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abxy
04-29-04, 02:14 PM
Hi all, i've been a member of the community for a long time, just looking at and admiring the artwork. I finally got enough money to buy zbrush :)...but this is my first post...I started learning z2 about 3 days ago...I'm learning about zspheres now through a combo of the practical guide, and built in help w/ zscripts...I'm gonna need to rewatch the zscript though, cause things get a little complex halfway through, and by the end of it, i didn't know what was going on...but here's some pics i made while trying to demonstrate some the things i learned while watching the zcript for the first time. a WIP... CnC are welcome
http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_image-1083272787aba.jpg
http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_image-1083273158peb.jpg
http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_image-1083273261ipe.jpg

A little about myself: Age:18,sex:male, location:Chicago --PII450mhz,192ram,16mbTNT vidcard (sucky PC, i know)

abxy
04-29-04, 10:27 PM
Been doing some more work on the model...i really need to get some photo references,I think that would prove to be a big help.

Everything i've done so far is just what i think looks kinda natural...still need to relook at that zsphere zscript...anyhoo, here's the progress:
http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_image-1083302721tiy.jpg
http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_image-1083302818kav.jpg

c'mon guys, comments are welcome :)

edit: I was just told by a friend that the model seems to have "vacuum" tight skin, so i'm gonna do something on it to make him seem a little more lively and beefy while still retaining a muscular look...any suggestions?

aminuts
04-29-04, 10:32 PM
hi from a fellow northern Illinois resident.

You have learned quite a bit so far it looks like.

Check out the community forum....in there you will find some threads with terrific links to anatomy sites, etc. that should help you visualize what it is you want to do.

your computer sucks like mine but z2 is kind to us folks working with dinosaurs but patience, lots of saving of work are still required.

keep up the good work!

Frenchy Pilou
04-30-04, 12:18 AM
Hi Ab
Welcome to the club :)
If you use the search engine of the Zbc you can find this sort of thread full of links (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=012150) :cool:
Have fun modeling anatomic :cool:

Pilou

abxy
04-30-04, 03:14 PM
I've been neglecting to take a look at the links for anatomy resources. I don't know why, but i'll do it in a bit...lol, i also still need to rewatch the zsphere introduction zscript since i didn't comprehend everything...anyhoo, here, i just have 2 tiny pics i grabbed while doing some work on the chest. I thought they looked kinda sexeh' so i'm sharing em' :).

http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_image-1083363136fwj.jpg
http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_image-1083363161cao.jpg

next up: i'm working on the neck and i'm gonna finally quit avoiding it, and take a stab at the head/face.

abxy
05-01-04, 12:05 PM
ok, minor/major update...first off, I had to convert from zspheres to an actually polymesh because it was the only way (that i know of, at least) to subdivide only the visible polys so that i can finely scuplt detail into certain areas while leaving the rest of the model alone...because I didn't add and pose ears, fingers, feet, and toes while i had the chance this model can only go so far and can't ever be "complete"...it was only an exercise anyway though...I thought i saw something about "insertion"in a zscript though and since i saved the zshpere tool at various stages during it's progress, possibly, i can take the head of the mesh and insert it back into the zsphere model before i converted it...on a lighter note, here's progress on the head of the model:
http://www2.zbrushcentral.com/uploaded_from_zbc/200405/user_image-1083438069qcy.jpg
sorry about the resolution of the pic, i'll edit the post and put larger pics in a little while

Denture Cream
05-01-04, 05:27 PM
abxy,

Impressive start.

And eventhough you say you're new to the program, the idea of connecting sculpted heads to the sculpted torso is very clever.

Please post more of your progress. :)

abxy
05-02-04, 01:08 AM
here's a closer view of the head i'm currently focusing a little attention on...no new work done (i did a few strokes on the lips, but it's not noticable do to the last pic being so small):

http://www2.zbrushcentral.com/uploaded_from_zbc/200405/user_image-1083484896otd.jpg

(...the space between the nose and mouth are too large, i'll try to think of a way to fix it later...)

Even though I don't know what edge-loops are and haven't learned about creases yet in zbrush, judging by the way people talk about them in other threads, i think that they would have helped a lot somehow...anyhoo, i really should give this thing a break and finish learning zbrush thru the help zscripts, lol...i guess i'll do that before tomorrow's end though.

Jazz
05-03-04, 07:58 AM
coooooool person! i like the bum - you even made a bum! :rolleyes:

abxy
05-07-04, 10:48 PM
Ok, I haven't gotten a chance to get back on my zbrushing in a while :(; work has been a little busier than usual, and I just bought a new videogame, so my attention has been a little diverted...

I've decided that i'm gonna go ahead and stop working on this, which was only supposed to be a simple zbrush 'exercise' which i started immediately after seeing the zsphere zscript in the hopes that i could demonstrate what I learned...so starting tomorrow i'm gonna abandon this and finish learning zbrush 2...here's the final render I made with the mesh:

http://www2.zbrushcentral.com/uploaded_from_zbc/200405/user_image-1083995145lal.jpg

...on to learning bigger and better things :). I love you Zbrush!

Edit: ...well, what do you all think is the best thing to do?

aminuts
05-07-04, 11:37 PM
both are possible.

Patience grasshopper!

You have learned well and will not be harmed by incessant viewing of zscripts AND experimenting.

all learn differently so go where the wind blows (well not a chicago wind it might be hard to play with z if you are in michigan) but do what moves ya. each play is it's own reward in what ya learn so ....

go for it! or as Nike says....just do it! :D

brutal monk
05-29-04, 12:32 PM
Nice one :eek: but(!) no eyes and thet's my problem too how can i make eyes to my already finished head? :confused:

abxy
05-29-04, 03:27 PM
hmm, I haven't worked on this model for a while. But let's see, there a 2 different ways to approach this that I've learned of since working on this. One way is using the multimarker tool, which i haven't learned exactly how to use yet, and the other is to project the eyes in which I learned about by watching the angler fish vid by pix. I'll go ahead and put some eyes in and post the results.

Curious
05-29-04, 07:57 PM
Eyes: Both creating simple sphere tool eyes in Progection Master (As in the Angler fish vid)and multimarking separate tools are both viable options. You can also just place snapshotted eye tools in the "nonactive" model as the "Warrior" chapter explains in the Practical Manual.

abxy,

You're doing some nice modeling so far, but you should really check out that anatomy reference. You have the basics, but your chest and rib cage could use a little volume. The muscle structure around the shoulders and upper arms is a little funky too. Reference isn't cheating, it only makes you better.

Hope this helps.

brutal monk
05-30-04, 02:52 AM
Thank's guys
sorry for my quastions :D :D
But anyway the modell is really nice!!!
great job :rolleyes: :eek: :rolleyes: :eek: :rolleyes: :eek:

Tantramancer
05-30-04, 10:14 PM
Another feature that might help you here is to use the 'Insert Local Mesh' feature. It seems to be a new feature of ZBrush 2.0 as near as I can tell but I could be wrong about that. I only just stumbled across the feature myself recently. It's similar in some ways to the multimarker thing but has a different approach. There are a couple of scripted tutorials on the subject that ship with Z2 that explain using it pretty good.

I haven't heard any mention yet from any of the forum users here about anyone making use of this feature. I've only just started some experiments on finding ways to use it in the last few days. It would be interesting to see what other people do with this feature.

Basically, it inserts an instance of a previously modeled tool (such as a hand, head, foot, etc. for example) into the volume of a target ZSphere which is used as a placeholder on the new model(these tools already need to be in your tools list prior to inserting). This pretargets your accessory objects to a specific place, scale and orientation on the new model and makes it part of the new mesh.

Multimarkers are more freeform by contrast in approach. The results seem to be similar though. Different situations may benefit more from one approach or the other.

In the example of a figure, the extremities such as hands, feet, heads and such could be modeled separately - then using a mannekin figure constructed with placeholder ZSpheres located at the end of each extremity, those other tool objects could be inserted into place using the 'Insert Local Mesh' feature. The placeholder ZSpheres become magnet spheres after inserting the new mesh object into place - allowing for fine tuning of that object's orientation, scale and whatnot in relation to the model it was inserted into.

To use this feature you need to be working with a ZSphere model in Edit mode and have the target placeholder ZSphere selected, then you can use the 'Insert Local Mesh' found under the Tool/Adaptive Mesh area.

This feature has been occupying my attention alot the last couple days and has gotten me pretty excited about the possiblities that it can be used for. I figured I would throw it out here since it seemed like you were going in a similar direction of thought, attaching things like a head at a later time to the body. I hope you find it interesting and useful.