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View Full Version : female sculpt and retopology question



peeeetah
05-25-10, 09:40 AM
Hey everyone. I've been working on this realistic female and I've run into a little problem. I have a pole on the butt here, and say I retopoligize in and save out the new basemesh. What happens to hi poly sculpt I have? Will all the forms still transfer over? I'd imagine I'd have to re unwrap my new basemesh as well right? I'm just a little lost as to the process that comes after retopoligizing.

Here's the sculpt.

girl_sculpt_01.jpg (javascript:zb_insimg('195610','girl_sculpt_01.jpg ',1,0))

and notice the pinching on the butt. that's where I have the pole.

girl_sculpt_02.jpg (javascript:zb_insimg('195611','girl_sculpt_02.jpg ',1,0))

Thanks for looking and helping.

peeeetah
05-25-10, 10:20 AM
hmmm... maybe the pole isn't that noticeable, but I guess I can see it. here's a few screens that might show the problem a little more.

polehere.jpg (javascript:zb_insimg('195616','polehere.jpg',1,0) )

girl_wire.jpg (javascript:zb_insimg('195615','girl_wire.jpg',1,0 ))

borden
05-25-10, 11:13 AM
While you retopologize, if you press projection in the tool pallete
and set the adaptive skin mesh density to maximum you will still have all the details, a new mesh and no pole.