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miesn
05-01-02, 04:14 AM
Hi Guys,
after all your great support from yesterday,
I new question:
I have exported my tool to Lightwave to keep working on it. The problem is, in there, even after adjusting the camera + rendering options, my object always looks very "pixolized".
Is this an known issue, would I have to work in another application before exporting the object to lightwave? :confused:

ZBC Moderator
05-01-02, 11:19 AM
Hi Miesn,

First, make sure that you are exporting the object with three-sided polygons. You can do this by clicking on 'TRI' in the TOOL:Inventory SubPalette when you are exporting.

Is it the model that looks pixelated or is there a texture on the model that looks pixelated?

If you model looks pixelated, you may want to subdivide your mesh or portions of it before exporting.

If it's the texture that appears to be pixelated, try creating a larger texture for your model to see if that's the problem.

-ZuZu :)

Ken B
05-01-02, 12:29 PM
You can also subdivide from within Lightwave by hitting the TAB key. This will help smooth out the model