghost
09-10-12, 09:29 AM
looks good, interesting:tu:

pappete
09-10-12, 09:42 AM
epic^^

KPtoons
09-10-12, 11:47 AM
FoOD you rock, really solid design and fun design. Watching!

-Storm-
09-10-12, 02:29 PM
So freaking cool buddy!! Awesome model and design!

Freewaldo
09-10-12, 03:21 PM
Hey Food, im new to your art, just noticed you recently ... YOU K-I-C-K-B-U-T-T ...

thats all bye :D

ced66
09-10-12, 05:24 PM
Very nice stuff as usual !
i'm jalous :)

Daniel@lion-arts.com
09-10-12, 05:24 PM
Cool work dude. How did you do the lights on it? Just a lil' post work in Ps or did you use a different rendering engine than BPR? (V-Ray, Keyshot, etc?)

We need to start a formal petition to bug pixologic to create/include "Emissive Materials", "Caustics", and perhaps a "Particle Generation" system of some kind. Add those last 3 features to Zbrush/it's BPR rendering engine and ZB would DOMINATE! Just my two cents. :P

M-Wicz
09-10-12, 07:04 PM
Just... WOW, amazing works dude!:tu:

Bryan Wynia
09-10-12, 10:39 PM
Awesome work!

mutte696
09-10-12, 11:21 PM
Crazy work!!! love it!

Dragon
09-11-12, 04:32 PM
Cool work dude. How did you do the lights on it? Just a lil' post work in Ps or did you use a different rendering engine than BPR? (V-Ray, Keyshot, etc?)

We need to start a formal petition to bug pixologic to create/include "Emissive Materials", "Caustics", and perhaps a "Particle Generation" system of some kind. Add those last 3 features to Zbrush/it's BPR rendering engine and ZB would DOMINATE! Just my two cents. :P
That's crazy you would suggest this. I for years always ask fellow artist how they got a certain glow or how they made certain lights emit etc but, the answer usually is always post work in Photoshop. I could not agree more with you on everything you state... that would be very AWSOME if in release 5 they would include the elements you mention.

- FoOD -
09-11-12, 06:28 PM
O/MI - Thx man - much appreciated :D:tu:

stefanobernardi - Thx will do something soon - will keep you posted

nickz - Thx dude too cool of you :o

sleepfight - Thx bro ..glad you like

VampireDghost - Thx :D

pappete - Thx man

KPtoons - Thx bro and vice versa

-Storm- Thx bro

Freewaldo - Glad you likin :D

ced66 - Thx :o

M-Wicz - thx man much appreciated

Bryan Wynia - Thx Brian :D

Mutte - thx buddy :tu:

Dragon - yup PS for glows

Daniel@lion-arts.com - yeah would be cool and sure the guys at pixologic will add as much feedback to next version as possible ... I would like to see a store mask function :lol: .... the glows are done in PS with a dab of the dodge brush but I try get close in ZB first - as image shows below by using the FlatSketch01 matcap in emissive areas .... these where screen grabs, dirty and really ruff, I just used glows and colours to break up the mesh for visual land marks to help me while I design

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Later
FOo

Daniel@lion-arts.com
09-11-12, 09:36 PM
That's crazy you would suggest this. I for years always ask fellow artist how they got a certain glow or how they made certain lights emit etc but, the answer usually is always post work in Photoshop. I could not agree more with you on everything you state... that would be very AWSOME if in release 5 they would include the elements you mention.

Thanks man! (See! Pixologic crew!! I TOLD YOU [*cough!* Paul Ga *cough* boury *cough!*] people WANT the 3, final crowning jewels of modeling/rendering baby! Emissive Mats for use with Standard materials, Caustics for accurate light thru transparencies etc, and a Particle system for clouds, smoke, fire, water, etc.) Yeah, it's really about time they implement these in ZB already! ;) Practically every other 3D package has them (since they'll be options to be turned on or off it won't make ZB any less useable on less powerful systems, since I know that's a huge selling/marketing point and an overall great feature of ZB -Millions of polys running on a relatively weak system is no sweat for ZB.)

Stefanos_Petras
09-16-12, 09:31 AM
I would like to see a store mask function :lol: ....

YES!!!!!! Best idea ever! I have wished for this a lot of times!
Congratulations on your work, I love it!

davidness
10-17-12, 03:25 AM
amazing concept man!

- FoOD -
10-25-12, 02:44 PM
Daniel@lion-arts.com - :D - Zbrush releases are always impressive and at least for me its the most refined sculpting tool on the market and that is what I mostly use it for............. yes its built with a lot of artists suggestions in mind.

Stefanos_Petras - Thx man - yup would help my workflow plenty

davidness - Thx dude glad you like

Some recent works - Monsantos Failures :p

Addition to Monsantos classified GM foods fails .. chicken tonight :]
and Ant meat dude .....

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Later
Foo

davidness
10-25-12, 03:05 PM
haha that chicken looks deadly! cool sculpt!

wiredhumans
10-25-12, 03:14 PM
that chicken is not hormone free or grain fed :P

carver
10-25-12, 05:52 PM
Hah! I love the chicken. I have a coop full of hens in my backyard, and have had a few that could have posed for you. Simply evil.:tu::tu::tu::tu:

Nice work and render.

Santis
10-25-12, 10:49 PM
Haha, chicken is awesome!:tu:

nj0r0g3
10-26-12, 02:58 AM
like a tumour that chicken has grown on me amazing work man keep it up.:D

mutte696
10-26-12, 05:05 AM
Hahaha great and disturbing chicken, keep it up!!!

Silberdenar
10-26-12, 05:52 AM
Perfecticooooo, great job on the "Arnold Chicken", gr Silberdenar:tu::tu:

sleepfight
10-26-12, 12:25 PM
Best evil chicken sculpt ever!

- FoOD -
10-27-12, 01:07 AM
Thx guys :D

slocik
10-28-12, 05:51 AM
amazing, post bigger pictures ;D

- FoOD -
11-23-12, 03:12 AM
Thx sloick

coff.........
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Later
-FoO

SolidSnakexxx
11-23-12, 07:11 AM
Freaking cool stuff! Love them all models!

stefanobernardi
11-23-12, 07:30 AM
Great!

- FoOD -
11-24-12, 01:35 AM
Thx dudes much appreciated

Santis
11-24-12, 02:40 AM
Great seeing new stuff from you, this last one is just awesome!

mutte696
11-26-12, 01:38 AM
Sweet!

AndreaTheSigner
11-26-12, 03:13 AM
so many cool things to look at...too bad i have to work!! XD

- FoOD -
12-13-12, 06:17 AM
Thx :D
AXM Recent work Done in Zbrush with HDRI renders in Vray and comped in PShop

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Simple time-lapse passes of sculpting AXM - sculpt took on off 2 days... all dynamesh and standard insert brushes - usual suspects Dam Standard, Clay tubes and TrimDynamic
Higher res time-lapse here - http://smokeflames.blogspot.com/

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ZBrush Clay Sculpt - still quite ruff and should have cleaned up some areas more - hmmmm coffk
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HDRI Passes - no exact science to this just kinda wing it till looks okay - keep highlights on screen color-dodge or something like that and shadows and darks used multiply or overlay as options ... Use masks to cut out areas I dont need ...easier to control tings for me

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Later
Foo

Giack Platania
12-13-12, 06:53 AM
TOP ROW NOW!!:cool:

mr.BananaS
12-13-12, 07:26 AM
Awesome design. Great stuff!

O/MI
12-13-12, 08:00 AM
love you man for sharing the process for this piece ...THANKS - of course TOPROW

martin6canale
12-13-12, 08:15 AM
Amazing, just amazinggggggggggggg!!!!!!!!!!!!!!!!!!!!

henriquedw
12-13-12, 09:39 AM
wow, pretty awesome! really like the mix between cloth and mechanical parts. The render is great. :tu::tu::tu:

kapil chauhan
12-13-12, 09:39 AM
Seriously, this is Amazing
Beyond the expectation ...
and thnk for sharing the process, much helpful;)

Etcher
12-13-12, 11:48 AM
Superb! Love the overall shapeflow (also the balance between detail/smaller parts and bigger parts) Benchmark set (again!)

You really need, need, need to do the legs on this one -> this is going to be so powerful!!!:tu::tu::tu::tu::tu: imho

zaliti
12-13-12, 12:15 PM
PHENOMENAL!!!!:tu:

LVXIFER
12-13-12, 01:27 PM
fantastic work

tonyA
12-13-12, 04:02 PM
Thx :D
AXM Recent work Done in Zbrush with HDRI renders in Vray and comped in PShop

FoOD- amazing work. I have a thing for characters that blend digicam patterns and mech parts. I see you use vray, care to share your zBrush to Vray workflow? Do you use a decimated mesh or a vrayDisplacement modifier?

Freewaldo
12-13-12, 07:49 PM
Top row again Food, surprisingly well done.

mind-play
12-13-12, 08:30 PM
nice!!!!;)

sleepfight
12-13-12, 11:36 PM
Love it.....just love it

Shotgun Scream
12-14-12, 12:05 AM
You don't ALWAYS have to be so awesome Furio! Great job as always man! Love all your work and can't wait to see more.

sleepyhead
12-14-12, 12:59 AM
Really good one!
Any chance to have a tuto one day on how to mix that kind of thing? Organic and mecha... that's my dream! :-)

stefanobernardi
12-14-12, 01:30 AM
Awesome model and render!

I would add a subtle DOF effect to soften some edges on the silhouette!

JohnYip
12-14-12, 03:07 AM
so epic! big fan of your works

Ben_Mauro
12-14-12, 03:55 AM
So great! Thanks for process Furio. :)

VampireDghost
12-14-12, 06:11 AM
Interesting:tu:

SolidSnakexxx
12-14-12, 08:08 AM
This is amazing! Really awesome character!

cherub_rock
12-14-12, 10:29 AM
Really exciting design :tu:

mr_max
12-14-12, 12:08 PM
Excellent attention to detail, Looks great!! :tu:

- FoOD -
12-15-12, 04:33 AM
Giack Platania - Thx :D

mr.BananaS - Thx glad you like

O/MI - Thx and its a pleasure dude

martin6canale - Thhhhhxxx :D

henriquedw - Thx dude

kapil chauhan - Thx glad its helpful

Etcher - Thx bro maybe soon but they really just quick tests for comp techniques I wanted to try

zaliti - Thx glad you like:D

LVXIFER - Thx

tonyA - Thx will be doing a tutorial soon and its a decimated mesh

Freewaldo - lol Thx bro

mind-play - Thank you


sleepfight - Thx bro - glad you dig

Shotgun Scream - lol Thx dude - will post more soon

sleepyhead - will be doing a few more and tut soon ;)

stefanobernardi - Thx dude - yeah your right - I need guys like you around while Iam doing these ..:lol:

JohnYip - Thx man - much appreciated :D

Ben_Mauro - Thx dude and nps

VampireDghost - Thx

SolidSnakexxx - hey Thx - long time ;)

cherub_rock - Thx man

mr_max - Thank you

Laters
Foo

Lil'sister
12-15-12, 09:12 AM
Just mind blowing!!! but why isn't it top row yet! :tu::tu::tu::tu::tu:

ced66
12-17-12, 08:55 AM
can't be topRow not enough details between the details and too many empty space ;)

Awesome piece ! this one is stunning !
You are a real mecha design master

3mm
12-17-12, 02:56 PM
Awesome piece love the details!:tu:

- FoOD -
12-18-12, 08:56 AM
Lil'sister - Thx dude :D

ced66 - lol exactly ... thx bro

3mm - Thx

mutte696
12-19-12, 12:43 AM
Awesome work mate!

- FoOD -
01-20-13, 02:35 PM
Thx mutte :D:tu:

- FoOD -
03-01-13, 03:12 AM
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Time-Lapse

http://www.youtube.com/watch?v=aa9kmdqdeRc
Later
FoO

LVXIFER
03-01-13, 03:26 AM
Fantastic really!

Flyboy_Ganesh
03-01-13, 03:49 AM
Its Too great to praise... :tu::tu::tu:

J Appugliese
03-01-13, 04:01 AM
Really impressive. I tend not to really like the double eye set but damn me you pulled it off fantastically.

Cheers and thanks for the show

-J

JohnnyRaptor
03-01-13, 04:48 AM
such an awesome design, and great fun watching the timelapse! thanks for sharing!

gahpe
03-01-13, 06:28 AM
Awesome design on the bettle lord !!!

Santis
03-01-13, 06:43 AM
So cool design, and so awesome render :tu:
Thanks for sharing :)

skullmonkey
03-02-13, 01:06 AM
Realy impressive one, as all your work !
Thank you for sharing tour timelapses, from which I learn a lot !

cherub_rock
03-02-13, 02:29 AM
Everything you publish is a hit :tu:

- FoOD -
03-06-13, 06:36 AM
Supa stoked on how this turned out, produced by Annex-Labs painted by Ehren Bienert - check out the webpage for more images
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Later
FOo

- FoOD -
03-06-13, 06:41 AM
LVXIFER - Thx dude

Flyboy_Ganesh - lol Thx glad you like

J Appugliese - thx dude glad you think so

JohnnyRaptor - Thx bro - and its a pleasure

gahpe - Thx :D

Santis thx happy you like :tu:

skullmonkey - Thx dude really happy it helps :D

cherub_rock - Thx

Santis
03-06-13, 06:51 AM
Saw this on fb, sick! :tu:

dandan
03-06-13, 10:04 AM
that excellent paint-job really does justice to this great sculpture :) also, thanks for sharing that beetle timelapse, it was fun watching. i like how it turned out.

RodVitrevo
03-06-13, 12:51 PM
amazing results boss! good work

- FoOD -
03-07-13, 02:28 AM
Santis - Thx dude

dandan - Thx - yeah agree and pleasure bro glad you like

RodVitrevo - Thx :D:tu:

sketchguy
03-07-13, 03:58 PM
Brilliant! Congrats on the Annex Labs launch. Looking forward to what you guys release.

-Steve

IgorK
03-07-13, 06:15 PM
Amazing work, guys!

sleepfight
03-11-13, 08:58 PM
Love the Beetle...That Granox print came out awesome....I still think you should have won that contest!

sean_rodrigues
03-20-13, 09:16 PM
The Beetle Lord is amazing!

It boggles my mind how you can do such great work, in Zbrush.

Don't get me wrong.. your skill is undeniable and Zbrush is a great program. What type of machine do you have? Does Ram give you the ability to have so many polys on screen or is it some setting in Zbrush? How much ram do you have on your machine?

You should make a dvd tutorial

Sean

cnever
03-22-13, 07:57 AM
Thx D pan

Okay had tonz of probs ...but its done finally:D

wanted to do bit more but ran out of T

02.jpg (http://javascript<strong></strong>:zb_insimg(***39;199987***39;,***39;02.jpg***39;,1 ,0))
03.jpg (http://javascript<strong></strong>:zb_insimg(***39;199988***39;,***39;03.jpg***39;,1 ,0))
later zzzzzz

Foo

Ok, I know this is a while back, but the question is still relevant. How do you pose the character with all the armor/subtools. Do you merge the whole model and transpose or another way? Surely it would require some resculpting, which is difficult with subtools merged is it not?

But great work even when it was a few years back!

- FoOD -
03-22-13, 05:10 PM
Steve - Thx dude - some cool stuff ahead :D

IgorK - Thx bro happy you liked

sleepfight - Thx dude much appreciated and very nice of you to say but doctor root was badass and worthy winner:D


sean_rodrigues - Thx man - I use quite a beast it has 32 gigs of ram but I will only push each sub tool to 4milll max

cnever - Thx - Yeah this can be painful - I use Transpose master and break model up into separate regions to Transpose if model get to heavy and i will usually
get the sculpt 70% Final then pose and do a final pass with no sym mostly to finalize

Some new noodles - hope you like
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later
FOo

Pixel Tofu
03-22-13, 05:42 PM
great work!

mind-play
03-22-13, 06:25 PM
i love your work their really good

Qiga
03-23-13, 01:09 AM
Loved all you work sir, very inspiring.

sean_rodrigues
03-23-13, 08:49 AM
The alien aviator is fantastic. I'm curious how you use Transpose Master in order to break up your model. Do you mean actually separate the model? How do you do this.

32 gigs is beast of a machine, you do fantastic work and your sculpts are very inspiring.

Thanks for posting,

Sean

rasmusW
03-23-13, 12:44 PM
great stuff furio.. the aviator is damn cool.

-r

davidness
03-23-13, 01:20 PM
Awesome sculpts and renders! love your designs man!

AR-MAN
03-23-13, 01:41 PM
Great Model :tu: You Rendered it in Zbrush ? If yes, can you share with us your technique ? :)

koro
03-23-13, 02:21 PM
I so love this thread! - I caught your alien on FB! Very well played, Sir! :tu:

- FoOD -
03-23-13, 05:27 PM
Pixel Tofu - Thx dude

mind-play - Thx glad you like dude

Qiga - Thx dude - I am not that old lol :D

Sean - Thx - just transpose separate subtools in groups - keeping a base mesh of the largest form as ref - like body -
then keep transposing other subtools to match largest form body ... this is usually a prob if you mesh do not have lower subdivs or subdivs that are low enuff
mostly manual moving as well brute force dude:p
each project is different - just depends on what your needs or client needs are - should make tut soon better explain

rasmusW - hey bro Thx dude much appreciated

davidness - Thx bro glad you like

AR-MAN - Thx man :D - using vray and passes, comped in Pshop like T88D - here (http://smokeflames.blogspot.com/) - on page 2

koro - thx Toni much appreciated

Some quik noodles I forgot to share :p

350132

350133

Later
Foo

LVXIFER
03-23-13, 06:04 PM
love the last one :tu:

Rusnar
03-23-13, 07:06 PM
Amazing works! I love the tech design especially.:tu::tu::tu:

RawSunlight
03-24-13, 09:34 AM
Hey man, these new pieces are totally awesome; great design, great execution!!!
Thanks for stopping by to comment on my orc general too, means a lot. :)

Keep up the good works
H

AR-MAN
03-24-13, 05:24 PM
Awesome ! Inspiring work mate. Thanks for the answer :tu:

dagoned
03-25-13, 01:27 AM
damn, freaking awesome work.

RJ the eccentric
03-26-13, 01:32 AM
Excellent work!!

sleepfight
03-28-13, 10:15 AM
Man...almost missed the Locust King....sweet concept....loving the last noodles....keep em coming.....

- FoOD -
04-03-13, 07:12 AM
Thx for all the cool comments

Got round to finalizing this dude - mesh is still ruff though as I was more concerned with the concept
Zbrush used for sculpt - using trim brushes and claytubes mostly - the sculpt consists of 20 subtools that are all Dynameshed - keyshot used for raw renders and Pshop used for comp .:.

351322

351323

Later
FOo

cherub_rock
04-03-13, 07:46 AM
Great model and render :tu:

nassosa
04-03-13, 08:20 AM
amazing as always

jempix
04-03-13, 09:14 AM
great work!

EZRA52
04-03-13, 03:44 PM
Excellent work. Very cool.

Ezra

sean_rodrigues
04-03-13, 07:13 PM
Are you kidding? This is a Zsculpt? This is great. Dude, you have to put out a tutorial of how you do the details and rendering.

Fantastic work, I love it.

Sean

3mm
04-03-13, 09:18 PM
Great as Always Ted!

O/MI
04-04-13, 07:56 AM
awesome as usual ... i wish you had a timelaps from this guy ...

Interu2x
04-04-13, 11:20 AM
Love this Mech great job...

cdizzle
04-04-13, 12:35 PM
Awesome mech, and would also love to see anything you're willing to share about your techniques and its construction. Cheers!

morrisCowboy
04-04-13, 04:21 PM
Fantastic amount of details and great execution! Really inspiring stuff

- FoOD -
05-14-13, 08:30 PM
Thx dudes