View Full Version : The Spork's WIPS
07-24-10, 09:16 AM
Not too sure how long the other forum will last, so I'll start a new thread here with a few of my older sculpts just in case.
Edit: This was my first post. Just realized I could go back and insert the attatched pics into the post.
awesome work, my favorite is the dragon and the troll :) Please finish the troll, with some bump map painting and texture!
The Indian head and cowboy models interested me the most, but very good work all around!
Paul from Australia
07-27-10, 03:31 AM
The cowboy looks great.
Well done indeed.
07-28-10, 06:50 PM
Thanks everyone. Glad some of those sculpts were enjoyed. I'm still in the practicing phase, so I'm hopeful that over time I'll finally get a bit better...:D Just started a new man's head since I haven't had a chance to do much in Sculptris lately. Thought I'd post it here as well. Might use it as a model to practice getting better with adding hair to some sculpts.
07-29-10, 09:13 PM
Here's the new sketch for tonight. No paint or bump but still fun.
07-30-10, 03:47 PM
Tried to add some texture to that latest head. I still need to spend more time practicing how to do skin. But I guess it will do for now. Are there any good tutorials on some techniques for texturing skin or are there some good brushes that I should be using?
Wow! very impressive work!:eek:
08-01-10, 07:02 PM
Thanks dreamz. Still learning here.
Decided to rework some kind of werewolf head. Didn't come out all that great, but I'm adding it anyway for now. Still have a few other ideas that I have to try out first.
The first head that I had done a while back looked way too much like a regular wolf.
08-01-10, 07:34 PM
When I saw that older werewolf pic I saw a few others that I thought I would just post on here as well that I've made since finding Sculptris. Nothing great, but kind of goes with all the other WIPs on here.
08-02-10, 09:21 AM
Spent a bit of time today trying to figure out texturing skin again. Used a different brush that I made for this one. Not the best, but I think I'm slowly getting there.
My favorites of yours are:
the Ware wolf - good anatomy, hands and expression.
the yelling "goblin/elf" - good anatomy, expression looks a bit between yelling and surprised though.
The lion head - love this one, great character design & expression in the eyes, though i wish he was a bit more finished.
The fat mouse - Lmao, it's one of those pictures that gets funnier the longer you look at it. His clothing kinda reminds me of Mario, and i could see him with a hat, mustache and staring at a coin made of cheese or something with that crazed expression on his face, LOL.
good stuff, keep it up!
08-02-10, 08:38 PM
Thanks for all the comments there FiL. Most of those were just me having fun with Sculptris. The lion was the only one that I've done so far based a bit loosely on a previous sketch. I hadn't thought about that with the mouse though...:D Had to laugh at that one. He's the new Super Mousio. Now I would just have to finish him up and create his brother Loucheesi (which may just require changing the color of the shirt). Coming soon to the Nontendo Wee! I wonder if they would let that pass as an XBL Indie game?
And here's the new model for tonight. I changed it a bit from the image I originally had in mind when I started. It turned into my own little Chupacabra.
08-05-10, 11:43 AM
Something new again. Using some exagerated features on this old guy. Could still use some additional work on the wrinkles.
Hey Spork, have you ever seen This (http://www.youtube.com/watch?v=k66iKwJ_iu4) video on how to paint skin? I really like the wrinkle and skin details you've but into the bumpmap, but i think the color's a bit uniform. Good work, and i hope you find the video useful.
08-06-10, 10:04 AM
Thanks FiL. Just watched that video. That's kind of what I had been looking for. That looks like it could easily be adapted to Sculptris. Should be very useful. I do see what you mean with the additional color in there. I did try and add some color to the skin in certain areas, but it doesn't show through all that well. I'm still working on that one, so I can still try and see what I can do with the base colors to get it looking a bit better.
08-06-10, 07:08 PM
Meant to go back into that old guys head, but once I started sculptris back up I had a bit of fun instead.
08-07-10, 12:01 AM
I was planning on painting him, but once I started, the coloring made him look like he needed one of those toadstool caps. Might try and paint him again tomorrow.
08-07-10, 12:17 AM
oh a walking grinning mushroom, how very neat...smile
08-07-10, 01:32 PM
Thanks. It's the Garden Gremlin.
08-07-10, 05:30 PM
very funny thing there. that smile.:D maybe you could make it look more like shroom like long thin frog legs or something.
I can't decide whether he's funny or terrifying!:confused:
You have some great work here. I've been looking back at it and for me, the Native american stands out. Beautifully done. Keep it up. :D:tu:
08-16-10, 01:51 AM
Thanks for the comments. I have no idea what I was trying for at the time, just having a bit of fun. I did add another little guy for the garden when I got back from my vacation. Had to use taron's eye material for something once I saw it there. Fun to move the model around and watch the eyes follow you..:D Oh and for that native american, that was one that I used a couple of reference pics on. I really should be using more references but that damn garden gremlin refused to stand still while I took his picture so I had to try and model him from memory.
Also made a new head to try and do some skin again. I've got to keep practicing, but I'll get there eventually. Didn't finish it, but I did get a few ideas for some new brushes I could make that might make it look a bit better. Still using the same one I made a while back that I used on the previous models, so that might be a part of why I'm not getting the desired effect.
nice job on that last guy :tu: He seams very well portioned and more controlled that some of your previous sculpts. And i like his skin too, my only suggestion would be to add a few deeper more "speckled" pores on his nose, cheeks and under his chin (This (http://www.zbrushcentral.com/showthread.php?t=91660) is a great example). Sculptris's speckles alpha is really good for that, and if you invert it it works great for adding "beard bumps" as well.
08-16-10, 04:57 PM
Thanks FiL. I was hoping to try to get the base model a bit better for that one. That is a great example to learn from though. He did an awesome job on that head. Going to be interesting to try and replicate that skin. It will take a little while to get to that level but that's what this practice is for.
New little head today. Not going for any realism, just having some fun.
brilliant! really like that one.
i agree Majid is an amazing artist, very inspirational stuff on this site, sometimes overbearing but it's all in how you look at it.
08-19-10, 11:59 AM
Another test with the same model. Found a fairly close up picture of skin that I turned into an alpha brush to see if it would work better at reproducing skin. I like it a bit better than the last version so far. I also tried to add a bit of color to the face for this iteration.
08-20-10, 02:44 PM
And now a Stygimoloch head. Just the base model for now before I go to paint and bump.
08-25-10, 06:32 PM
There's been some awesome sculpts since I was here last. Not much time to play around with the program lately so I "made" myself take some time tonight to have some more fun. I don't think I'll take it any further, but I love this material. This is all just the material with no paint.
08-26-10, 07:13 AM
Looked at him again this morning and just couldn't leave him without arms and hands. How would he feed himself? (Ok, he can't see without eyes or get around without legs and feet either, but oh well :D ) Bit more than doubled the triangle count to add the arms and hands in there.
08-26-10, 07:19 AM
Looking good Spork, what material are you using?
it has a great base color to it.
08-26-10, 07:37 AM
Thank you sculptrisnewb, I got it some time ago in the original Sculptris forums. Wish I knew who made it to begin with to give them credit. Saw it in my materials and thought I'd see how it looked on this one. Here's the material if you want to try it out.
I really like your latest sculpt! His moobs are very enticing. :D I hope you add his lower half at some point, I like the stance, and think he would look wonderful completed. And thanks for the great material, it has a nice latex quality to it. :tu:
08-26-10, 01:18 PM
Well, I did spend a bit more time with it. I was planning on waiting to post the progress but since I may not get back to it for another day or so I'll post where it currently is.
Added in a bit of bone protrusions on the knuckles and elbow. Put in some eyes for him and also pushed in a bit of shape to about where I'm going with the legs.
As for the moobs dreamz, they are really fairly small for those of his clan. Using decorative and sacred nipple weights, the highest ranking and oldest of the clan have been known to walk very carefully for fear of tripping over their exceedingly long moobs. Until he achieves adulthood, which is a year long ritual, he cannot begin to wear the the revered weights that will signify his right to drink milk straight from the carton.
good anatomy and really cool character design :tu: keep posting progress please!
your characters are good how long is it taking you to make them. you seem to be doing them all in sculptris
Thanks for the skin tone material.
08-27-10, 06:24 AM
super impressive work!
08-27-10, 08:34 PM
Thanks guys for the comments and motivation to keep going on with this one.
As for the time it takes on these tyree1, it can vary. For a head I may take about an hour or so but it may take 2-3 hours when I create a full character. Painting might add about another 30mins to an hour depending on how many times I change things around and experimenting..:D . Though my current model has more than likely taken around 4 or so hours at least. Hard to really calculate since I tend to mess around with some of these while I watch tv. I'm getting a bit quicker with as much time as I've spent using Sculptris, but I think it would go a lot faster if I started with a drawn concept rather than just beginning with a sphere and letting the model create itself as I go.
Started with some detailing of the legs. Haven't gotten to the toes just yet and I've got to finish with those before I can turn the symmetry off and get to the loin cloth to put some better curved folds to the cloth.
08-28-10, 07:42 PM
Added in some of the folds for the loincloth. Was hoping to try to get a bit of a leathery feel to it.
Your work looks pretty good. You should try playing around the the crease brush. What I do is build up areas to have major volumes first, then I go into them with the crease brush. That work flow is lightning fast.
08-30-10, 06:01 PM
Liking the new sculpt bud, great idea on the feet, cant wait to see him textured......you are gonna texture him aren't you?:D
08-30-10, 06:49 PM
Here was my quick version of the skin texture I had seen you doing over in your thread sculptrisnewb. I may have to do it a time or two more to get it down better, but it's already looking a lot better than what I had done previously. Haven't added the bump to it yet. Still trying to work on the underlying color first. And sometime soon I would like to get some paint and texture on that last sculpt. Although I'm amazed that I got as far on that one since I didn't really plan on going any further than the head and body when I first started it..:D
08-31-10, 06:40 AM
Oops. Posted the wrong version last night. I must have been really tired. But, here's the new version from this morning anyway. Rewatched that video and used the multiple passes over the model to do it rather than the previous one(which I had thought I posted last night) that I tried to do everything with a single run over it with the color. Coming out a lot better so far.
Lookin good, Spork :tu: I think he's a tad orange, i ran into the same 'fake tanner' look my first couple attempts, then i figured out you have to use a lot more light pinks and whites for the color overlay... at least when going for a natural looking Caucasian tone.
Keep us posted!
08-31-10, 08:21 AM
I like, I like :D its a nice base to build up on,
its all about experimenting mate.
At the point your at now I would go in with a combination of the small pore alpha and Speckly alpha as your brush, set at a maximum brush spacing probably a quarter strength and just start building up on the tone.
I used this chart that come in real handy for me
http://www.bruiser.ca/skintones.html there is also one i use here
I just try to replicate the colors in Sculptris. Another bit of advice is to save your work often when you get to a (happy with it point) :D
Lastly comes the fun part for me anyway the detailing and think Random
by that i mean dont think about where you put your small blemishes just do it.
Do a couple or three look.... like? carry on..Look dont like? Ctl Z.
with Moles and spots and such its down to preference and what looks right in your mind.
But anyway bud keep up the good work sorry for such a long post:p
08-31-10, 10:32 AM
He was looking a bit orange there FiL. I tried out a different material to see if it didn't look as much like a fake color. Just a temporary fix for now until I start a newer version and try out some different colors.
And thanks sculptrisnewb. I'll have to look those through for the next version.
Here's where it is so far. Didn't add in the wrinkles around the other eye or the stubble to the rest of the other side of the jaw (which is why I'm saving out the image from this side...:D )
08-31-10, 02:15 PM
Found a brush that seems to be making some much better pores for me than what I was using. Not perfect, but a bit better.
08-31-10, 03:07 PM
Hes looking good Bud, What i found was not to over do it on the pores normally on a 30 something male you normally cant see them from a distance apart from
around the nose, temple, just under the eye, cheek area around the top lip and some on the chin.
Are you using any reference?
I have a few links just for general reference if you would like them let me know in a email and i will send you them.
just want to say the eyebrows are looking good too im having trouble with them at the mo.
09-01-10, 02:51 PM
Thanks again. I keep saying that I should use references. I've got a file somewhere with a bunch of faces in it. Before I do the next one I will find it. But, I can always use some more if you want to send them.
Something fun this time. When I see those whiskers, I seem to want to put him in some shaolin monk robes or something.
09-01-10, 06:18 PM
No robes on him for this version. Wanted to try a leaner body this time. Probably going to pull something out of the upper spine and forearms as well as putting some webbing between the fingers when I get there. Still got some work to do on the back too.
09-02-10, 08:41 AM
Didn't spend a lot of extra time on him, but I did get the fingers and the spine thing in. Not sure yet if I'll just go with blending the body into a tail or give him some legs.
09-02-10, 10:52 AM
Little bit more time to play with this one. Decided to go with a tail since I haven't done that before. Still getting to the lower end.
Wow it looks really nice :tu: Love the anatomy on this one.
09-02-10, 12:07 PM
Wow this forum is just oozing with talent!!! and then of course there's me :D
Well done bud its awesome:tu::tu::tu:
09-02-10, 05:41 PM
@Mr.T Thanks. I know my knowledge of anatomy isn't even close to where it needs to be, but I honestly think that Sculptris is really helping me out there. It makes it that much easier to see some mistakes I'm making when I can move the model around and constantly adjust any part. It grants that unlimited clay wish I always had...:D
@sculptrisnewb The forum yes. This thread, not so much...:lol: And if it weren't for you I'd still be five steps back when it comes to skin. I saw that video before, but if it weren't for seeing you doing it it wouldn't have clicked in my head.
Spent a bit more time with this one tonight. Really wasn't sure what to do with the back. Just added in some bumps. Still haven't done any fins or anything for the forearms, but I did add some veins which kind of adds that bit of detail to that area for now. I feel a bit like Dr Frankenstein with this one. Just kind of throwing pieces at it until it became something.
09-02-10, 06:45 PM
Easily your best yet!!! you need to rethink your name maybe..................
The master hand sculpture:tu:
09-02-10, 08:56 PM
I love how people keep flipping from naturalistic hyper detailed busts to freaky fish dudes. :cool:
this ones really great Sporks! really cool character, and i really like the veins in his arms and yeah pretty much all of it.
Keep us posted! :D
09-04-10, 11:17 AM
Thanks guys, wasn't too sure about that one when I first started. And Celtic3d, I know there's been a lot of people doing the same thing which is why I had to hop on the bandwagon. I was hoping that no one would notice...:D
I did a bit of painting on the fish guy yesterday, but since it takes at least 10mins to get it into paint (on my laptop anyway) I decided to just go back to learning skin again. As promised, I'm going to use a reference this time. Here's the head so far with the ref photo. Not an exact replica of that guy, but it's close enough that I should be able to use the picture for referencing his skin.
09-04-10, 02:12 PM
Went a bit too dark and orange with the color again. Looked similar to the photo when I started, but by the time I put it all on it was pretty noticeable. Left it anyway for now. I'll get it right eventually.
09-04-10, 04:38 PM
He is coming along nicely mate, I dig the way you do Eyebrows and eye texture you'll have to tell me your secret :D
09-04-10, 05:00 PM
Here's a close up of that area. Those were 2 areas I did a bit quicker than I should have. The eyebrows I just kind of drew in in a bit of a haphazard way to kind of mimic how fuzzy they were in the picture. The part that's a pain is to then try and get the same look when drawing in the other eyebrow...:D It really could have used some additional colors to give that salt and pepper hair look of that photo as well as using a really small bump brush to go back over some of the hairs.
The eye was put in even quicker since I used taron's eye texture that he made with Macrea. I kept the initial eye spheres with a slightly yellowish tinge to them, since it's a bit of an older guy, and then painted on the eye texture at about 30% or so. It was a bit bigger than I'd hoped, but with the model turned a little it wasn't as noticeable. I really need to make a few of my own eye materials at some point. Plus it's just kind of cool to watch the eyes move around as you move your model around...:lol:
Hope that helps a bit.
09-04-10, 07:13 PM
Watching some tv and realized I had some time to throw together an eye material that would better match the size of the sphere that I used.
09-07-10, 02:16 PM
Finally getting to work on the newest challenge over at the original Sculptris forum. It's about your favorite childhood hero/villains. I forgot all about the Skeksis, but I'm awaiting one hell of a rendition from taron for those. Instead I decided to go with Skeletor from He-Man. I'm going to try to go with a bit of an original direction for him while still hopefully keeping him recognizable. Been a bit sick lately, so I can't stare at the screen long enough to get as much of him done as I'd like...:D
09-07-10, 03:47 PM
wow wow wow, you really have been busy and you did some amazing work, love the merman :) and the newest spawn is really neat too :)
09-07-10, 04:25 PM
Thanks mermaidine. Glad you enjoyed some of these.
The similarities to Spawn was unintentional on this one. I didn't even notice until you said that. I blame the cough syrup...:D On the other hand, that might be an interesting direction to go with this especially since it's just for fun.
09-07-10, 06:54 PM
Smoothed out the pecs a bit so it didn't resemble spawn as much. Just barely adding in the arms and back area. I did add in the strap though. Figured that since it was held in through the skin in the front it needed something as strange in the back as well.
09-08-10, 08:46 AM
Thanks dreamz. I'm hoping it turns out ok. It's a bit of an extra challenge to have your head swimming while trying to focus on getting some of these forms in. When I'm over this sickness I may look back on this one and wonder what the hell I was thinking...:D
I did try something similar with the back and arms to the pecs. Kind of looked like striated muscle. I still have a lot to do with this one.
09-08-10, 10:43 AM
so amazing to see him grow and I dearly hope you are getting better in the shortest of times
09-08-10, 02:31 PM
Thanks mermaidine, but if everyone else out here is any indication, it will be at least a few more days. That cough syrup is always fun though...:D
Well, tried to take him into paint even though I'm not done yet. Can't paint along an edge to save my life right now. I think I may change the color of the ring in his chest to black when I get done with the sculpting.
Skeletor rules :D Takes me years back, I remember watching this cartoon. Great sculpting!
09-08-10, 05:49 PM
Thanks Mr.T. The cartoons from the early 80's were the only ones I got to see. I did have the older action figures though...:D Looking for some references for him I found out there were a few other cartoons including some that came out fairly recently. Skeletor just seemed like he would be more fun than sculpting He-Man. Looking at it now I should have done a lot more with the concept. For one, the way that the strap is attatched to the body could have been used throughout many different areas to keep the look going. Not sure if I would have wanted to go that direction with it, but it could have an interesting look. I'll probably save it to push it a bit further at some point. For now, I think I may start back from a sphere and try something either with armor or maybe even a kind of robotic feel to him. Not sure yet, both will probably be just as much of a pain to do.
09-08-10, 05:56 PM
Pretty Cool Spork's.
But I really cant remember Skeletor or He-Man, being so young an all;)
I guess its a real good likeness.
09-09-10, 09:58 AM
Here's a picture I found online of the older action figure of Battle Armor Skeletor, sculptrisnewb. Might refresh your memory a bit since you only have a few years on me...:D
09-09-10, 02:25 PM
Lmao! BY THE POWERS OF GREYSKULL, I believe its all coming back to me now:D
09-09-10, 03:05 PM
Yeah, I forgot just how ugly and deformed they look by todays standards until I went to search for references.
09-09-10, 03:45 PM
oh he is really well done and a lot more elegant than the original:D
09-09-10, 04:15 PM
Yeah, I forgot just how ugly and deformed they look by todays standards until I went to search for references.Thats because wayyyyyy back then the guys that designed them didnt have the like of Sculptris and ZBrush to help em out
so they just made stumpy legs and webbed feet.:D
09-09-10, 04:23 PM
Thanks mermaidine. Hopefully I can do better the next time around.
And the few that could have sculpted better toys out of clay probably weren't in the business like McFarlen Toys are doing now. That would be one hell of a fun job to have though.
This is a bunch of very nice sculptures in this thread.
Thanks for sharing!
Skeletor doesn't look too threatening there with his bandy legs. :D
I hope you are feeling better Spork.
09-09-10, 06:27 PM
Ah, the age of 80's cartoons. Back then, nobody cared that they were 30-minute commercials for action figures. There were definitely some creative ideas flowing back then.
I really like that merman lizard. It looks like a creepy cross between Mer-Man from He-Man and the Little Mermaid.
09-10-10, 05:25 AM
Thanks Knacki. Got to love Sculptris.
I know dreamz, not sure what they were thinking when they designed all of them that way back then. Almost looks like a forced perspective. Kind of like you are seeing the figure through one of those lenses that is making the head really big and then tapering out the rest of the body. As for me, at least this cough isn't watering my eyes anymore. So, YEAAA! I might actually get to focus on the screen..:D
Thanks whale. And times haven't changed much. Now some have their own web pages that combine the cartoons and marketing for the toys. They could still be doing a lot better, but it's to be expected.
09-10-10, 06:59 AM
Ok, here's the womans body that I made a long time ago. Still would have had a long way to go and I'm still afraid of trying to make a womans hands and feet look right...:D Pretty much everything about making a woman believable is a daunting task to me. All curves that move into more curves. Next one I start will be with refs.
09-10-10, 09:41 AM
Something new to play around with.
09-10-10, 11:26 AM
Going with the chubby body again.
09-10-10, 03:28 PM
Glad you liked it. Here's a bit more of the body. Not sure where to take it just yet. Maybe some rock formations on the back and arms or something.
09-10-10, 04:14 PM
You have a great imagination, another good character:tu::tu::tu: You do chubby so well:D
Also thats a good start on the Female torso you should just continue with that one.
09-10-10, 07:03 PM
Thanks again Sculpty. I don't know about that torso, you guys are raising the bar again. Now I've got to get some refs and try to get better...:D One thing I may do is try and pose this current one to get used to doing that. Here's a small update with some of the basic underlying shapes of the rocks. Still has a bit of a ways to go, especially if I'm going to pose it somehow.
09-10-10, 07:15 PM
Are you gonna pose him in Sculptris? I've been experimenting posing my sculpt in Sculptris but end up having to redo alot of detail and the pose i want her in is next to impossible with out mushing her up, so i think im gonna have to come out of Sculptris to rig her then bring her back in to paint her, Also i want to get the tri count down somehow so i can do her head in sculptris, my laptop seems it can only handle 200k at max at 2048 res:rolleyes:
09-10-10, 07:44 PM
Going to try to do it in Sculptris. I downloaded Blender, but they have the most convoluted controls, I still have no clue where to begin. The last I used 3d was back with 3DS back around 98 or so. One would think that the tools would be a bit easier to identify rather than hidden behind 4 or 5 other windows. And at the moment I'm still too cheap to go and buy something better. Besides, Sculptris is just way too much fun.
You can always hit the reduce selected button a few times to get the tri count down without too much of a difference in the details.
09-10-10, 08:12 PM
Yeah i think i will go that way with the tri count its just the posing i want to get without demolishing everything i have done so far.
I totally love your newest work!!! The feet are great. :D:tu:
09-11-10, 09:08 AM
Thanks dreamz. Now I've got to get some refs for rocks. I've got the basic areas marked out that I want them in, now it's just going to take some time to make it look a bit more like actual rock.
Adding in my quick attempt at the first challenge.
09-11-10, 10:06 PM
Trying to work a bit on the stone to get some angles in there as well. Still need to get some on the top of the feet as well.
09-12-10, 02:56 PM
I really like them both, the funny bunny and the grumpy one, so excellently done:D
09-13-10, 04:29 PM
Thanks again mermaidine.
Something new again. No clue what it is. Just having fun again.
09-13-10, 04:51 PM
Rocky is coming along nicely mate, The other looks a bit Elephant manish:D
09-14-10, 06:02 PM
looks already cool, to me like a seamonster:D
09-16-10, 08:24 AM
I can see a bit of the Elephant man and the sea monster there. Might be some ways to go with it if I find some time. Unfortunately, Halo got a hold of me for a bit. But, I had to spend a bit of time with Sculptris as well. My computer was getting lonely, so I had to sketch a bit. The beginning started to look a bit like a woman, so I went with it. Might use this head when I start to do a womans body again.
09-16-10, 02:47 PM
She's gorgeous mate:D I see a well refined Victorian gurl.
09-16-10, 03:51 PM
Really sweet! :D
Pointy ears would not necessarily be a significant improvement. ;)
09-21-10, 05:28 PM
Thank you both. I still want to try and paint that head at some point.
Spent some time doing some sketches today. Nothing all that finished, but I thought I'd add them here again.
On a positive note for me, I found an old folder from my last laptop that has quite a few old drawings that I can't wait to try and make some sculpts out of.
09-21-10, 07:33 PM
Quick version of one of the drawings while I was watching tv.
09-21-10, 07:39 PM
Damn Spork's i dunno how you do the stuff you do so Quick!!! Like the little guy laughing :tu::tu:
09-22-10, 09:04 AM
I don't know about quick Sculpty, but it was fun. Really helped to have a pic there to have some idea as to what I was going to do with it. He didn't come out exactly like the original, but I wasn't too worried about that part since I wasn't all that thrilled with the first one anyway.
I'm posting the colored version of him for now. I still want to finish the rest of the scene from the original. Gives a bit of a reason for him to be laughing.
AhAha sweet little one :D
09-22-10, 11:35 AM
Oh how cute is this, the epitome of a laughing hyena made me smile too
09-22-10, 01:14 PM
Thanks again. Here's why he's laughing, and why he won't be for much longer.
:lol: That's funny! Great sculpts. :tu:
09-22-10, 03:59 PM
I like the look on the lion's face, he's thinking nasty thoughts :)
09-22-10, 04:41 PM
ROFL...this is great!
09-22-10, 05:09 PM
Thanks guys, glad you liked it. It still seems a bit strange to me without the shadows. I'm just a bit too lazy today to draw some in with photoshop.
09-22-10, 07:39 PM
Lmao!!! Good stuff Sporks
09-23-10, 04:21 AM
Great little scene..really captures a funny moment...Made me laugh..Thanks..:D
10-23-10, 06:54 PM
Wow. I hadn't realized that it had been that long since I last got to play around with Sculptris. And damn, I missed a few challenges as well. Been a bit busy lately, but that Sculptris icon was calling to me, so I had to take a break and try something simple for my first time back at it.
10-24-10, 04:48 PM
Love the Hyena......a very happy fella....:tu:
10-29-10, 03:47 PM
Too much of the cartoony things on my plate lately. Needed a bit of a break and this monkeyish head was the result.
10-29-10, 07:09 PM
And like most of my other things, I put the head on a humanish, chubby body...:D
Good to see that you are back!
Nice start on the sculpt. Looking forward to see it finished.
11-03-10, 07:08 PM
As usual, I forgot about that last one and started a new sketch...:D Once I had that long neck in, he just kind of needed to be thin and stretched a bit. Never really did anything with the back, so I left it as a frontal picture.
02-18-11, 06:19 PM
Feels like it's been forever since I've been here. Unfortunately I had a major problem when my laptop crashed. Haven't had much of a chance to get back here. We did have some older parts laying around, so I was able to get another computer setup recently. So until I find a laptop that meets all of my expectations...lol...this POS barely gets the job done. I'm lucky if I can hit 50k on the tris before it crashes. Anyone tried one of those Qosmio's? Thinking about one of those, or one other brand. One way or another I'll be back to sculpting...:D
I'm not sure if it counts, but I did use Sculptris, combined with blender for fbx export, for some really low poly asteroids in a WP7 game. Bit of a quick experiment for us to test out the market on the phones. Should be out sometime in the coming week. Here's the youtube video for it:
05-06-11, 05:36 PM
Been a bit too busy to get a new laptop yet, but with the new version of sculptris at least being tested I had to try and get back to it a bit. I can now only get to 30k on the tris before it crashes. I guess it's a good way to find what I can do with that limit though. Here's the first couple of tries. Next time I'll try to get a full figure before I reach the limit.
05-06-11, 07:22 PM
Some quick fun with sculptris. Thought I'd try a more natural torso.
05-06-11, 09:14 PM
Watching some movies, but I got some arms and legs almost in there. Still a couple thousand tris before it starts crashing on me. I thought I had the detail slider low enough before, but I now know that it can go down quite a ways further and still get some good detail in there.
05-07-11, 04:03 PM
Didn't mean to moon everyone with the last post. I forgot to add in the front view with it. I guess you shouldn't drink and sculpt. Only changed it slightly, but I think I'll leave it as is for now since I'm out of tris to add in the hands and other details until I get some more horsepower.
05-09-11, 06:08 PM
One thing I never really tried before was to just sculpt without symmetry. It still has a lot of work to go, but it's a start. Not completely sure of where it will end up yet.
05-10-11, 04:06 AM
Nice set of sculpts going on here!
Why shy away from hands so much lately though?
They may be tricky, but will elevate the sense of completeness massively
Also when posed they can be really expressive!
05-10-11, 04:58 AM
Pretty much the only reason I'm not doing hands at the moment is the current POS I'm using sculptris on. When I first tried Sculptris on it, I was able to get to around 50k on the tris. Now, I'm barely able to make it to 30k before it crashes. That's a small budget in a sculpting program when you want to try and get as much of a model in there as possible. Hands can be really expressive, but they can also be really expensive on the tri count.
Worked a small bit more on that last sculpt.
05-10-11, 05:05 AM
Pose is coming along nicely!
What changed to give such bad performance?
I must admit I've not used sculptris in a while (and was always using it on linux thru wine.....) but on a 5 year old laptop I was getting ~700 000 comfortably...
I'm eagerly awaiting the new sculptris coming out of beta...I guess I'll be rolling a dice on wine!
05-10-11, 03:27 PM
It's slowly getting there. It still has a lot of problems with the anatomy though. I'm still trying to learn all of that. Sculptris is the best program I've seen to help me out with it though. My main problem is I keep wanting to do everything without references. Sculptris is just so much fun to use, I keep forgetting to pull up a file or two to study from.
Honestly, I'm not sure what happened between the last time I opened up sculptris and now. It keeps crashing once I pass just over 30k now. And this laptop is a bit over 5 years old. Works great with PS, but just no shader support so I can't even go into paint anymore.
That next beta can only improve on what is already a great program. Hopefully I get that new laptop before they roll it out. I'd hate to miss out on what will more than likely be absolutely amazing new features.
And forgot about that last one when I opened up Sculptris again. Thought I'd try out a head again.
05-12-11, 07:28 PM
Started on a couple of different things today. Tried to put a bit of emotion on a face for the first one. The second, I have no idea where it came from. Not enough tris for the arms yet.
05-13-11, 09:35 AM
Different direction for today. That last pose made me think of a squirrel, so I made most of one. Didn't spend the time to finish up the hands and feet again.
05-14-11, 07:43 PM
Trying to go for a neanderthal kind of guy. The hands are a still a bit too large and the head is a bit too small at the moment. I'll try and get those fixed before I finish with it. I also still have a bit of my budget left in order to try and get the fingers in there though.
05-16-11, 04:54 PM
Added in some preliminary fingers in there and changed a few things with the body. Kept the hands the same size for now. I thought they weren't too bad with the head larger.
Since I can't go any further with it yet, I added in the file if anyone wants to give him some legs, hair or just correct some of my mistakes on there.
05-18-11, 04:40 PM
Just having fun making another head again.
Have you plans to finish one of those sculpts?
So many promissing stuff here.
05-19-11, 01:10 PM
@Knacki I'm still dragging my feet with getting a new laptop so I can finish some of these, but I'm sure in time I will. Then again, knowing me, I'll probably forget about them and start something new as always...:D
And a new head again. Trying to do an older guy this time.
05-19-11, 06:21 PM
That last one of the old guy looks really crappy now that I look at it again. Should have spent a bit more time on it. Oh well...:D
Didn't feel like sculpting in hair for this one, so I turned her into an alien.
05-19-11, 07:58 PM
Had to have a bit more fun with Sculptris while I had it open. Started on the main areas for a happy dinosaur.
05-20-11, 05:32 PM
Added in the fingers and toes with the happy dinosaur. Then had some fun making a new head. Since I can't add in the details yet, I thought I'd add in the files if anyone wants to have some fun with them.
05-20-11, 07:14 PM
Decided to add a bit more to that head while I had it up.
05-20-11, 09:54 PM
Damned Sculptris is too addictive..:D
Started a new head while I was watching tv.
05-21-11, 05:11 PM
05-21-11, 06:38 PM
Another quick sketch. I was going to try and make a gnome, but by the time I got to the brim of the hat, he was looking a bit more like an old fisherman to me.
05-22-11, 11:06 AM
Another fun head. I kind of enjoyed this one. I'll probably save this file to finish it up and put in some details and the rest of the body at some point later.
05-22-11, 12:59 PM
Couldn't leave it as just a head. Took it about as far as this crappy laptop will go though. It won't even save out an image without crashing the entire program. Time to start on something new for now then..:D
05-23-11, 12:55 PM
The woman I would like to eventually finish and turn into a full model of a fairy or something. The other head was just having some fun.
05-23-11, 06:20 PM
No clue what this one is. Ran out of tris to give it feet though.
05-23-11, 06:38 PM
No clue what this one is. Ran out of tris to give it feet though.
you shouldnt be running out of tri's with the sculpting you're doing..
Try to keep the quality slider in the middle.
IF you need to reduce try using "reduce brush" or "reduce selected" they both work good.
05-23-11, 06:49 PM
Here's where my detail slider currently is set at. Seems to be able to get a slightly smooth surface while sculpting without going crazy on the subdivisions, but I still hit 30k tris pretty quickly.
I also spend most of my sculpting time with as large of a draw brush as I can get away with and try to use the grab tool as much as possible to use as few tris as I can. That lessens the need for the reduce brush until towards the end when I'm trying to add as much as I can to the model.
05-24-11, 02:35 PM
Still a lot left to do on this one, but this will probably be about as far as I take it for now.
05-24-11, 07:54 PM
Here's where my detail slider currently is set at. Seems to be able to get a slightly smooth surface while sculpting without going crazy on the subdivisions, but I still hit 30k tris pretty quickly.
I also spend most of my sculpting time with as large of a draw brush as I can get away with and try to use the grab tool as much as possible to use as few tris as I can. That lessens the need for the reduce brush until towards the end when I'm trying to add as much as I can to the model.
Detail.jpgdo you have really low memory on your computer?
I dont understand why why you are staying under 30,000?
I only have 2GB of Ram and i can get over 1Million triangles easily, why only 30,000 limit?
Oh, If you are wanting to keep lowtri counts try exporting the obj to Meshmixer and using the adaptive reduce brush. (it works really nice)
05-25-11, 05:57 AM
I'm not really sure what this computers issue is with Sculptris. I think it's just too old. I've tried the older version of Sculptris, before pixo took it over, and the newer one as well, but this computer hasn't wanted to play nice with it since even before that. Photoshop works great, and that's probably the only reason why I haven't been in a big rush to get a new laptop yet.
At the moment, Sculptris is just a great distraction when I need a break, so I don't mind the 30,000 limit too much just yet. It's also meant focusing more on the shapes of a figure rather than all the details in order to get more of the model in there, so I'm hoping that helps me out when I do get a new laptop and get to put in the details again. I was even in with that Messiah deal and haven't had a chance to install it since this computer wouldn't even run the demo.
05-25-11, 09:24 AM
[moderator's note: Post deleted. PLease do not post your own work in someone else's thread.]
05-26-11, 05:28 PM
Another fun little head.
05-26-11, 07:34 PM
Trying for a stylized frankenstein. It just feels like it's missing a lot, so I'm not sure if I'll try to fix this one or start over from the beginning.
SporkFuMaster - your output is frightening! :)
A lot of interesting sculpts popping up every day.
Thanks for sharing.
05-27-11, 08:25 PM
@ knacki Sculptris is the perfect sketchpad. Even for all of my crappy work...:lol: I can't wait to see what everyone else starts to come up with once that new version hits.
And here's a new head for tonight. I was thinking about a buddhist monk when I started, but I don't know if they have one of those little moustaches. Now it's just an older asian guy.
05-29-11, 08:54 PM
Trying to rough out a shape for what I thought might be an interesting zombie for a game or animation.
Fairly soon I might be able to get some detail on these. If I have time, I'll be ordering that new laptop tonight or in the morning.
05-29-11, 09:32 PM
Had to do another one while I had it open.
05-29-11, 11:12 PM
You must really have an old computer!!! Mine is 6 years old and its still fine with Sculptris..
over a million triangles easily.. (You really should look into a new computer if you have the means, you will see an immediate improvement) :lol:
(Oh, and i'd look for something with an Nvidia Graphics card with CUDA cores, some 3D apps are programing for that now)
06-01-11, 07:47 PM
It is a bit old, but it still gives me my sculptris fix for now.
Bit busy over the Memorial day weekend, but had to have some fun again. There's a lot that would need to be done with this one. Would probably end up adding in a mane of some kind around the back, shoulders and into the chest.
06-05-11, 06:51 PM
Just a bit of fun for these ones.
06-05-11, 07:20 PM
Another one. I'd like to finish this one sometime though. Put some braids in the beard and a couple of axes possibly.
06-21-11, 11:27 AM
Just found out about the new Sculptris. So many other things to do, but I had to check it out. Much more stable so far. Didn't finish this test, but I'm well over the 30k limit I was once at.
06-22-11, 12:13 AM
Couple more quick ones for tonight.
06-23-11, 07:09 PM
Just a fun one for tonight.
Fun for you maybe: a month of nightmares for me. That terrifies the bejasus outta me! The eggy demon is planning something, I can see it in the eyes...that knowing smile...
Oh, great work btw. Lol.
It's not a demon and he's not planning anything... it's Humpty Dumpty siting on a wall!
Yeah, right. That's what they tell you - next thing you've got eggy little hands around you neck, squeezing your throat.
But... but... he looks so kind. Eggs in the fridge and a hammer... should I?
06-23-11, 07:56 PM
I don't know. A hundred plus years sitting on a wall, with just yourself to talk to, you just might turn into a bad egg.
And hey, Dreamz, you're back. I guess the alpha 6 was too big of a lure.
Go for it! And give them I hammer blow from me. Evil they are. :mad:
That's just it - he didn't sit on a wall, he fell off it! Useless, evil character. Lol.
OK, i'll stop that now, I'm beginning to believe myself. :confused:
Yep, Alpha 6 drew me in, and having a graphics (video) card which means I can finally use paint mode properly.
06-23-11, 08:24 PM
Missing one of those "magical" graphics cards right now as well. I keep saying I'll go and just order that new laptop, but something or another keeps sidetracking me. At least I'm not bottlenecked at 30k on the tris anymore with the new alpha.
And he hasn't fallen yet. This was a snapshot of that long, dark period before he decided to end it all...:lol:
06-23-11, 09:19 PM
Had to open Sculptris back up for another sketch.
A lot of good stuff on here Spork. It looks like you've been posting a model a day for a long time now, good work :tu:
06-24-11, 02:08 PM
Sculptris is kind of my relaxation time when I need a break. I don't know if I'm getting any better, but I am finally getting a bit quicker..:lol:
And here's another breaktime sculpt.
06-27-11, 06:43 PM
New one for tonight. Kind of loosely based on the woman I just saw up there in the zbrush gallery.
06-28-11, 11:09 PM
Couldn't sleep, so I opened up Sculptris for a bit.
06-29-11, 08:09 PM
Another quick one. I still need to transfer over my materials from the old library.
Wow! You are prolific! I love the character you manage to put in your faces. Great work. :tu:
07-04-11, 11:59 AM
Thanks Dreamz. Hopefully Sculptris plays nice with the new laptop.
Something new that I'm working on again. Most of it is roughed in. Going to turn it into my version of one of the Ninja Turtles eventually. Had to sculpt in a lot of the body for the type of shell I wanted to add in. May need to change the head a bit since it seems a bit too much like just a regular turtle head on a body.
07-08-11, 04:08 PM
Got that laptop in finally. Here's a first sketch with it. Nice to be able to use AA again.
Congrats! Are you gonna improve your old doodles?
07-08-11, 06:33 PM
Thanks Serek. I don't know if I'll be going back to most of them since they were just fun doodles. What I think I should do is try to come up with some ideas that could be fun to texture now that I can paint again. Which is one thing that I had hoped that they would have improved from the previous versions, the color picker.
What's wrong with it? The only thing I'd wish about the picker is to be able to pick colors right from the background too, so we could work with our own custom "palette". Besides that, it's ok for me.
07-08-11, 07:22 PM
The only thing I see wrong with it, and it is minor, is the ability to select the same color again. Not just from the model or background. That way if I have a specific color that I want to spray on with a lowered opacity/strength, I can blend it in to other areas later. A custom pallette would sove that a bit, but what if a wanted a specific hex code/RGB/CMYK color? Having that ability added would help as well. Sculptris just being a fun hobby, I really can't complain all that much, but it would be a nice addition to a great program.
07-08-11, 11:44 PM
If you want an Exact Color Use "projection paint"
paint the exact color you want.. Sculptris has a color picker.
Projection paint a pallet of colors on
the back of your models head the colors you want.
When your done, paint over it.
But i agree it would be cool if it had a color palette built in
with hex code info and stuff..
07-09-11, 12:19 AM
That was one option that had I thought of, as well as creating another sphere, off to the side or above, that I would paint on the full strength of the color I needed. Unfortunately, the first option would require that I know exactly which angle the model would look best in the final render (if I ever finished one and knew the colors I was looking for before I started), and the second option would require that I made a new sphere everytime I wanted to paint something (besides moving it far enough away to make sure that it wasn't in the way for final render, but close enough to be useful). Both options are a bit substandard to having the ability to accurately picking, and reacquiring a color.
Here's a couple more quick Star Trek background alien rejects...:lol:
Projection paint a pallet of colors on the back of your models head the colors you want.
"Dude!" What does mine say?
"Swatches" What's mine say?
07-09-11, 09:10 AM
07-09-11, 03:57 PM
Another fun one.
07-09-11, 05:57 PM
Couldn't think of anything else to draw, so I colored him in a bit.
So that's what have been missing all this time, huh?
Keep them coming :tu:
07-09-11, 06:20 PM
Yeah, it's nice to have access to the paint part of Sculptris again.
What's bad is that I now have access to all this power and I still haven't gone above 40-50k tris. I need to think of some kind of sculpt that will push this thing a bit.
07-09-11, 09:23 PM
Threw away a few sculpts, but this one seemed like it might be fun to finish. Going to turn her into a queen bee. Something to do with some spare time tomorrow anyway.
07-09-11, 09:35 PM
i like the "Queen bee" but she looks more like a "princess bee" :D
i like the eyes. :tu:
07-10-11, 03:00 PM
Yeah, definitely a Princess Bee instead. Kind of forgot about her when I opened up Sculptris again. I'll have to see about finishing her up later.
Just went for a quick sketch again with this one. Could use a lot more detail. Probably didn't need to be painted either...:lol: But, now that I've got paint again, might as well spend some time with it.
Nice grabtooloptosaurus, have you used heightmask/cavity paint options yet?
07-10-11, 03:47 PM
Damn it. That's what I had originally brought it in there for too. Forgot all about that by the time I should have used it. Why didn't you remind while I was doing it...:lol: Would have been great to fill in the areas between the scales. Already threw that one away. I'll try to make sure I remember for the next time.
07-12-11, 05:20 PM
Another head again. He's still missing teeth and a paint job, but he will gum you to death.
07-12-11, 07:26 PM
Didn't plan on coming back to this one tonight, but I added in the teeth for him.
07-12-11, 08:13 PM
Went a bit simple with the coloring. I'm sure there's a lot that can be done with this to make it look better. Maybe I'll post the original file tomorrow if anyone wants to give it a cooler look or something.
Edit to add in the model file.
07-13-11, 03:49 PM
After watching some of those videos from the Sony guys, I thought I'd try to make a quick base mesh to see if that might speed things up a bit when sculpting a head. While it does really help (and is a lot quicker), the base that I made was a bit too detailed, so I'll have to go back and make another one. Here's 3 heads that came out of that first base so far though.
I thought I'd be making a new base, but I used that first base to make a couple more heads instead. It works for now.
After watching some of those videos from the Sony guys, I thought I'd try to make a quick base mesh to see if that might speed things up a bit when sculpting a head.
Videos? Can you link?
07-13-11, 08:25 PM
Here you go wasa.
They have been doing some amazing things with a lot of different subjects. And all just on their lunch breaks. Most of them seemed to be using a simple base mesh and building from there. It isn't all that much more than starting from the initial sphere, but it does shave off a bit of time.
Here's the new base that I created and a quick sculpt that I made from it.
07-13-11, 11:43 PM
Anytime wasa. I know it's ZBrush that they're using, but it looked like a good idea to try out with Sculptris.
And couldn't sleep, so I pulled out Sculptris again and tried another head with that base.
07-14-11, 12:31 PM
Always the hardest for me to do. A womans head. Tried to add a quick bit of hair this time with a slight twist to the head.
07-14-11, 02:10 PM
Had to do one more before I got back to work.
07-14-11, 08:37 PM
Looked like they were starting with Street Fighter characters for their lunchbreak sculpts, so I decided to try my hand at one.
07-15-11, 01:28 PM
Thought I'd try and color him in since I just got my copy of Messiah up and running. Hopefully I can now do a regular render once I figure out how to transfer all of the texture maps over.
07-15-11, 02:58 PM
A bit of reading and a few tries later and now I've finally got something similar to the Sculptris renders...:lol:
07-18-11, 10:56 AM
Bit of time away, but I thought I'd start on a sculpt that I could take back into Messiah and learn the basics of rigging and animating. Didn't spend too much time with the details on the back since I was just planning on keeping the camera in front of him.
07-19-11, 02:08 PM
The head started to look like an alien, so I went with it. Still working on the arms and legs, although I honestly have no idea what I'll do with the feet...:lol:
07-19-11, 07:36 PM
Had a few minutes to add in the hands and tweak some of the other areas a bit. Also pulled in the legs as well. I felt they just seemed too large/thick for the alien. I think I know what I want to do with the feet finally, but that will have to wait until tomorrow.
Getting better & better!
What Am I saying? Your thread is exploding with beatyful stuff!!
I really like the hands you create.
07-20-11, 11:50 AM
Thanks Knacki. Still trying to learn my anatomy here. I know I've got a lot to learn in that area. The great thing about making a creature is that any mistakes I make just look like they are meant to be a part of the creature to begin with...:lol:
Tried out a few different types of feet, but I liked the look of just keeping it fairly human
07-21-11, 09:24 AM
Thought I'd go back into this guy. Readjusted one of the materials so he wasn't so shiny.
07-21-11, 11:26 AM
Most of the body is in, but I'm sure there's a lot I could do with the head now.
07-21-11, 12:36 PM
Reminds me bit of one guy from star wars but I can't remember it's name.
I can say only that you should pay attention to briachalis:
You can see here that:
-bicep takes 1/4 width of arm,
-briachalis takes 1/4 width of arm,
-tricep takes 2/4 width of arm,
On your last dude bicep and briachalis kinda merge into one.
07-21-11, 01:03 PM
If I threw some big ears on him, he could be similar to a steroid enhanced Jar Jar from the latest episodes.
I see what you mean about the arm. Thanks. As I said, still learning anatomy. I don't think I ever noticed that about the arm before. That should be quite useful for the next one.
I tried to seperate that part of the arm out and posted a shot a bit more from the side. Didn't want to go too far and push it in too much.
Bear in mind he suggested proper anatomy relations for human beings. Creatures half the way between men and beasts don't necessarily need to strictly adjust to those guidelines. Academy knowledge is important but - in all - it's up to the artist's self criteria to decide the final look of unusual anatomy amalgams.
07-21-11, 02:58 PM
True, it is mainly for human anatomy, but those forearms and upper arms are fairly close to human so I can see adding it in. Plus, I needed to learn it anyway...:lol:
Added in some tusks and horns to change up that head shape a bit.
I like him, Spork. The horns and ears are a nice touch. One crit, to me it feels like his feet are a tad small. I think the weighting might be a bit better if he was a bit more bottom heavy past the "ankles".
Nice veins in the arms, btw. I hope you bump and paint this one.
07-21-11, 07:32 PM
Could be the perspective, but I tend to agree that they could be a bit bigger as well. They don't even extend out to how far the knee is. I'll try to get at that before I start a new one. Getting all my stuff packed for a vacation in the morning, so it will have to wait for some downtime while I'm gone.
07-22-11, 12:40 AM
Great last one SporkFuMaster :tu: :tu: :tu:
Horns are separated or is it still one mesh?
Inspiring thread Spork. You have a gift with aliens :tu:
08-03-11, 03:39 PM
Thanks guys. And the horns and tusks are seperate spheres. I thought it would be easier as well as give a crisper line where they come together.
Just now had some time to get the feet a bit bigger. They looked like they needed a third little toe in there.
08-03-11, 07:30 PM
Very Nice Anatomy......It certainly has that goat look about it , that makes it come alive for me.......;)
08-03-11, 08:28 PM
Thanks blueferret. Hopefully the anatomy is getting a bit better after using Sculptris for so long.
Tried for something a bit more fun this time. Just wouldn't look the same without a bit of color though.
08-04-11, 04:56 AM
Your anatomy is definietly getting better. Volumes are ok, and they are the most imoportant thing. Rest is just detail and detail won't hurt your sculpt it you have good base.
08-07-11, 06:54 PM
Thanks Jose. I should certainly spend a lot more time on details. I usually spend a lot of time when I'm using a pencil, but I tend to go by a lot of areas a bit too quickly with Sculptris. Just too much fun to use as a sketching tool to get an idea out though.
Another new model to start on. I was trying to get the look of an older native american.
08-08-11, 07:16 PM
Another fun one for tonight.
08-09-11, 10:26 PM
Another alien head.
08-10-11, 01:33 AM
Previous one is very good. Great anatomy and interesting design. Maybe you could paint it.
Really like the alien design. He reminds me of the classic Roswell grey/green alien, only more believable.
08-10-11, 06:30 PM
Like the Canid figure real well but then am partial to anamilistic figures..
the shader helped to define it for me too , nice work...:tu:
08-11-11, 05:57 PM
Thanks guys. I was hoping to finish both of those. Been a bit busy lately with some 2d animation stuff so I haven't had much spare time to have fun with Sculptris.
Thought I'd try something a bit different tonight. I was wondering how much of a pain it might be to try and create a 3d face from a wanted poster. Not as much fun as I thought it would be... :lol: Didn't come out all that great, but it was interesting to try out.
08-14-11, 07:55 PM
And another alien head. Could use a lot more, but I'd rather move on to the next one for now.
08-14-11, 09:13 PM
He needed some color before I moved on. I think I should have added some kind of color/design on the crest area though.
Edit: Added in a small bit, and tweaked the contrast in PS as well.
08-14-11, 11:27 PM
It didn't seem to want to add in the new file when I edited the last post, so I figured I'd just add in a new post with the new stripes on the back of the head.
Awesome! Stripes defiantly feel right. One crit, i think the crevasses of his scull could use some more color or some kind, even just a hint, for contrast.
08-16-11, 09:05 PM
I think you are right F i L. Although I think that area could probably use a lot more sculpting as well. I will have to go back into that one to see what I can do. If I sculpt it some more it will give me some more practice painting him again too.
Here's a couple sketches from yesterday. Neither really seemed worth finishing.
And I started a sketch tonight. The head was starting to resemble Leonard Nimoy, so I tried to find some reference pics to see if I could try to take it a bit further. Quite a lot of tweaks later, and he's slowly starting to look like him a bit. Still under 50k tris, so I still have a lot of room left for detailing and the hair.
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