richard yot
08-03-10, 04:31 AM
A fan of Sculptris since last May, here are some characters modelled in Sculptris, topologised in Topogun and rendered in Modo:
old-man.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27206632%27,%27old-man.jpg%27,1,0%29)
devil-01.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27206634%27,%27devil-01.jpg%27,1,0%29)
I like my renders to have a lo-fi, hand-made quality to them. Here are the raw sculpts prior to texturing and rendering:
sculptris 2.JPG (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27206631%27,%27sculptris%202.JPG %27,1,0%29)
sculpt 1.JPG (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27206633%27,%27sculpt%201.JPG%27 ,1,0%29)
old-man.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27206632%27,%27old-man.jpg%27,1,0%29)
devil-01.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27206634%27,%27devil-01.jpg%27,1,0%29)
I like my renders to have a lo-fi, hand-made quality to them. Here are the raw sculpts prior to texturing and rendering:
sculptris 2.JPG (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27206631%27,%27sculptris%202.JPG %27,1,0%29)
sculpt 1.JPG (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27206633%27,%27sculpt%201.JPG%27 ,1,0%29)