View Full Version : My First Real Post, 121 appreciated by all
I am striving for realism, and at this time I am also looking for a positive attitude in my art.
I could not get the eye lids on, and so I could not get the eye lashes on.
I strive for realism, so please do not hesitate to let me know what is off with it. How else am I to learn to do it right?
http://www2.zbrushcentral.com/uploaded_from_zbc/200311/user_image-1070017885ogc.jpg
Many Blessings All
stepanich123
11-28-03, 03:32 AM
very cool hair :tu:
but i think you should work more with mouth ;)
stepanich123
11-28-03, 03:37 AM
uhmmm, and i think eyes must be smaller ;)
stepanich123
11-28-03, 03:38 AM
was it all made from 3dsphere?
Gary Komar
11-28-03, 04:25 AM
i think you have made a fine model,feminine
features are hard to acheive,90% of the time they turn out looking male :mad:
keep at it.
Thank you Gary, and thank you for helping me out last night.
Stepaninch, yes it was made with a 3dSphere.
Many Blessings
PS I think I need to get some sleep LOL
And you two people as well, I know you have been up too. We are all into our art on this previous night and this day :D
stepanich123
11-28-03, 04:44 AM
on my clock now is
3:44 pm :D
there is great time barrier between us :eek:
Congratulations!!
Great Job!!!!
It was worth every bit of the effort you have put in and the obstacles you overcame.
As far as criticism is concerned.
Since I do not know on who the model is based,I cannot criticize the result.
To the best of my observations though,the figure that it was based on was a young,warm and loving individual.
If that was the goal,that was the result.
You are and will be the final judge of that.
If,in the future,you model a milk carton,be ready for sharp barbed critiques
zerebrush
11-28-03, 05:27 AM
:tu: besides you done a REAL fine female head >>> would be nice to see her left/right side. Looks like she's got an underbite, and a bit of a heavy chin, but it is hard to tell giving this view.
Just curious: WHY are you looking for "realism"?? I found it always a bit boring to re-build what we see everyday. It is a challenge, to be sure - but something more "fictional", well I guess it says a bit more about the artist?
Only my opinion, your head is surley a fine one (not lost at all :D )!
matvara
11-28-03, 06:47 AM
Congratulations on your first post. You have
given birth to a model and it will surely live
forever.
Awaiting many more postings from you.
Good luck and happy Zbrushing!
:b2:
Fouad B.
11-28-03, 06:56 AM
humm.. very nice modeling Kitty !!
:tu:
Ron Harris
11-28-03, 07:26 AM
I can now die a happy man there hotstuff!!! Very nice job on your first head posting....my drools of anticipation have been satiated....now I crave more more more.... :) great job M :tu: :tu: :tu: :tu:
Thank you all. Now to each of you individually:
Stepaninch: Yes I am trying hard to do better on the mouth, I still cannot create the dimpled effect at the corners of the mouth (or maybe I created too much of one?). If anyone on the forum has suggestions pertaining to the mouth and how I can improve it, please post it, and how do you handle the pushing and pulling on the mouth area so that you can still create the kind of expression that you are looking for?
The Eyes. Stepaninch, I am not sure at this point if they are too big or not. In the past, I had added eye lids, but I could not get them on this model. I do not know, but I do know the eyes would have seemed smaller had the eye lids been placed. But still I do not know if they are too big. I will watch my eyes very carefully in the future as they are the most important aspect of a person and looking into their soul.
Is there anyone out there that can tell me what material to use on eyeballs, other then toy plastic, to create an eye tone that would blend better with the skin. If this girl had been beat red from embarrassment, the shiney white would not look right. I think you all know what I am talking about? Anyone?
Rtyer: the model is based on no one. I approach it with very few demands, but they are big ones. I wanted a female who expressed hope, happiness, and anticipation of the future, and, yes you got it, warmth and love too.
Milk Carton? Goat or Cow? Low Fat? :) sharp edges seem to come naturally to me, but I do not know how I got them :D. I had to mask out the entire head, except for one sharp spot, and it took me over 300 smooths before I said "enough is enough". LOL :D
Critiques are welcome Rtyer. When I let you know that I am going for realism, look for details that I have wrong. Like eyes are too big, or too close together, or cheek bones are flat, or chin is heavy, or nose should be in the middle :D so when I said realism, I am trying to give ZBrushers a reference point so that they know how to critique and offer suggestions. For instance, if I had said this was a cartoon character, you would look at it differently and point out good and other areas that need work because you have this reference point.
You cannot hurt my feelings Rtyer. So dear friend, critique away please :D
Zerebrush: Why realism? Hm, interesting question, but here is the answer. When I started to draw, I strived for realism so that I developed an eye for detail. After I can get the details right (and I plan on doing things in future which require a lot of detail), then after that there is nothing you cannot learn, and you can learn it faster (well, I always learn the hard way :D)
Different Angles? Yes, I wanted to do the different angles so you all could see all sides of it. But I do not know how, and I do not know if a demo person can do this? If someone would tell me how, I would love you forever :D
But I think I lost the ability to do this because I had snapshot it, is this right?
Matvara: Thank you! the labor was long and painful, but like all births, I no longer remember the pain, only the sense of pride and accomplishment, and the yearning to do better.
Fouad: Thank you my friend, I am so glad that you enjoyed it :)
Gary Komar: Thank you for the help last night when I was a distant voice in the night yelling for help (about how big my model actually was since the nose took up the preview window), and the other help that you provided me. I also thank you for your critique....but know I have a long way to go yet. As far as producing feminity, hm, well being a female, I find that easy. I also find that it helps if I start my 3D Sphere in Pink, as it suggests right off a female character. If I were doing a male, I would go for a middle brown color (or the standard gray).
Ron: I have saved you for last. Without your extenisive tutelage (guidance)in the two scripts you created just for beginners to show the whole process, I would never have gotten this far. You showed me YOUR steps, and even stepped out of your normal arena, and created a realistic head just to teach us beginners. Your scripts were a big eye opener for me (and others). It grounded me and made me secure to branch out to find and explore different techniques, and maybe different steps (but basics are basic). To many beginners, you are admired, and completely appreciated and adored because you heard the cries of many, and you did not just react, you actually did something to help and provide guidance in such a way that allows for individual preferences to take over when I am secure enough. So in short, you are a hero to many. :D
As far as the drooling: Do THAT over a sink!! :D And do not mess the carpet :D And one day, you can salivate to your hearts content as I start creating aliens and blood and gore, all just for you :D
Thank you, All of you. But I do feel that you have gone too easy on me. So if you check this post again, remember I am not made of porcelain, I do not break or crack, so please sock it to me OKAY? :D
Many Many Blessings to All
Polaris30
11-28-03, 01:21 PM
I like it :)
Good luck on adding finer details in the future... this is always the most challenging part for me.
well I thought I would post to help you achieve the 121 :)
Nice work :)
very beautiful work,great modeling. :tu: :tu: :tu: :tu:
Critique within a critique(?)
I wasn't just being kind,I was being sincere.
I was also paying a kind of compliment.
If you model a milk carton I have a frame of reference.
If you model a alien, I can tell you what will make him meaner, kinder,more fun-loving.
If you model a human head and it looks like a human head how can I tell you the nose is too long,the lips too full, the eyes too close together.I don't know who it was based on
I can tell you my impressions but unless you give the figure 3 eyes, I don't know if you are accurate.
In a tutorial a few topics down by Gary Komar he shows a photo of Sandra Bullock and attempts to model her.
(talk about out on a limb)
I hope what I am saying makes sense.
Congratulations again.!!!
Um.
The thighs are a bit out of proportion to the knees.
There!!!
zerebrush
11-28-03, 03:02 PM
Yep, but if she wore a longer gown/shirt --- you would not know!!
Ron Harris
11-28-03, 06:54 PM
1 2 1
:tu:
I like the fact you stuck with it and posted..that is the hard part for a new person with the software..and the fact you didn't let something new intimidate you.
I like the fact you chose a more harder subject for a first piece and did well for a first piece. I emphasize first piece, because you will get alot better as you practice and progress. The female form is harder to do in my honest opinion. That is one reason I do so many more male heads and figures. Save this piece as a milestone for the fun journey that is still yet to come with zbrush. You will be suprised.
The brows and outside corners of the eyes could be narrowed a bit more. The space on the top of the bridge of the nose between the eyes is a bit off to me as well. But with practice that will ease up for you I am sure. The high arch of the brow gives her alot of character though. I think had you had the eyelids that would have given her a alot more humanity/realism. She actually reminded me of Lucille Ball. Remember how Lucy was always very open eyed when she was in trouble..lol...
Overall though I think you did a great job. You will find that heads/busts can give you hours of fun and sometimes headaches too :)
You also should remember that a base modeled head, untextured looks totally different once it's painted up and tweaked.
You seem to have picked up the pushing and pulling basics nicely. You may want to try and either keep a mirror next to you for reference as you model of magazine images with some facial closeups.
I look forward to your next piece young lady.
:tu: :tu: :tu:
Ron Harris
11-28-03, 07:46 PM
something for you using the masking technique to make hair...the texture master messed up on me so things end pretty much after that...hope it can be of some help for ya...
http://www2.zbrushcentral.com/uploaded_from_zbc/200311/user_image-1070077498bch.jpg
headHair1.TXT (http://www2.zbrushcentral.com/uploaded_from_zbc/200311/user_file-1070077567ahz.txt)
I was not sure if you were going to make it Kitty, what with all the lost heads the last couple of days :). But I'm glad you persevered because you made an excellent head model :tu:
The lack of eyelids makes it hard to gauge this head model properly because they add so much to the character. The hair is a very nice touch that works very well even in its untextured state. But I would not continue to model the hair as part of the actual head, there are so many other places those polygons could come in handy. But that is a personal preference. Modeling past the neck and into the body from the same 3DSphere is another thing I would not do, not that it is wrong. Again personal preference and the fact that polygons (in 1.55b) still are precious.
If you aim to make still pictures in Zbrush you will get the most detailed results by breaking down your picture into multiple parts and maximizing your polygon counts where it..counts. The fact that everything is turned into pixols at render time is what should encourage you to do this: You can get insane amounts of detail that renders relatively quickly when you breakdown your scene into parts. Sorry I ran off track with that thought.
I kind of like the mouth, though not realistic, I like the mood that comes across. The nose should(IMO) be ever so slightly thinner across the bridge.
The more I look at the hair the more I like it. Also I am impressed by the control you already seem to have when defining edges. Definetely looking forward to more pictures :tu:
Talk to you later.
Rtyer and Zerebrush: LOL, I will remember you are thigh guys :D, and most definitely will learn how to make clothes :D
Ron and TVeyes: Thank you so much for a real 121 :) It is so appreciated. I wondered why no one made a comment on the nose area that is too big.
Yes Ron, the eyes do look like Lucille Ball's eyes, as I did want that wide open eye effect (surprise, pleasure, and a "what's going on here with you boys" attitude that is not meant to be mean). And they do look like Lucille Ball.
TVeyes, yes, I think I will do the hair as a separate lay on instead of just sculpting it right on. I still need to develope my painting skills so that I can do the hair right. LOL I even looked at um, wig sites, um, hair style sites....I knew what shape I was striving for, and I got the shape, just could not go futher with it. In the beginning she was suppose to have a large band pulling the hair together at the neck area, and that is why the hair caves in at the neck, and then expands out again. But I did not know how to make a band for the hair, and that became a mute point after I was no longer able to move the head and rotate it.
Ron, you were right. Posting your very first one is nerve wracking. I did not know that until it actually came time to post it, but then I just did it. And I forgot to click the botton "notify me when someone responds to my posts", because then I think I would not have gone to bed, and boy, after Thanksgiving and then an all nighter on the head, I was Pooped Out :D
Yes, I am looking forward to my next piece :)
The jaw was out of line as was stated up top earlier. Will have to watch that, the pulling, I got carried away with :D
How does someone figure out howmany polys they have used when they are done?
Thank you all.
Many Blessings
Ron Harris
11-29-03, 07:47 AM
poly count is easy...in your tool pallette window where your modeled pieces sits...you select the ztool you wish to know the poly count on and just hold your cursor over it...and it will give you the count
Nose issue....I have to tell you ...lol...I know and have met alot of women with big honkers ...aka the nose... ;) and men too....gives us character..Lord knows I was blessed with enough cartilidge (sp?) on my face to even be able to rebuild Michael Jackson's nose to it original state and have enough still for leftovers :D
Thanks Ron, just did a quick manipulation of a 3d Sphere, and I saw the polys.
Thank you for helping me to bring the polly up on my screen :: no I did not say Pollups (sp) :: LOL :D
Many Blessings
Northstarr
11-29-03, 10:24 AM
Well Hello Kitty, I have been watching your posts for a bit now, and I must commend you on your openness to feedback and your ability to seek honest help. Good for you!
As for this model, I am not in a position to make any comments on how you could improve it, as I myself have been struggling with modelling for over a year now and I seriously doubt that I could come up with anything as good as this. So all I can say is that I see great potential in your work.. Keep up the determination!!!
:tu:
Frenchy Pilou
12-01-03, 10:22 AM
hello Kitty
Damned I have missed your post because this damned cable link connection was broken during 3 days :(
So You have passed the Rubicon :)
Cool head ! (and not male, you grow up the % :)
My only advice, just use the AA format before posting, the jaggies will desapear :)
"Et bon courage pour le prochain!"
"And all the best for the next" :cool:
Pilou
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