View Full Version : Materials palette
CDEdwards
05-09-01, 07:44 PM
Seems like we are limited to a certain number of slots in the materials palette. It would be nice to have a clone function like in the texture palette to duplicate a material and append it to the material palette instead of having to overwrite a current material when we want to use a customized material.
impending
05-09-01, 08:06 PM
Agreed
There are certain textures I use repeatedly such as noise pattern 1. The workaround is to save your material then exit Zbrush, restart, then load your saved material. Now you have the use of the original and the saved modified version at the same time. Often I just want to adjust a modifier such as the noise radius and apply it near or on a portion of the original material. The workaround works but I'd like to avoid a restart (adjusting my layers etc.)
jd
You can also save a copy of the material, such as Noise Pattern 1, then reload it in a different spot to modify. That way you don't have to restart and you have the original material as well.
impending
05-10-01, 09:02 AM
Wow your right - Thanks. Guess I was thrown cause both the original and the modified version will have the same name you chose, may look identical in the preview and I never chose a different material slot when loading the changed version.
I never stop learning, thanks again.
jd
Heh, I have no idea how my reply got reposted, sorry bout that.
hmmm, while I am here do I have anything to say?
nope :D
just remember
Onward thru the fog
it is better to copulate than never
put yourself in the way of opportunity
that should cover it
s o u t h e r n
05-11-01, 07:43 AM
Hi all,
you guys are right. THe way to manage materials is to load a saved version into another material slot.
I think the maximum number of materials I ahve used in one document is 15 and that leaves plenty of slots. I have, however, created about 100-150 materials.
Some of these are like this:
Skin1: basic mat with a bit of noise
Skin2: as above with more tiny bit more noise
Skin3: as above with evenmore noise
Skin4: as above with slighly more specularity
Skin5: as above with some colour bump
All of these could be loaded into five slots and used on a face. The change to each material are tiny and very subtle and if used carefully prevent having `agressive` edges where materials meet. If you crank the noise up a lot the two material look odd where they meet.
s o u t h e r n
05-11-01, 11:49 PM
http://www2.zbrushcentral.com/zbc_uploads0/user_image-989650380pzb.jpg
I HAD to bring this old thread up again, just to thank Southern!
Ding-ding! Whirrrl! (penny-drops sound fx)
Thanks bud! This is *SO* obvious, I feel silly not thinking of it before! Works like a charm!
(just catching up on old threads I visited and didn't get around replying too!)
(This should be in the Quicklinks)
Up!
And i agree, this is very helpful indeed.
And up goes the thread with a warm thanks to all contributers :)
thelonious
06-05-02, 01:36 AM
good move nemo
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