View Full Version : i need a job
08-01-10, 02:28 PM
robbin hud .jpg
08-01-10, 02:33 PM
08-01-10, 02:47 PM
Different angles would be nice, wireframes and flatshaded renders as well.
get rid of the photohop clouds filter
I would think you need a lot more then 1 render to get a job....it's a pretty vague render too.
08-01-10, 03:13 PM
^ agreed, this model looks good but u should post some more pics of it and more WIPs/finished models
08-01-10, 03:28 PM
ok cool thanks glad you all think its good
08-01-10, 03:52 PM
You should do a couple of models, and probably show off different angles and wireframes etc. Since there are alot of modelers out there, and always someone better, you need more than one render and a wish for a job.
It's not easy getting a job, even a "washing toilets" job isnt that easy to get, so you need something that can compete with the others I guess. And I guess a year at VFS or a similare school wouldn't hurt either.
08-01-10, 04:06 PM
i have a ba degree in 3d animation dude just dun it now
08-01-10, 04:26 PM
the render is good.
08-01-10, 04:44 PM
Looks good man don't feel bad. I'm going to start a "Will sculpt for food" thread pretty soon if I keep it up.
08-01-10, 07:58 PM
we cud find a game programmer and make the nareast game ever
08-01-10, 10:20 PM
Having a BA in art doesnt mean anything. THe model seems alright, some close up shots maybe?
I think you need to make it more interesting. The design and the render too.
Now the character is quite boring.
You could add some accessories...belt bags or knifes... light armor parts, etc... And some color variation.
About presenting the character: a nice pose and better lighting can help to make it even more interesting.
08-02-10, 04:29 AM
thanks to the people with good feedback and the others do you think i was trying to get a job of this one render silly
I don't know about the game industry specifically, but you want to bring your "A" game everytime you present yourself professionally. You want to provide a possible client or employer with as many reasons as possible to pick you over the competition. You should have full turns presented in multiple formats...renders, wires, etc....show how aesthetically awesome it is and back it up with technical clarity. The smoke is a distraction. Those hands are looking kind of rubbery and the fact that the face is hidden doesn't help, either.
I am not knocking this at all...just remember art director's have a million other people who want the same job you do so you have to talk it to the hilt to gain an edge.
I know people who have been offered pro gigs simply by what they post here (myself included)....good luck
08-02-10, 07:30 AM
thanks to the people with good feedback and the others do you think i was trying to get a job of this one render sillyYou should at least make a more detailed OP if you don't want people to get confused and then call them silly. :)
Seriously the modeling looks good, your better than me right now, but you need to make more effort in presentation etc if you want to sell yourself.
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