Phönix
06-09-10, 01:56 PM
Hi folks,
as the NormalRGBMat that comes with ZBrush doesn't give me proper results, I fixed it so that it fulfil my requirements.
And I also created a MatCap normal shader.
They produce normal maps in the most common way, I think.
I give them both to you, as I think they may be of some use for others too. :cool:
Kind regards,
Tom
Edit:
Keep in mind, that you have to turn shadows off and switch to "Best Renderer" in the render settings!
as the NormalRGBMat that comes with ZBrush doesn't give me proper results, I fixed it so that it fulfil my requirements.
And I also created a MatCap normal shader.
They produce normal maps in the most common way, I think.
I give them both to you, as I think they may be of some use for others too. :cool:
Kind regards,
Tom
Edit:
Keep in mind, that you have to turn shadows off and switch to "Best Renderer" in the render settings!