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NOITAMINANIMATION
04-30-02, 01:39 PM
Hello everyone. Just bought ZBrush, very nice and it does a few things so much easier than traditionally.

The crux is that, when I bring in a DXF or OBJ model, my texture doesn't align. I've tried tuts posted up, but to no avail. I think it's the way things are being applied, and I've tried different settings.

Basically if I make a texture with certain marks to show orientation, it appears 180 degrees around the y-axis, no matter what. So the front always gets applied to the back of the object. I've also noticed that things seem to have strange mapping to the actual map that should be seen as a UV (from native app).

I am working with NURBS in Pixels, I have CUBER mapping that allows ZBrush capability, just not with as much control. I'd like to use the really cool features to do better textures. I export as either DXF or OBJ, OBJ isn't keeping it's texture, probably a issue with Pixels, but UV should be matchable.

The process works in a few other apps, but I'd really like to use ZBrush for the 3D texture tools and reolution solutions.

Any help would be greatly appreciated.

RC
04-30-02, 01:42 PM
Have you tried inverting your poly's?

NOITAMINANIMATION
04-30-02, 02:38 PM
I'll check that. I tried another way. If I paint in ZBRUSH and export the texture UV, and apply it works. As is in my app. Weird that anyone works as backward as these guys. I'm going to try some very detailed stuff now, I'll post the steps to help others. The tuts that I followed from others seem to really mess up my app.

Thanks for the help.

NOITAMINANIMATION
04-30-02, 04:02 PM
Aaahaaa! The solution was to rotate the exported texture 180 degrees, in either direction through Photoshop. Now I can at least attempt some real testing.

ZBC Moderator
04-30-02, 04:24 PM
Hi NOITAMINANIMATION,

If needed, a texture can be rotated and flipped by using the Texture (or
alpha) palette.

-ZuZu :)