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Tartan
08-20-10, 11:29 AM
Just doodling. Thought I would show my centaur base before I totally screw his hands up.:confused: His hooves dont even bear mentioning :lol: I love this program
original00.jpg
original01.jpg

F i L
08-20-10, 12:13 PM
nice work on the base form, and good job on keeping the polycount low. A couple of things that might help moving forward, is to (unless intentionally posed like that) use masking (turn off detail), and rotate his head and this arms forward a bit till he is looking, and thumbs are facing straight ahead (doesn't have to be exact, he's got good form, he just looks a bit like he's saying F*ck you i'm an anteater! (http://www.google.com/imgres?imgurl=http://www.doobybrain.com/wp-content/uploads/2008/12/anteater-fu.jpg&imgrefurl=http://www.doobybrain.com/tag/penguin/&usg=__rsz7tsn7nYg3v0vZO1aT_HTGcJg=&h=500&w=373&sz=47&hl=en&start=143&zoom=1&tbnid=3SWd4QC5UasQ1M:&tbnh=138&tbnw=105&prev=/images%3Fq%3D****%2Byou%2Bi'm%2Ban%2Banteater%26um %3D1%26hl%3Den%26sa%3DN%26biw%3D1918%26bih%3D974%2 6tbs%3Disch:10,1400&um=1&itbs=1&iact=rc&oei=rNluTOe2JoL_8Aa6m_DlCg&esq=undefined&page=5&ndsp=40&ved=1t:429,r:3,s:143&tx=63&ty=90&biw=1918&bih=974)). Then hit the reduce all button once just to clean the geometry a bit more before putting in sharp lines.
just my 2 cents. ;) good work so far. thanks for posting process, it'll be fun to see where you take him.

polyprincess
08-20-10, 12:37 PM
Try looking up some horse anatomy - yours is off in some parts.
Primarily the sagging stomach and the legs. Horses have what are called hocks on their back legs and they literally come to a slightly rounded point. I've attached a decent picture.

http://equisearch.com/horses_care/health/anatomy/correct_conformation_clinic_800.jpg

I think once you have the horse anatomy down solid, it will really improve the silhouette. :] Good job!

Tartan
08-20-10, 06:11 PM
I dont know why but now I have an urge to model an anteater:D Thanks for the tips Fil. I am not in full control of this program yet and I was wondering about the masking function and reduce all. I have him posed that way for easier sculpting mainly. I could almost take him into Z now if it werent for the hand remesh problem and horse proportion. I was considering posing each seperate finger at impossible angles to get away from the webbed hand syndrome and then straighten them back out after the remesh.

Thx Poly, The horse body is the more difficult for me to do as opposed to the base human part. I was mindlessly doodling and wanted basic shape. There is more wrong here also such as back length making the body look vaguely ponyish instead of full horse. I have been sidetracked more by figuring out how I was going to do the hands and hooves when I should have been paying more attention to proportion. At the moment I am having a really horrible time even approximating the hoof area. I could hold off and do them in Z but I would rather do that in Sculptris.

F i L
08-21-10, 11:30 AM
about the masking, basically you just selected the mask brush (shortcut 'M'), hit 'Q' to toggle detail off so you won't be adding a bunch of polygons as you mask, then hold Ctrl and start masking. You can flood-mask the entire model with the backspace key (only with the mask brush selected).
Once you have a portion masked off, any manipulation with the Grab/Rotate/Scale tool in global mode will effect all unmasked area globally.

With the Rotate and Scale tools, it's important to understand that all the manipulation will centered around where you click. So to rotate the entire arm forward, you would mask off everything but the arm, then click (and hold) at the shoulder joint.

gravy
08-21-10, 04:37 PM
the beginning of a beautiful thing : )

Tartan
08-23-10, 11:24 AM
Thx Fil, I finally have a handle on it now and have set my G 13 and Keyboard up accordingly.
Thx Gravy. I am just now getting back to it but I now have a better idea where its going and how much more shaping needs to be done. Ankles, Hooves Fingers. I may keep the old version and whittle into something else but this one has the general proportions. I had a bit of fun setting up a sculpting layout also. When program opens the Sculptris ball is dead center. I decided to use the Friesian horse as reference.
friesian-5.jpg

Tartan
08-24-10, 02:32 PM
After looking at all my base models in this and other programs I have come to the conclusion that all have a little bit of the grumpy anteater in them. I guess thats what happens when you get old:D I like that anteaters attitude :lol:

Finally did the hands and am working on the ankles and hooves now, I havent decided whether to try a full sculptris on this leaving a base model I can take to Z or just take it to Z. I am taking my time because I want to do a triptych of centaurs, each different. I am not even sure I can pull it off.

hands.jpg