View Full Version : will we pay to use sculptris?
07-25-10, 06:23 PM
First of all I would like to say that I am not a english speaker, so, sorry about any mistake.
Well, I started using sculptris a few weeks ago, before that, I just had a sample about the zbrush power. Now, I am very exited with the new that sculptris is envolved with pixologic, but I am afraid that sculptris end up like the indigo renderer...
I am not trying to be agressive with anyone. Please do not get me wrong.
So, what you guys think about it? I know it is a great evolution, and the guy that developed the software alone, deserves this, and more!
I hope you can post here your opinions about it.
Look at the bottom of the first post here :- http://www.zbrushcentral.com/showthread.php?t=90617
07-26-10, 03:44 AM
I was kinda hoping to get Sculptris integrated into ZB, but I can see the value in keeping them separate.
It would be cool for this to remain free, but it does not make corporate sense to have a whole sculpting app free, when clearly they are making an investment into it.
However, if I know Pixologic, they will keep their cards close to their chests and we'll know nothing about their intentions for weeks, if not months.
So I guess what I'm going to do is just sit tight and see what happens. If a payment needs to be made for this eventually, I'm inclined to make it if it's worth it, ie.... stable new features that work well in my workflow.
I don't want Sculptris integrated. I think it's an app by itself and should remain such. I think it will stay that way since it's labeled as an alpha and it would be more work to integrate it into Zbrush. I seriously hope it stays separate. One of the nice things is that it has a simplified UI something Zbrush lacks and is one reason I haven't bought Zbrush yet. And I would pay for Sculptris. If it had the features I want. Quad remeshing of some sort (auto or retopology tools), more software oriented engine instead of graphics card dependent, zbrush oriented navigation, improved UI....etc I'd pay a little under half the cost of Zbrush.
07-26-10, 06:56 AM
Well, I am afraid that the future of the sculptris is to be paid...
i do not have enouth money to aford something like zbrush, even if the sculptris be less expensive.
But, like I said, Tomas deserves a good future. Who knows, in near future, another free alternative apears? I use blender, but the sculpt mode it is not as intuitive as sculptris.
Also, I do not want it to be integrated with zbrush... i mean, it work good in the way it is, and more than that, this gus achieved alone, e a couple of months what the pixelogic team coundn't do in some years: a simple, easy, intuitive program, that do not nee a super machinne to run it in.
But I can not control that, but of course, I am happy because now it will grow up, maybe get more functions and so on...
Thank you all that readed and also readed and postede replyies.
P.S.: I am not a english speaker, so, sorry if I mada too many english mistakes or if something i wrote doesn't make any sense...
Cheer from Brazil!
Personally, I think a better question for the thread to ask is "do you feel you actually want to pay for sculptris". If it were to see more features and enhancements down the road while asking for $50 (or free for zbrush owners, perhaps free for noncommercial too), would anyone feel robbed by such a request?. Did anyone click the donate button on the old site?
I seriously hope it stays separate. One of the nice things is that it has a simplified UI something Zbrush lacks and is one reason I haven't bought Zbrush yet.
It's not something zbrush lacks, you have to keep in mind zbrush does more than just sculpt models. You might as well open every window in Photoshop and say it lacks a simplified UI too for showing you 3d options and curves when you just want to resize a photo.
There's two buttons on the top-right to cycle UI layouts depending on what you're doing. Switch to sculpt01 for example and you'll only see buttons relevant to sculpting, none of the 2d/painting stuff. There's also handy arrows on the left and right that can (and will) hide things you don't need to see at the moment. Find a tablet with a few buttons, and all you need is the viewport (left hand subdivides, goes up and down levels, smooths, subtracts, masks, controls the camera and brush size. Right hand sculpts and picks something from a menu if I need it). At this stage I think it becomes impossible to get simpler.
07-27-10, 12:20 PM
Free: Sculptris (Daz studio) - Paid: Zbrush (Poser) the way to go. Need I say more?
The guy that developed Sculptris ought to be running Zbrush. I can't figure zbrush out from its demo. But sculptris is like Intuitive (easy to guess what should be next or where and how). I would think I would be happy to pay a guy like that to have a program that sweet. :cool:
I'd be happy to pay for it, if it had the retopo and some hard surface techniques, however I wouldn't buy it if it cost a bomb (like zBrush.) There's noway I can afford it as a hobbyist, its why I'm thinking about biting the bullet and taking up 3D Coat instead of a clinging to a hope Sculptris will become a fully featured app...it simply won't, because that would be bad for zBrush.
06-26-11, 03:21 PM
If they put some low price, I believe everyone would go and buy it. The app is not buggy, and in 10 minutes I did this without knowing the shortcuts.
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