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adambernath
06-11-10, 04:09 PM
Hello everybody!
I'm working on an upcoming browser based game named Hero Grinder, I hope you'll all love it when it will be released! For now, I'd like to share the first character I've modeled (in maya) and sculpted in Zbrush. The soldier model is now about 5K in polys with a normal map applied. All critiques are welcome! I'm a daily visitor of ZBC, and I trust in you guys! Please leave me some feedback! thank you :)

greetings from Hungary!

HG_character.jpg

adambernath
06-11-10, 04:25 PM
umm, and a little thing which is a popular issue with maya users, is how to render normal maps correctly with mental ray, is a really simple method: under mental ray render settings / options tap / performance -- make sure that Export polygon derivatives and Maya derivatives is checked in! :) thats all! :)

-Gemin-
06-11-10, 10:03 PM
I like his brogue;) nice character

RawSunlight
06-12-10, 12:12 AM
Really nice mass to him, i like the slightly caricatured big top half-to-little legs!
Only crit would be his triceps, which look a bit off.

Nice work, will be watching...

adambernath
06-12-10, 05:27 AM
haha thank you :) ill work on that triceps