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richard yot
08-03-10, 04:31 AM
A fan of Sculptris since last May, here are some characters modelled in Sculptris, topologised in Topogun and rendered in Modo:

old-man.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27206632%27,%27old-man.jpg%27,1,0%29)

devil-01.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27206634%27,%27devil-01.jpg%27,1,0%29)

I like my renders to have a lo-fi, hand-made quality to them. Here are the raw sculpts prior to texturing and rendering:

sculptris 2.JPG (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27206631%27,%27sculptris%202.JPG %27,1,0%29)

sculpt 1.JPG (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27206633%27,%27sculpt%201.JPG%27 ,1,0%29)

F i L
08-03-10, 09:06 AM
The first pic is epically adorable. Gives me inspiration to make that picture my mom & grandma have been asking for for over a year now. :)

CaptainNemo
08-12-10, 11:18 PM
the old man image is awesome ...
lovely character and so lovely render ...
:)

richard yot
09-25-10, 06:33 AM
Baxter and Edmund:

Created in Sculptris, textured in Modo and rendered in Maxwell.

xenoforge
09-25-10, 01:31 PM
Wow. Right outta a Tim Burton Movie. Love the spindly arms and big heads.

:)

mermaidine
09-25-10, 01:44 PM
a really fine scene you did:D

galenb
09-25-10, 01:46 PM
Oh my god, I love it! I love that style of design. Very inspiring too. Another Modo user joins in too. I use it as well. Modo has a really great and underrated renderer that's for sure. :-) I don't think many people know how advanced it is. Anyway, I would say, "Show us more!" but then again, I've only posted a single sculpt in this forum so I'll stay off your back for now. ;-)

an9ie
09-26-10, 01:09 AM
This is great, Richard, would love to hear more about your workflow on how these charming scenes are made :)

richard yot
09-27-10, 02:29 AM
Thanks for the comments - there's nothing really special about my workflow, just sculpt, retopologise, texture and render. I do some post work in Photoshop to grunge things up a bit, just adding textures and vignetting as well as some colour correction. Bloom effects are created in render in Modo or Maxwell.

I've re-worked the devil sculpt as the post-processing was a bit too arty and cold: