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View Full Version : Fixed NormalRGBMat & MatCap Normal Shader



Phönix
06-09-10, 01:56 PM
Hi folks,

as the NormalRGBMat that comes with ZBrush doesn't give me proper results, I fixed it so that it fulfil my requirements.

And I also created a MatCap normal shader.

They produce normal maps in the most common way, I think.

I give them both to you, as I think they may be of some use for others too. :cool:

Kind regards,
Tom

Edit:
Keep in mind, that you have to turn shadows off and switch to "Best Renderer" in the render settings!