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mackey
11-09-02, 10:37 PM
Hi, all.
I am inquiring about expression of a female hair style now.
This work is the first trial.
http://www2.zbrushcentral.com/zbc_uploads/user_image-1036910183quf.jpg

Jaycephus
11-10-02, 07:47 AM
Welcome to ZBrush Central. Very nice modeling. :tu:

Several members have different techniques that create realistic hair. I'll search for their threads.

BTW, my last name is Mackey.

Belleski
11-10-02, 09:54 AM
Very nice modeling...especially her hair.
One suggestion...Sharpen her face and soften her hair...this may produce a more pleasing effect. ;) BTW...I think EZ made an application script called "HairMaster" or something like that.

mackey
11-11-02, 05:13 AM
Thank you for advice. :)
studied the necessity of expressing hair softly.
My next trial used texture mapping.
http://www2.zbrushcentral.com/zbc_uploads/user_image-1037020373emq.jpg

MrBraun
11-11-02, 05:45 AM
Welcome aboard Mackey !!
Well done !! Try to bake hair layer and smudge with brush Nr.07 ! ;)

Frenchy Pilou
11-11-02, 07:54 AM
Hi Mackey
Great fresh modeling :)
Something of Martine the Heroine of Marcel Marlier Great site ! http://www.casterman.com/martine/
And this one
http://www.cartoon-collection.fr/martine/files/intromartine.html
Pilou :cool:

<font color="#949494" size="1"> November 11, 2002 Message edited by: Frenchy Pilou </font>

zerobugetgamemaker
11-11-02, 08:51 AM
Interesting Idea using a 3d model as the hair. I always use smudge strokes and fiber brush, but yours is looking great. :tu:
David

Rafael Hernandez
11-11-02, 09:20 AM
Welcome to ZB Mackey. Good modeling. I'm guessing that you are using the demo but if you are not try to make your image twice as large as you want it and then resize it in Photoshop (or any program that you have that can resize images). This will get rid of the jagged lines in your hair.

mackey
11-15-02, 06:23 PM
Thank you for advice. >All :)
I am using the version 1.5.
That's right.The optimal setup of antialiasing is one of the my troubles.
Canvas was made into double size and drawn.Furthermore, is big size required?

The talk changes and introduces my modeling process.
It is very simple. :D

http://www2.zbrushcentral.com/zbc_uploads/user_image-1037413228yxu.jpg

Mr Z
11-15-02, 06:28 PM
Thats a pretty interesting technique, I think I'm gonna try that!

Thnx for the info (I'm a thief!) :eek:

:D

Pres
11-16-02, 08:49 AM
Hey, that's a really cool method mackey! I never would have thought of that... :tu:

And also thanks for the link to the ZBrush Kenkyuukai - I didn't know about that! Now I have to go check out the BBS there, and the 2channel threads...(ZSpheres kitaaaa!) :D

Pres

Shade
11-16-02, 01:53 PM
Thanks mackey, your techniques is good.

I used your idea in my model.

http://www2.zbrushcentral.com/zbc_uploads/user_image-1037484285gyw.jpg
http://www2.zbrushcentral.com/zbc_uploads/user_image-1037484348xbb.jpg
http://www2.zbrushcentral.com/zbc_uploads/user_image-1037484364wny.jpg

<font color="#949494" size="1"> November 16, 2002 Message edited by: Shade </font>

Frenchy Pilou
11-16-02, 06:03 PM
Hi Mackey
Yes, start a project on a big size screen is a good thing (4000*4000)
You resize 640*480 at the end and jagged lines will disappear :cool:
Pilou

mackey
11-16-02, 09:39 PM
4000*4000! :eek:
Oh,It is set as big size.
I understand well.Thank you. :)

<font color="#949494" size="1"> November 16, 2002 Message edited by: mackey </font>