View Full Version : Materials Share
I was thinking it would be pretty useful to upload any materials you've done that you may want to share. Here are some jpegs that I've done while experimenting, you are free to download them and put them in the materials folder of your Sculptris. Despite being smallish jpegs they seem to work just fine.
NB. You really get the best effect when you use textures on these materials.
Here are examples of some of the materials on the default Sculptris head.
Here are some more materials coming shortly
Very cool, thanks! Leather.jpg seems to be a default grey but the others look very good. ;)
There's a whole bunch of other materials I've posted but due to the huge monitoring delay on this forum I don't know if they were uploaded successfully yet....:confused:
I'm hoping that others will add their contribution to this thread.
More Examples:
remember, they often benefit from adding textures.
Mikko321
08-02-10, 07:51 AM
Where/how I can download these materials? I onlu see .jpeg pictures.
Mikko321, simply download the Jpeg images of spheres and place them in the materials folder of Sculptris. If you are already running Sculptris, you need to press the update button to see them in your materials.
Jpegs work OK in Sculptris. It's not the best way of adding material to your sculps - you'd probably need a different 3D app for that, Blender for example - but the jpegs do give you a feel for how your work could look, and can inspire ideas.
I've uploaded lots of different materials but they have yet to appear. I may have to try again which might mean duplicate posts. The massive delay in posts appearing is a real pain!
mermaidine
08-03-10, 12:11 AM
Thanks a lot for those materials, I am trying them out already :)
I have played around with outlines and got some nice ones which I'd like to share.
Hm... why can't I upload a png file?
Mat 1 (http://www.astridvollenbruch.de/Bilder/033strong%20rim%2004.png)
Mat 2 (http://www.astridvollenbruch.de/Bilder/033strong%20rim%2005.png)
Mat 3 (http://www.astridvollenbruch.de/Bilder/033strong%20rim%20blau.png)
ancomic
08-03-10, 01:33 AM
Hello!
The following files is created for ZBrush.
Please to use Sculptris, IrfanView, etc. in the graphics program [Save As] to use.
Download: POV-Ray Texture (9.82 MB)
http://tnt5.textcube.com/128/attach/POVRay_Texture.zip
Download: Toon Texture (1.90 MB)
http://tnt5.textcube.com/129/attach/Toon_Texture.zip
Download: Toon Texture 2 (2.53 MB)
http://tnt5.textcube.com/129/attach/Toon_Texture2.zip
POV_Ray_Texture.gif
Toon_Texture.gif
IrfanView_Save_as.gif
Ancomic, the toon files are all psd which Sculptris doesn't accept as material files. You need jpg or png files for the material library.
And I don't know if it's connected but after downloading these files, my Sculptris crashed and won't open anymore even after I reinstalled it. :cry:
edit: Fixed it. Maybe the mat library became too big.
My posts have been so delayed and broken up that I thought I'd better upload the entire Materials Samples (thus far) again. Then I'll be uploading the rest of the materials jpegs for download.
Here are more materials. Simply download the images of spheres and place them in the materials folder of Sculptris.
Please contribute, or leave links to free materials sites. Thanks.:D
ancomic
08-03-10, 10:08 PM
Ancomic, the toon files are all psd which Sculptris doesn't accept as material files. You need jpg or png files for the material library.
And I don't know if it's connected but after downloading these files, my Sculptris crashed and won't open anymore even after I reinstalled it. :cry:
edit: Fixed it. Maybe the mat library became too big.Hi! Teria.
I am sorry. The files is created for ZBrush.
Please to use Sculptris, IrfanView, etc. in the graphics program [Save As] to use.
.
Thank you very much indeed for contributing to the Materials Share.
I tried to download the POVray files in order to convert them for Sculptris use but I kept getting a message telling me that either there's nothing to extract or the file is corrupt.:(
I did manage to download the Toons files but....how can I put this....I have absolutely no idea what they are for! :o They don't seem to be materials or textures....oh, maybe they are textures. Anyone?
ancomic
08-04-10, 12:33 AM
Thank you very much indeed for contributing to the Materials Share.
I tried to download the POVray files in order to convert them for Sculptris use but I kept getting a message telling me that either there's nothing to extract or the file is corrupt.:(
I did manage to download the Toons files but....how can I put this....I have absolutely no idea what they are for! :o They don't seem to be materials or textures....oh, maybe they are textures. Anyone?Hi! dreamz, Do not download?
Download from the link below.
POV-Ray Texture To ZBrush Materials Texture
http://tnt5.textcube.com/128
ZBrush Materials Toon Texture & 2
http://tnt5.textcube.com/129
.
The POVRay files came up fine in the second download. The first one had also come up empty.
I sent all 165 or so Toon PSDs through Photoshop and mass changed them to JPG. If anyone's interested, pipe up and I'll load up a zip here.
The Toon textures are very interesting if you want to go for a drawing look instead of photorealism.
Still no success for me opening the POVRay zip. Keep being told there's nothing to extract. Clearly I'm just not meant to have these materials. Lol.
Thanks Teria, I'm learning new stuff every day. Maybe a textures sharing thread would be useful too.;)
ancomic
08-06-10, 09:04 AM
default materials 41...
Edited the 00default.png file.
100807_Sculptris_material.gif
Not sure, if you've noticed it, yet, but you can create limitless materials with my little MaCrea App, which I'm currently still developing. It's great fun already and you can do everything from wild translucent materials to toon shaded stuff with outlines and such.
MaCrea Thread (http://drpetter.proboards.com/index.cgi?board=sculptris&action=display&thread=889)
...all that just on a side note, of course. ;)
Yep, it's been sitting on my desktop for a few days now - I opened it, had a play around, and I just didn't understand it. Haven't had the time since to look for a tutorial. Can you point me in the right direction?
Ugh, that's curious. Hmmm, well, let's first start with the original motivation:
- Create materials with different substances but under the same lighting for use in paint mode.
In that case it's all about setting up one lighting and than exporting materials with various specularity and subsurface extension levels. That way you can paint on different substances later in paint mode.
You can go as far as backlit or scattered materials with proper adjustment of the lights and substance.
- What to do:
Right off the bet you can move the lights around in 3d space when you drag them around within the viewport. Leftclick moves the light along X and Y, while middle click moves them down Z into and out of the screen.
Right mouseclick up/down controls the brightness of your lightsource. Hold down CTRL while doing so and you adjust specularity. Hold down SHIFT and you'll adjust subsurface extension.
If you have more than one lightsource you can hold down "A" while doing all of the above and it will modify all of the lightsources.
EXPORT and you'll get a file requester that allows you to save out the PNG of what's in the viewport. That's your material sphere.
- Fun with colors:
The Color Pallet is designed to work with Sculptris Paint logic. Inside of Paint you will find out that the materials 50% gray is actually its diffuse white. Everything about it is a reflective component such as highlights or reflections.
Therefore I've designed the pallet inside MaCrea to allow you to pick a color and then in the lowerbar fade it towards 50% gray. Eventually I might offer a little helper modus in which you can view and adjust such diffuse components independent from speculars. I'll have to think of an elegant way of doing so.
Anyway, above the pallet you can chose what subject's color you want to adjust. Lightsource, Surface or Subsurface. Keep an eye on what you've selected, because it could sometimes happen that you forget as you work with multiple lights and as opposed to picking a new color for the light, you pick it for subsurface and...eh...there's no undo, yet. No big deal, really, but it could be annoying.
- Mysterious buttons:
[i] ...stands for independent settings per lightsource. I kept it cryptic like that, because it doesn't really make any sense. It allows you to chose independent specularities for each light as well as subsurface extensions and so forth, which should really just be the materials fixed traits and not something that could change from light to light. However, you can do very nice effects with ignoring all logic and just designing things visually. I've just today made a curious fake eyeball with iris that is plenty of fun to use within Sculptris.
[^] These values adjust the parameters curvature, but just adjust it and you shall sort of see what's happening. I really hope you don't mind experimenting a little bit. It should all be fairly observable and nothing that makes your computer explode.
- Interface control style:
Currently the interface has some buttons for triggers and toggles as well as plenty of value gadgets. I'm fairly proud of those, as you can hover with your mouse over the digit you'd want to adjust and either scrub the value up by those increments or use the mousewheel to adjust them linearly. I personally have never seen such a quick method to adjust values without having to type the numbers. And I'm too lazy and scared to write a typing solution, hehe, but that's sharing a bit much, I guess. A few flaws are still in there with the float gadgets, if I did not limit them ([specularity ][* ]) it's a bit flawed but still works. That booster
allows you to go negative with your specularity as well as boost very low glossiness for some nice effects, too. I should've called it glossiness in the first place, but hmmm... I'll do that later.
- F1
Although it's still very crude, hit F1 to get some info on the shortcuts.
I'll make a video, but in the meantime I hope at least some of you can have some fun with MaCrea, too. ;)
I keep updating it, so check back in frequently, if you care/dare?! :cool:
The reason I couldn't understand MaCrea is probably due to graphics card inadequacy - I have already had some problems in Sculptris. When I run MaCrea I'm greeted with a grey central screen on which nothing appears and nothing I do changes that.
I've just looked on the internet and it seems it's the Radeon problem again.
AH, well, you need a gfxcard that runs openGL 2.0 or higher. ATi is often a pain as it's very strict about GLSL shaders. Nvidia is much more forgiving. However, my latest version should run fine on ATi cards, too, if they are young enough to handle GLSL in the first place, of course.
I'm sorry and glad at the same time, haha... :cry: :lol: ...because you scared me quite a bit there that it could be not understandable.
Here's what it should look like (with my little eye experiment from yestereday)
MaCrea_eye03.jpg
Or a quick example such as this...
MaCrea_quicky.jpg
And one more example of doing a toon shader...
MaCrea_toon.jpg
Anyway...I'll make a few clips later, but first I want to see if I can finish up another release today.
thuglee
08-07-10, 03:42 AM
Hi all! I upload my first material.
I hope you like it:p
sculptrisnewb
08-17-10, 11:39 AM
Heres an eye texture i made up use as you will ;)
Dark brown eye.jpg
FatherChristmas
09-06-10, 08:30 AM
Awesome thread. Hopefully it gets some more action.
just wanted to say thank you to everyone for uploading these awesome materials.
Thanks for making this "sticky"!
-Djeust-
These are my materials I use for Sculptris. Enjoy.
SpiritDreamer
09-15-10, 08:09 AM
Mermaidine asked me about an antique bronze material that i'm using on my sculptures..I can't find where I got it from, but will try again and post it when I find it.
I'm not sure if these materials are compatible with Sculptris, or if they can only be used in ZBRUSH.
http://www.zbrushcentral.com/showthread.php?t=46175&page=5&pp=15&highlight=materials+download
Credit for and Thanks to ..of course goes to their creator..:) :tu:
I downloaded them a few days ago, but have not gotten around to using them yet, ..but they sure do look like great materials for doing digital bronze sculptures, which is what i'm into at the moment.
SpiritDreamer
09-15-10, 08:25 AM
Just found it,....:)
http://www.zbrushcentral.com/showthread.php?t=46175&page=8&pp=15&highlight=materials+download
This is the material that Mermaidine was asking me about..It's the rusted grey metal one..gets pitted and more rusted looking when you press Best Render in ZBRUSH...The other various marble ones are great also..They really make sculptures look like marble statues.
That wood one is also really nice for making your sculpture look like a burled wood carving.
Again, I'm not sure if they are compatible with Sculptris..I've only used them in ZBRUSH.
FatherChristmas
09-15-10, 08:47 AM
Thanks for posting them Spirit :D
mermaidine
09-15-10, 12:40 PM
Thanks a lot Spirit, for taking the time to search:D I will try them and see if the result comes out the same and let you know
thuglee
09-16-10, 12:39 PM
i share the materials i made.
You can use some of them as reflection channel in MaCrea :cool:
FatherChristmas
09-16-10, 01:10 PM
Awesome share! Thanks :D
mermaidine
09-16-10, 01:34 PM
ah I tired to import this Zbrush materials, but no way unfortunately :(
SpiritDreamer
09-16-10, 05:46 PM
Mermaidine...Sorry to hear that those bronze materials can't be used in Sculptris..It's a shame, because they look pretty good if you are going for a bronze statue effect..Oh well...Maybe some tech wizard will figure a way to correct the file type compatibility issue that has arisen now that Sculptris has been incororated into ZBRUSH...Who knows, it's still early on in this new venture.
I was just thinking..That if we say PLEASE PLEASE PLEASE PRETTY PLEASE :D maybe Taron might be able to create a nice bronze and antique bronze material or set of materials similar to the ones I posted above, ..by using his MaCrea system...I watched the demo of his system, even dowloaded it. But I haven't tried it out yet , but it looks like it can create just about any material there is..:)
I'm a late starter in this digital art world, so it may take me years to learn even half of it...if even that much..catch up and try to keep up is the game i've gotten myself into..but still loving every minute of it..I really envey the future generations of creative minded people,..this technology just gets more and more amazing as time goes on.
Sorry didn't mean to ramble on so much.:eek: .I just get excited about this stuff when I think about it..
Hey Thuglee, you should always render out a straight-up Chrome version, if you have a cool environment. That can be taken anywhere with MaCrea and I'd have a blast with it, too! :D
GReAT STUFF!
Mermaidine, if you want a zbrush material, just save out an image of a sphere with it from within Zbrush. Crop it tightly and there you have it. But there's next to nothing you can't simulate or recreate with MaCrea, even if chrystal or other transparent materials are a little tough.
mermaidine
09-17-10, 01:38 AM
@Spiritdreamer: I am so with you...smile, as I am a latestarter myself and my little greys aren't as quick any more as they used to be, so I really can relate, it takes me some times to get to grips with a new program in 3d, which opened up a whole new world to me some 3 years ago, which I definitly wouldn't want to miss anymore. And there are so many new fascinating things to learn and experiment with...:D
@Taron: Oh thanks for this tip, but there is a tiny little problem with it, I don't have Zbrush;) I tried to get something similar in your sweet Macrea, but I wasn't successful so far, not even in creating something which looks at least a bit similar in color...lol... oki I'll keep trying and will let you know. Will do your Tutorial again and maybe there will be a day, when I can say:Tata!
thuglee
09-17-10, 10:29 AM
As you asked i share my brand new chromes.
thuglee
09-17-10, 12:18 PM
adding more metalz
Ahaha, thanks. Of course those are really minimalistic, but you can still get some interesting results with that, when running it through MaCrea real quick...
celtic3d
09-17-10, 07:28 PM
Was fiddling around with MaCrea and made some lava hope you like it. :D
FatherChristmas
09-18-10, 03:03 AM
These all look great.
thuglee
09-19-10, 03:18 AM
new mats
Nice stuff, Thuglee, thanks! Can you do the skin tones without the white outline, too?
thuglee
09-21-10, 10:12 AM
as requested i post new skins...:tu:
Reddof Nonnac
09-21-10, 02:50 PM
My copy of sculptris doesn't have a materials folder. Do I just create one inside the main folder or what?
I had to download an older version of this program since the one from Pixologic wouldn't open. When I try do open it i get a pop-up that says the archive is either in unknown format or damaged. If there is a solution to this issue it would be nice, since I would like to have the latest version to play with.
FatherChristmas
09-21-10, 10:17 PM
Yes, there is a Materials folder inside the Sculptris directory.
Reddof Nonnac
09-22-10, 08:09 PM
Well, thuglee provided me with a download for the alpha5 that actually opened, extracted and works that has a materials folder.
Thank You a bunch thuglee! I truly appreciate you passing that along to me.
FatherChristmas
09-25-10, 01:00 AM
Cotton candy material. Beware, it IS sticky. Use at own risk.
xenoforge
10-03-10, 04:18 AM
Some of my Stuff:
/edit: I re-upped the pink blue material, to fix
some issues with it (blurring did the job).
(http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27219429%27,%27red_clay.jpg%27,1 ,0%29)
xenoforge
10-03-10, 04:50 AM
Here's a Preview Sheet of the Materials.
I used the "Demon Dog Thing" for this.
materials_comp.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27219435%27,%27materials_comp.jp g%27,1,0%29)
FatherChristmas
10-03-10, 06:30 AM
Thanks for the preview, it's useful :)
xenoforge
10-03-10, 08:47 AM
Thanks for the preview, it's useful :)Youre welcome. Maybe everyone could post a little preview with
their material, that would be helpful.
rosehorse
10-08-10, 07:46 AM
When I download and place these files in my materials folder Sculptris will no longer let me open a different sculpture file. How do I fix this?
Thought I had it figured out, but no....still won't let me open a different file after new materials are added to the folder. I re-saved them all as PNG files, too.
Thank you so much for this great program. I haven't been able to stop fiddling with it ever sense I had downloaded it. I also wanted to add a couple of materials I had worked up for the community as well.
sample.jpg
xenoforge
10-09-10, 12:03 AM
When I download and place these files in my materials folder Sculptris will no longer let me open a different sculpture file. How do I fix this?
Thought I had it figured out, but no....still won't let me open a different file after new materials are added to the folder. I re-saved them all as PNG files, too.Never had that problem. Put the files in your "Materials"-Folder, klick "update" in the Material Viewer, and then klick again on the desired material to select it and to get back to your 3d view. Then load another *.sc1-file (=sculpt) if you want to. The last chosen Material is then applied
to the next sculpt.
Transdimensional
10-11-10, 09:37 AM
Here's my contribution - shiny red metal.... enjoy!
thuglee
10-12-10, 09:42 AM
to see the previews of my materials go to this thread:
http://www.zbrushcentral.com/showthread.php?t=91744
uploading all this images is boring ;)
Material_Thumbs.jpg (http://%3Cfont%20color=%22#9A9A9A%22%3EMaterial_Thumbs.jp g%3Cbr%20/%3E%0A%3Ca%20href=)
Download (http://www.seanjmacisaac.com/3DFILES/Sculptris_Materials/Material%20Pack%201.zip)
Conmiga
10-29-10, 09:15 AM
The colors of the materials are leaned to a german industrial
color-standard (RAL)
The POV-Ray file is also included. if you want to render the materials
in a shiny or glossy finish or the missing colors(I must delete
some materials from the the ZIP-Archive, because it was >500KB)
Conmiga
10-31-10, 12:07 PM
to draw lines just like this:
sample.jpg
"Detail"-Slider should be set on maximum
Material_Thumbs_2.jpg (http://www.seanjmacisaac.com/3DFILES/Sculptris_Materials/SSS_Material_Pack_plus_Bonus.zip)
3D Line
12-07-10, 02:16 AM
thanks for all sheared Mat...
and here is mine.
Just A few experiments...
Sorry for some of the stupid names.
holyenigma74
02-04-11, 08:01 PM
More Materialsthe materials in middle in this thread here (http://www.zbrushcentral.com/showpost.php?p=711696&postcount=3)
are corrupt terrocotta(light and dark) they cause Sculptris to not allow you to load .sc1 or obj files when you press the button no popup occurs..
IF the poster or ADMIN could remove these files it would be a help,
also if others could maybe check some of the other materials that have been posted..
the 2 materials has also been re-posted on this page post #21 & #22
here (http://www.zbrushcentral.com/showthread.php?t=91198&page=2)
Terracotta Dark.jpg
Terracotta Light.jpg
Lomacar
06-04-11, 02:50 PM
Made this in Maya.
4point.jpg
Just wanted to share what I had. Still learning how these mats work. I'll try to step up the quality a bit more in the future!
(http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27267898%27,%27SculpttrisMatCont act.jpg%27,1,0%29)
nimajneb
08-28-11, 12:01 AM
bs_skin10_test.jpg
This is a skin mat I've been toying with out of Macrea (thanks Taron). Trying to get something with a nice cross light, some skin gloss and fresnel glancing highlights. Didn't see anything like it in my skim through the thread so I figured I would share it.
MrMamurk
08-28-11, 08:50 AM
Hello everybody. I discovered the Sculptris two days ago and it was really revolutionary for me! I am exploring this simple but obviously really powerfull program right now, trying to master the tools and workflow. Thanks to everybody for posting materials here, I really like them. Also I've made metallic shader today, and I would like to share it with everyone here. I hope someone will find this one useful. So... Metallic cookware! :lol:
Simple preview and ZIP with original 512x512 png are below.
material preview.jpg
michalis
08-31-11, 05:29 PM
Two metal shaders, made in zbrush. For hardsurface modeling
In zbrush these aren't baked matcaps so they nicely follow lighting. Some reflections added. But these work in sculptis and I may provide some different lighting.
ScMatTest.jpg
gpepper
10-07-11, 12:28 AM
Here are my first shaders:
All rendered from Maya Mental Ray SSS...
gpepper
10-20-11, 12:22 PM
For those who love the blender default shader in the viewport:
278144278146
278145278147
ancomic
11-09-11, 11:38 AM
Sculptris materials - Converted to Grayscale...
Download: Sculptris_Gray_materials.zip
https://sites.google.com/site/korea2d3d/Sculptris_Gray_materials.zip?attredirects=0&d=1
281823
RedSquare
02-11-12, 09:21 PM
Thank you very much Ancomic. :cool:
Ryan Gatts
07-13-12, 11:03 AM
I often find I need lights comingfrom specific angles for rendering or for using as reference in a painting. Here are the Sculptris materials I use for that. They are numbered so that they sort conveniently.
These are the first ones: Off-Center Lights.
justadeletedguy
09-17-12, 11:03 PM
Got around to making another Sculptris Studio. Might be fun for some of you. Just a background and a matching material.
323984
Lexxx69
12-21-12, 01:46 AM
Some brilliant balls. :)
33729533729633729733729833729933730033730133730233 7303337304337305337306
Lexxx69
12-21-12, 01:48 AM
Two more.
337307337308
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