View Full Version : Trurl's Sculptris Thread
My first Sculptris sketch: a woman's portrait.
Sculpted from a sphere.
1 895 546 triangles.
thumbnail.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27207910%27,%27thumbnail.jpg%27, 1,0%29)
pic01.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27207911%27,%27pic01.jpg%27,1,0% 29)
without hair:
pic02.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27207912%27,%27pic02.jpg%27,1,0% 29)
Nice model :tu: I really like the hair, is that just instances of the same "hair strand"?
Wow! That's some intense hair! How'd you get such a clean render?
mermaidine
08-08-10, 10:21 PM
yep the hair is really neat, would love to know how you did it:)
manzarek123
08-08-10, 10:54 PM
She has style!:tu:, great job specially the hair looks really cool!.
Thank you for your replies.
F i L, mermaidine: Yes, the tufts of hair are "instances".
Shrub: They aren't rendered images, just simple screenshots from Sculptris.
Some materials I use in Sculptris from ZBrush: Materials.zip (http://pixolator.com/attachment.php?attachmentid=208299&stc=1)
materials.jpg (http://pixolator.com/attachment.php?attachmentid=208299&stc=1)
Very beautiful! As the others i love the sculpted look of the hair. :) Some things are just "prettier' when they are sculpted right. Very elegant with her eyes closed but perhaps she looks a bit snobby as well. :lol:
@shrub
Under options in sculptris you can enable AA even in the viewport as you sculpt.
You can also save a image which is actually a render (a basic one). The options for that are in the upper right of the options menu. You can "render" with AA (regardless of wether you have toggle it on or off for the viewport), apply DOF and apply fog. There is a seperate button for saving a zpass which ,even if you dont use it for post dof, is handy as a selection mask in photoshop if you want to play with backgrounds. ;)
3dioot
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